rodecomp/Source/Contents/CashEmotionMgr.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

235 lines
8.4 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_CASHEMOTIONMGR_H
#define RAGNAROK_SOURCE_CONTENTS_CASHEMOTIONMGR_H
#include "Utility/Timestamp.h"
#include <cstddef>
#include <cstdint>
#include <functional>
#include <list>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
class CCashEmotionMgr;
class ICashEmotionAction;
struct lua_State;
struct CashEmotionKeyHash {
// INLINED
std::size_t operator()(int key) const {
return static_cast<std::size_t>(key);
}
};
class CashEmotionCommand {
public:
__declspec(noinline) CashEmotionCommand(const std::string& name, int packId, int emotionId);
void Add(int packId, int emotionId);
std::pair<int, int> Get(int index) const;
// INLINED
int Count() const {
return static_cast<int>(this->entries.size());
}
/* 0000 */ std::string name;
/* 0018 */ std::vector<std::pair<int, int>> entries;
};
struct CashEmotionData {
CashEmotionData(int id, int subId, const char* name, int unknown20, int unknown24, int actId, int sprId);
/* 0000 */ int id;
/* 0004 */ int subId;
/* 0008 */ std::string name;
/* 0020 */ int actionIndex;
/* 0024 */ int frameIndex;
/* 0028 */ int actId;
/* 002C */ int sprId;
};
struct CashEmotionPack {
// INLINED
CashEmotionPack(const char* name, int unknown18, unsigned int startTime, unsigned int endTime, int unknown24, char unknown28)
: name(name), price(unknown18), startTime(startTime), endTime(endTime), period(unknown24), saleBadge(unknown28),
originalStartTime(startTime), originalEndTime(endTime) {
}
// INLINED
bool IsAvailable(unsigned int now) const {
if (this->startTime == 0 && this->endTime == 0) {
return true;
}
if (now >= this->startTime && this->endTime == 0) {
return true;
}
if (this->startTime == 0 && now < this->endTime) {
return true;
}
return now >= this->startTime && now < this->endTime;
}
/* 0000 */ std::string name;
/* 0018 */ int price;
/* 001C */ unsigned int startTime;
/* 0020 */ unsigned int endTime;
/* 0024 */ int period;
/* 0028 */ bool saleBadge;
/* 002C */ unsigned int originalStartTime;
/* 0030 */ unsigned int originalEndTime;
};
enum class CashEmotionSpecial : char {
ChatProhibit,
Yut,
Dice,
Sweat,
Chup,
};
struct CashEmotionSpecialHash {
// INLINED
std::size_t operator()(CashEmotionSpecial key) const {
return static_cast<std::size_t>(key);
}
};
struct CashEmotionPackRefresh {
/* 0000 */ bool changed;
/* 0004 */ int nextTime;
};
using CashEmotionTable = std::unordered_map<int, CashEmotionData, CashEmotionKeyHash>;
using CashEmotionFileNames = std::unordered_map<int, std::string, CashEmotionKeyHash>;
struct CashEmotionPackOrder {
bool operator()(const int& left, const int& right) const;
/* 0000 */ CCashEmotionMgr* mgr;
/* 0004 */ const bool& ascending;
};
class CCashEmotionMgr {
friend class UICashEmotionListWnd;
public:
CCashEmotionMgr();
virtual ~CCashEmotionMgr();
static bool Initialize();
static void Shutdown();
static int InsertEmotionGroup(lua_State* state);
static int InsertEmotionMsgListTable(lua_State* state);
static int InsertEmotionMsgListTableForCustom(lua_State* state);
static int InsertPackInfo(lua_State* state);
void Reset();
void ClearOwnedPacks();
void ClearCommands();
__declspec(noinline) void HideSuggestions();
__declspec(noinline) int FindEmotionId(const char* name);
void ProcessChatCommand(const char* command);
__declspec(noinline) const char* GetPackName(int packId);
std::vector<int> FindBaseEmotions(const char* filter);
__declspec(noinline) CashEmotionTable* GetBasePackEmotions();
int GetSpecialEmotion(CashEmotionSpecial type);
CashEmotionData* GetEmotionData(int packId, int emotionId);
const char* GetEmotionName(int packId, int emotionId);
__declspec(noinline) std::vector<int> GetPackEmotions(int packId);
int GetEarliestExpiry();
CashEmotionTable* GetPackEmotionTable(int packId);
CashEmotionPack* GetPack(int packId);
const char* GetPackTitle(int packId);
int GetPackUnknown18(int packId);
