rodecomp/Source/Client/ReplayPacketRecorder.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

352 lines
11 KiB
C++

#include "Client/Mode/ModeDragState.h"
#include "Client/Replay.h"
#include "Client/Session.h"
#include "Network/Packets/PacketLengths.h"
#include "Network/Packets/PacketId.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowPolicy.h"
#include <algorithm>
#include <cstring>
#include <vector>
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00B86880
// FUNCTION: fn_19332
bool Replay::Record(std::uint16_t bytes, const void* packet, int event, std::uint32_t delay) {
if (bytes == 0 || !packet) {
return false;
}
std::uint16_t id;
std::memcpy(&id, packet, sizeof(id));
if (id != ID_REPLAY_WINDOW_RESPONSE) {
if (g_packetLengths.IsRecorded(id) == 0) {
return false;
}
switch (id) {
case ID_ZC_NOTIFY_CHAT:
case ID_ZC_NOTIFY_PLAYERCHAT:
case ID_ZC_WHISPER:
case ID_ZC_NOTIFY_CHAT_PARTY:
case ID_ZC_GUILD_CHAT:
case ID_ZC_BATTLEFIELD_CHAT:
case ID_ZC_ALLY_CHAT:
if (this->header.options.recordRestricted == 0) {
return false;
}
break;
default:
break;
}
}
std::vector<unsigned char> record(static_cast<std::size_t>(bytes) + 10, 0);
std::memcpy(record.data() + 8, &bytes, sizeof(bytes));
if (event == 42 || event == 43) {
const std::uint32_t frameDelta = this->frame - this->baseFrame;
const std::uint32_t tick = event == 43 ? delay - this->started + timeGetTime() : timeGetTime() - this->started;
std::memcpy(record.data(), &frameDelta, sizeof(frameDelta));
std::memcpy(record.data() + 4, &tick, sizeof(tick));
}
std::memcpy(record.data() + 10, packet, bytes);
this->cipherKey = this->header.key1 >> 3;
this->cipherIndex = 0;
this->cipherBase = this->header.key0 >> 5;
for (unsigned index = 0; index < bytes / 4u; ++index) {
std::uint32_t word;
std::memcpy(&word, record.data() + 10 + index * 4, sizeof(word));
word ^= this->cipherKey * (++this->cipherIndex + this->cipherBase);
std::memcpy(record.data() + 10 + index * 4, &word, sizeof(word));
}
std::fseek(this->file, static_cast<long>(this->fileOffset), SEEK_SET);
std::fwrite(record.data(), record.size(), 1, this->file);
this->fileOffset += static_cast<std::uint32_t>(record.size());
++this->records;
return true;
}
// OFFSET: 0x00A82F00
// FUNCTION: fn_16999
void UIWindow::RecordResponse(int response, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (Replay::Instance().state != 2) {
return;
}
#pragma pack(push, 1)
struct Response {
std::uint32_t marker;
std::uint16_t bytes;
std::int32_t windowId;
std::int32_t response;
std::uint32_t arguments[3];
};
#pragma pack(pop)
static_assert(sizeof(Response) == 26);
const Response packet{0x038408AEu, 26, this->geometry.id, response, {static_cast<std::uint32_t>(b), static_cast<std::uint32_t>(c), static_cast<std::uint32_t>(d)}};
Replay::Instance().Record(sizeof(packet), &packet, 42, 0);
}
// OFFSET: 0x00B86AB0
// FUNCTION: fn_19334
bool Replay::SetBaseFrame(std::uint32_t baseFrame) {
if (!baseFrame) {
return false;
}
this->baseFrame = baseFrame;
return true;
}
// OFFSET: 0x00B86AD0
// FUNCTION: fn_19335
void Replay::UpdateDuration() {
this->header.duration = timeGetTime() - this->started;
}
// OFFSET: 0x00B86A80
// FUNCTION: fn_19333
bool Replay::WriteFinalSection() {
if (this->records == 0) {
this->sections[1].id = 1;
this->sections[1].bytes = 0;
this->sections[1].fileOffset = this->fileOffset;
}
return true;
}
// OFFSET: 0x00B86660
// FUNCTION: fn_19331
