rodecomp/Source/Contents/Actors/GraffiSkill.h
ragnarok-clanker fdbebbba25 Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
Batch #14947 by ragnarok-clanker: no function's compiled code changes; checked with 596 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/EquipWindowLook.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Camera/Camera.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Items/ItemInfo.h, Source/Render/SpriteQuad.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/World/WorldResource.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/MiniPartyGrid.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindowMgr.h.
2026-11-08 18:16:10 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GRAFFISKILL_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GRAFFISKILL_H
#include "Contents/Actors/Skill.h"
#include <cstddef>
class CTexture;
class CGraffiSkill : public CSkill {
public:
CGraffiSkill();
~CGraffiSkill() override;
bool OnProcess() override;
void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override;
void Render(int argument) override;
virtual void BuildTexture();
virtual void ReleaseTexture();
/* 0440 */ unsigned char m_masterGid[0x04];
/* 0444 */ int m_cellX;
/* 0448 */ int m_cellY;
/* 044C */ CTexture* m_canvas;
/* 0450 */ CTexture* m_font;
/* 0454 */ char m_text[0x100];
/* 0554 */ int m_penX;
/* 0558 */ int m_penY;
/* 055C */ float m_angle;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CGraffiSkill) == 0x560);
static_assert(offsetof(CGraffiSkill, m_cellX) == 0x444);
static_assert(offsetof(CGraffiSkill, m_canvas) == 0x44C);
static_assert(offsetof(CGraffiSkill, m_text) == 0x454);
static_assert(offsetof(CGraffiSkill, m_angle) == 0x55C);
#endif
#endif