Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
593 lines
14 KiB
C++
593 lines
14 KiB
C++
#include "Contents/EffectResourceSwitcher.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "File/File.h"
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#include "Network/TextEncoding.h"
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#include "Resource/World/TerrainResource.h"
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#include "Utility/JsonCppLoader.h"
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#include <algorithm>
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#include <cctype>
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#include <map>
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#include <new>
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#include <string>
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#include <vector>
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// GLOBAL: gl_24485
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template <>
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CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::s_instance = nullptr;
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// OFFSET: 0x005A1B70
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// FUNCTION: fn_03077
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EffectResourceSwitcher::EffectResourceSwitcher() : CEffect(-1), active(0), effect(nullptr), spawnPosition{0.0f, 0.0f, 0.0f} {
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}
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// OFFSET: 0x005A2090
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// FUNCTION: fn_03082
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void EffectResourceSwitcher::RetireEffects() {
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CRenderObject* actor = FindRenderObject(this->actor);
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if (!actor) {
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return;
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}
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if (!this->sourceName.empty()) {
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EffectLists* effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName));
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}
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if (!this->targetName.empty()) {
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EffectLists* effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->targetName));
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}
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}
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// OFFSET: 0x005A2110
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// FUNCTION: fn_03083
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void CEffect::SetDestinationBlend(int) {
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}
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// OFFSET: 0x005A2120
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// FUNCTION: fn_03084
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void CEffect::SetColor(int, int, int) {
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}
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// OFFSET: 0x005A2130
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// FUNCTION: fn_03085
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void CEffect::SetParticleTexture(std::string) {
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}
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// OFFSET: 0x005A2140
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// FUNCTION: fn_03086
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void CEffect::SetSourceBlend(int) {
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}
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// OFFSET: 0x005A2160
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// FUNCTION: fn_03088
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void CEffect::EnableTimeLimit() {
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}
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// OFFSET: 0x005A2170
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// FUNCTION: fn_03089
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vector3d CEffect::GetWindowOffset() {
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return vector3d{0.0f, 0.0f, 0.0f};
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}
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// OFFSET: 0x005A2190
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// FUNCTION: fn_03090
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int CEffect::GetFrame() {
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return 0;
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}
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// OFFSET: 0x005A21A0
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// FUNCTION: fn_03091
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void EffectResourceSwitcher::Start() {
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if (this->effect) {
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this->active = 1;
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this->effect->EndLoop(1);
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}
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}
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// OFFSET: 0x005A21C0
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// FUNCTION: fn_03092
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void CEffect::Open() {
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}
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// OFFSET: 0x005A21D0
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// FUNCTION: fn_03093
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void EffectResourceSwitcher::SetNames(const std::string& source, const std::string& target) {
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if (source.empty() || target.empty()) {
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return;
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}
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this->sourceName = source;
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this->targetName = target;
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CRenderObject* actor = FindRenderObject(this->actor);
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if (!actor) {
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return;
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}
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EffectLists* effects = g_effectMgr;
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this->effect = static_cast<CEZ2STREffectEx*>(
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effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0));
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this->spawnPosition = actor->render.position;
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}
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// OFFSET: 0x005A22E0
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// FUNCTION: fn_03094
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void CEffect::InitEvents() {
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}
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// OFFSET: 0x005A22F0
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// FUNCTION: fn_03095
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void CEffect::ResetParticles() {
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}
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// OFFSET: 0x005A2300
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// FUNCTION: fn_03096
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bool EffectResourceSwitcher::IsAlive() {
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if (!this->effect) {
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return false;
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}
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if (this->effect->retained) {
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return true;
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}
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return !this->effect->IsFinished();
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}
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// OFFSET: 0x005A2330
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// FUNCTION: fn_03097
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void EffectResourceSwitcher::OnProcess() {
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if (!this->effect || !this->active || !this->effect->IsFinished()) {
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return;
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}
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CEZ2STREffectEx* previous = this->effect;
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this->sourceName = this->targetName;
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this->targetName = "";
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this->effect = static_cast<CEZ2STREffectEx*>(g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName), this->spawnPosition.x,
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this->spawnPosition.y, this->spawnPosition.z, 0, -1, 0, 0));
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this->active = 0;
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if (previous) {
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previous->EndLoop(0);
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}
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}
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// OFFSET: 0x005A2430
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// FUNCTION: fn_03098
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void CEffect::Render() {
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}
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// OFFSET: 0x005A2440
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// FUNCTION: fn_03099
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void CEffect::SetRenderFunc(int) {
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}
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// OFFSET: 0x005A2450