bool Replay::RecordPacket(const std::vector<unsigned char>& packet, int event, std::uint32_t delay) {
const std::uint16_t bytes = static_cast<std::uint16_t>(packet.size());
const unsigned char* data = packet.empty() ? nullptr : &packet[0];
if (bytes == 0 || !data) {
return false;
}
std::uint16_t id;
std::memcpy(&id, data, sizeof(id));
if (id != ID_REPLAY_WINDOW_RESPONSE) {
if (g_packetLengths.IsRecorded(id) == 0) {
return false;
}
switch (id) {
case ID_ZC_NOTIFY_CHAT:
case ID_ZC_NOTIFY_PLAYERCHAT:
case ID_ZC_WHISPER:
case ID_ZC_NOTIFY_CHAT_PARTY:
case ID_ZC_GUILD_CHAT:
case ID_ZC_BATTLEFIELD_CHAT:
case ID_ZC_ALLY_CHAT:
if (this->header.options.recordRestricted == 0) {
return false;
}
break;
default:
break;
}
}
std::vector<unsigned char> record(static_cast<std::size_t>(bytes) + 10, 0);
std::memcpy(record.data() + 8, &bytes, sizeof(bytes));
std::memset(record.data(), 0, 8);
if (event == 43) {
const std::uint32_t frameDelta = this->frame - this->baseFrame;
const std::uint32_t tick = timeGetTime() + (delay - this->started);
std::memcpy(record.data(), &frameDelta, sizeof(frameDelta));
std::memcpy(record.data() + 4, &tick, sizeof(tick));
} else if (event == 42) {
const std::uint32_t frameDelta = this->frame - this->baseFrame;
const std::uint32_t tick = timeGetTime() - this->started;
std::memcpy(record.data(), &frameDelta, sizeof(frameDelta));
std::memcpy(record.data() + 4, &tick, sizeof(tick));
}
std::memcpy(record.data() + 10, data, bytes);
std::uint32_t* words = reinterpret_cast<std::uint32_t*>(record.data() + 10);
if (words) {
this->cipherKey = this->header.key1 >> 3;
this->cipherIndex = 0;
this->cipherBase = this->header.key0 >> 5;
for (int index = 0; index < bytes / 4; ++index) {
words[index] ^= this->cipherKey * (++this->cipherIndex + this->cipherBase);
}
}
std::fseek(this->file, static_cast<long>(this->fileOffset), SEEK_SET);
std::fwrite(record.data(), record.size(), 1, this->file);
this->fileOffset += static_cast<std::uint32_t>(record.size());
++this->records;
return true;
}
// OFFSET: 0x00B86500
// FUNCTION: fn_19330
void Replay::RecordCachedPackets() {
Replay::Instance().RecordPacket(this->cachedPackets[2459].bytes, 41, 0);
Replay::Instance().RecordPacket(this->cachedPackets[470].bytes, 41, 0);
Replay::Instance().RecordPacket(g_session.BuildSkillListReplayPacket(0x10F), 41, 0);
Replay::Instance().RecordPacket(g_session.BuildSkillListReplayPacket(0x235), 41, 0);
Replay::Instance().RecordPacket(g_session.BuildSkillListReplayPacket(0x29D), 41, 0);
if (g_session.replayPacketMode != 0) {
Replay::Instance().RecordPacket(g_session.BuildStatusReplayPacket(), 41, 0);
}
}
namespace {
#pragma pack(push, 1)
struct DropRecord {
/* 0000 */ std::uint32_t marker;
/* 0004 */ std::uint16_t bytes;
/* 0006 */ std::int32_t windowId;
/* 000A */ std::int32_t x;
/* 000E */ std::int32_t y;
/* 0012 */ std::int32_t source;
/* 0016 */ std::uint32_t id;
/* 001A */ std::uint32_t dragValue;
/* 001E */ std::uint32_t dragSubValue;
/* 0022 */ std::int32_t quantity;
/* 0026 */ std::int32_t slot;
/* 002A */ std::uint32_t type;
/* 002E */ std::uint32_t refine;
/* 0032 */ unsigned char identified;
/* 0033 */ char resource[100];
/* 0097 */ char name[100];
/* 00FB */ char skillName[100];
/* 015F */ std::int32_t skillLevel;
/* 0163 */ unsigned char cards[16];
/* 0173 */ unsigned char skill;
/* 0174 */ std::int32_t optionCount;
/* 0178 */ unsigned char options[25];
};
struct ValuesRecord {
/* 0000 */ std::uint32_t marker;
/* 0004 */ std::uint16_t bytes;