__declspec(noinline) Timestamp* FindExpiry(int packId);
__declspec(noinline) std::vector<int> SortOwnedPacks(const char* filter);
__declspec(noinline) unsigned int GetPackEndTime(int packId);
__declspec(noinline) unsigned int GetPackStartTime(int packId);
__declspec(noinline) void Search(
const char* text, std::vector<std::pair<int, int>>& basePack, std::vector<std::pair<int, int>>& ownedPacks, std::vector<std::pair<int, int>>& otherPacks
);
void AddSearchResult(std::vector<std::pair<int, int>>& results, const std::pair<int, int>& entry);
std::vector<int> SortPacks(const std::vector<int>& packs, const char* filter);
__declspec(noinline) const char* GetSprFileName(int sprId);
__declspec(noinline) std::vector<int> SortUnownedPacks(const char* filter);
__declspec(noinline) int GetPackUnknown24(int packId);
void SetOwnedPack(int packId, unsigned int expiry);
int LookupSpecialEmotion(CashEmotionSpecial type);
int LookupSpecialEmotion(CashEmotionSpecial type, const char* name);
void AddShortcut(const std::string& name, int packId, int emotionId);
bool PlaySearchedEmotion(const std::string& name);
bool IsChatProhibitEmotion(int emotionId);
bool IsPackAvailable(unsigned int now, int packId);
bool IsOwnedPack(int packId);
void RemoveOwnedPack(int packId, bool refresh, bool clearExpiry);
CashEmotionPackRefresh RefreshUnownedPacks();
void SetServerTime(int param);
void SetServerTimeZone(short serverBias);
bool RemoveExpiredPacks();
bool UpdatePurchasedPackExpiry();
void ShowErrorMessage(const char* key, int value);
void Unknown59D040(int argument1, int argument2);
__declspec(noinline) int GetServerTime();
// INLINED
int BasePackId() const {
return this->basePackId;
}
static int InsertOrderList(lua_State* state);
static int InsertEmotionEnum(lua_State* state);
static int InsertEmotionListTable(lua_State* state);
static int InsertEmotionVarientListTable(lua_State* state);
void RefreshCommands();
int GetActFilePath(const char* name, bool add);
int GetSprFilePath(const char* name, bool add);
int RegisterFileName(std::unordered_map<std::string, int>& ids, CashEmotionFileNames& names, std::function<int()> nextId, const char* name, bool add);
bool AddEmotion(int packId, int emotionId, const char* name, int unknown20, int unknown24, const char* actFile, const char* sprFile);
void LoadScripts();
void InsertEmotion(int packId, int emotionId, int unknown20, int unknown24, const char* actFile, const char* sprFile);
void AcquirePack(int packId, unsigned int expiry);
protected:
/* 0004 */ bool m_enabled;
/* 0005 */ std::uint8_t unknown_0005[3];
/* 0008 */ ICashEmotionAction* m_action;
/* 000C */ int basePackId;
/* 0010 */ std::unordered_map<int, CashEmotionPack, CashEmotionKeyHash> packs;
/* 0030 */ std::unordered_map<int, CashEmotionTable, CashEmotionKeyHash> m_emotionsByPack;
/* 0050 */ std::unordered_map<int, std::vector<int>, CashEmotionKeyHash> emotionOrder;
/* 0070 */ std::unordered_map<std::string, std::pair<int, int>> m_searchIndex;
/* 0090 */ CashEmotionFileNames m_packNames;
/* 00B0 */ std::unordered_map<std::string, int> actIds;
/* 00D0 */ int m_lastActId = 0;
/* 00D4 */ CashEmotionFileNames m_sprNames;
/* 00F4 */ std::unordered_map<std::string, int> m_sprIds;
/* 0114 */ int m_lastSprId = 0;
/* 0118 */ std::unordered_map<std::string, int> m_emotionIds;
/* 0138 */ std::unordered_map<CashEmotionSpecial, int, CashEmotionSpecialHash> m_specials;
/* 0158 */ std::unordered_map<std::string, CashEmotionCommand*> m_shortcuts;
/* 0178 */ std::unordered_map<std::string, int> m_commands;
/* 0198 */ std::vector<int> packOrder;
/* 01A4 */ std::vector<int> m_ownedPacks;
/* 01B0 */ std::list<std::pair<int, Timestamp>> m_expiry;
/* 01B8 */ std::vector<int> m_unownedPacks;
/* 01C4 */ int selectedPackId = -1;
/* 01C8 */ int purchaseItemId = 6909;
/* 01CC */ int intendedDelay = 0;
/* 01D0 */ int serverTimeOffset = 0;
/* 01D4 */ int serverTimezoneOffset = 0;
};
extern CCashEmotionMgr* g_cashEmotionMgr;
class UICashEmotionListWnd;
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CashEmotionData, name) == 0x08);
static_assert(sizeof(CashEmotionData) == 0x30);
static_assert(sizeof(CashEmotionPack) == 0x34);
static_assert(sizeof(CashEmotionCommand) == 0x24);
static_assert(sizeof(CashEmotionPackOrder) == 0x08);
static_assert(sizeof(CCashEmotionMgr) == 472);
#endif
#endif