/* 0006 */ std::int32_t windowId;
/* 000A */ std::int32_t arguments[4];
/* 001A */ std::int32_t value;
};
struct TextRecord {
/* 0000 */ std::uint32_t marker;
/* 0004 */ std::uint16_t bytes;
/* 0006 */ std::int32_t windowId;
/* 000A */ std::int32_t event;
/* 000E */ char text[100];
};
#pragma pack(pop)
static_assert(sizeof(DropRecord) == 0x191);
static_assert(sizeof(ValuesRecord) == 0x1E);
static_assert(sizeof(TextRecord) == 0x72);
}
// OFFSET: 0x00A82F80
// FUNCTION: fn_17000
void UIWindow::RecordDrop(int x, int y, const ModeDragState& drag, int target) {
if (Replay::Instance().state != 2) {
return;
}
if (g_windowMgr.WindowPolicy(5, this->geometry.id) == 0) {
return;
}
DropRecord packet;
std::memset(&packet, 0, sizeof(packet));
packet.marker = 0x038508AEu;
packet.bytes = sizeof(packet);
packet.windowId = target == -1 ? this->geometry.id : target;
packet.x = x;
packet.y = y;
packet.source = drag.source;
packet.id = drag.id;
packet.dragValue = drag.itemValue;
packet.dragSubValue = drag.price;
packet.quantity = drag.quantity;
packet.slot = drag.slot;
packet.type = drag.type;
packet.refine = drag.refine;
packet.identified = drag.identified;
packet.skillLevel = drag.skillLevel;
packet.skill = drag.skill;
std::memcpy(packet.resource, drag.resource.c_str(), std::min(static_cast<int>(drag.resource.size()), 100));
std::memcpy(packet.name, drag.name.c_str(), std::min(static_cast<int>(drag.name.size()), 100));
std::memcpy(packet.skillName, drag.skillName.c_str(), std::min(static_cast<int>(drag.skillName.size()), 100));
std::memcpy(packet.cards, drag.cards, sizeof(packet.cards));
packet.optionCount = drag.optionCount;
std::memcpy(packet.options, drag.options, sizeof(packet.options));
Replay::Instance().Record(packet.bytes, &packet, 42, 0);
}
// OFFSET: 0x00A83180
// FUNCTION: fn_17001
int UIWindow::RecordData(std::uint16_t type, std::vector<unsigned char> data) {
if (Replay::Instance().state != 2 || data.empty()) {
return 0;
}
std::vector<unsigned char> record(data.size() + 6);
std::memcpy(record.data() + 6, data.data(), data.size());
const std::uint16_t header[2] = {ID_REPLAY_WINDOW_RESPONSE, type};
const std::uint16_t bytes = static_cast<std::uint16_t>(record.size());
std::memcpy(record.data(), header, sizeof(header));
std::memcpy(record.data() + 4, &bytes, sizeof(bytes));
Replay::Instance().RecordPacket(record, 41, 0);
return static_cast<int>(record.size());
}
// OFFSET: 0x00A83300
// FUNCTION: fn_17002
void UIWindow::RecordValues(int value, int argument1, int argument2, int argument3, int argument4) {
if (g_replayAnimationScaling != 0 || Replay::Instance().state != 2) {
return;
}
ValuesRecord packet;
packet.marker = 0x039108AEu;
packet.bytes = sizeof(packet);
packet.windowId = this->geometry.id;
packet.value = value;
packet.arguments[0] = argument1;
packet.arguments[1] = argument2;
packet.arguments[2] = argument3;
packet.arguments[3] = argument4;
Replay::Instance().Record(packet.bytes, &packet, 42, 0);
}
// OFFSET: 0x00A83440
// FUNCTION: fn_17003
void UIWindow::RecordText(int event, const char* text) {
if (Replay::Instance().state != 2) {
return;
}
TextRecord packet;
std::memset(packet.text, 0, sizeof(packet.text));
packet.marker = 0x038B08AEu;
packet.bytes = sizeof(packet);
packet.windowId = this->geometry.id;
packet.event = event;
std::memcpy(packet.text, text, std::min(static_cast<int>(std::strlen(text)), 100));
Replay::Instance().Record(packet.bytes, &packet, 42, 0);
}