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// FUNCTION: fn_03100
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void CEffect::SetAlpha(float) {
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}
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// OFFSET: 0x005A2460
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// FUNCTION: fn_03101
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void CEffect::SetWindowOffset(int, int, int, int, int) {
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}
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// OFFSET: 0x005A2470
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// FUNCTION: fn_03102
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void CEffect::SetFlipX(int) {
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}
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// OFFSET: 0x005A2480
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// FUNCTION: fn_03103
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void CEffect::SetFlipY(int) {
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}
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// OFFSET: 0x005A2490
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// FUNCTION: fn_03104
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void CEffect::SetFlags(int) {
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}
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// OFFSET: 0x005A24A0
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// FUNCTION: fn_03105
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void CEffect::EnableGroundRender() {
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}
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// OFFSET: 0x005A24B0
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// FUNCTION: fn_03106
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void CEffect::SetRepeat(int) {
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}
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// OFFSET: 0x005A24C0
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// FUNCTION: fn_03107
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void CEffect::SetLifeTime(int) {
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}
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// OFFSET: 0x005A24D0
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// FUNCTION: fn_03108
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void CEffect::SetAngle(float) {
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}
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// OFFSET: 0x005A24E0
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// FUNCTION: fn_03109
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void CEffect::SetPitch(float) {
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}
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// OFFSET: 0x005A24F0
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// FUNCTION: fn_03110
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void CEffect::SetYaw(float) {
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}
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// OFFSET: 0x005A2500
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// FUNCTION: fn_03111
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void CEffect::SetScale(float) {
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}
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// OFFSET: 0x005A2510
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// FUNCTION: fn_03112
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void CEffect::AdvanceFrame(int) {
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}
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// OFFSET: 0x005A2520
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// FUNCTION: fn_03113
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void EffectResourceSwitcher::SetDelay(int argument) {
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if (this->effect) {
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this->effect->SetDelay(argument);
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}
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}
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// OFFSET: 0x005A2540
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// FUNCTION: fn_03114
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void CEffect::SetResource(int) {
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}
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// OFFSET: 0x005A2630
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// FUNCTION: fn_03115
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template <>
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CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::GetInstance() {
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if (!s_instance) {
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s_instance = new (std::nothrow) CEZ2STREffectMgr;
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}
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return s_instance;
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}
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// OFFSET: 0x006FFA00
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// FUNCTION: fn_06967
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__declspec(noinline) bool CEZ2STREffectEx::IsFinished() {
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if (!this->emitter) {
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return false;
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}
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return this->emitter->currentFrame >= this->emitter->frameCount;
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}
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// OFFSET: 0x006FFA20
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// FUNCTION: fn_06968
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void CEZ2STREffectEx::Open() {
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EZ2STREffectInfo* info = CEZ2STREffectMgr::GetInstance()->FindById(this->id);
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if (!info) {
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return;
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}
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CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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if (!particle) {
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return;
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}
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InitParticleQuad(particle->vertices);
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particle->m_actorId = this->actor;
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particle->Load(info->name);
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EZ2STREmitter* emitter = reinterpret_cast<EZ2STREmitter*>(particle);
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emitter->offset.x = info->offsetX;
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emitter->offset.y = info->offsetY;
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emitter->offset.z = 0.0f;
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if (info->flags & 1) {
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this->retained = 1;
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emitter->looping = 1;
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}
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emitter->duration = info->delays[1];
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this->frameStep = info->delays[1] / 16;
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if (!info->soundPath.empty()) {
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this->AddEvent(0, info->soundPath.c_str(), this->frameStep + 1, 0);
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}
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if (info->delays[0] >= 0) {
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this->AddEvent(1, nullptr, info->delays[0], 0);
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}
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if (info->flags & 2) {
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particle->flags = 0xD;
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}
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if (info->flags & 4) {
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particle->flags = 0x205;
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}
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emitter->repeatFrame = (info->flags >> 3) & 1;
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emitter->followGround = (info->flags >> 4) & 1;
|
|
this->emitter = emitter;
|
|
}
|
|
|
|
// OFFSET: 0x006FFBF0
|
|
// FUNCTION: fn_06969
|
|
bool CEZ2STREffectEx::IsAlive() {
|
|
EZ2STREmitter* emitter = this->emitter;
|
|
if (!emitter) {
|
|
return false;
|
|
}
|
|
|
|
if (this->timed == 1) {
|
|
return emitter->remainingTime > 0.0f;
|
|
}
|
|
|
|
if (emitter->looping == 1) {
|
|
return CEffect::IsAlive();
|
|
}
|
|
|
|
if (emitter->lifetime == 0.0f) {
|
|
return true;
|
|
}
|
|
|
|
return static_cast<float>(emitter->elapsed) < emitter->lifetime * 60.0f;
|
|
}
|
|
|
|
// OFFSET: 0x006FFC60
|
|
// FUNCTION: fn_06970
|
|
void CEZ2STREffectEx::OnProcess() {
|
|
if (!this->emitter) {
|
|
return;
|
|
}
|
|
|
|
if (this->timed == 1) {
|
|
this->emitter->remainingTime -= 0.05f;
|
|
}
|
|
|
|
if (this->emitter->followGround) {
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
this->position[1] = mode->scene->terrain->Height(this->position[0], this->position[2]);
|
|
}
|
|
|
|
if (EZ2STREmitter* emitter = this->emitter) {
|
|
const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
|
|
const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
|
|
|
|
const float x = this->position[0];
|
|
const float y = this->position[1];
|
|
const float z = this->position[2];
|
|
const float viewX = x * view[0] + y * view[3] + z * view[6] + view[9] + emitter->offset.x;
|
|
const float viewY = x * view[1] + y * view[4] + z * view[7] + view[10] - emitter->offset.y;
|
|
const float viewZ = x * view[2] + y * view[5] + z * view[8] + view[11];
|
|
|
|
emitter->position.x = viewX * inverse[0] + viewY * inverse[3] + viewZ * inverse[6] + inverse[9];
|
|
emitter->position.y = viewX * inverse[1] + viewY * inverse[4] + viewZ * inverse[7] + inverse[10];
|
|
emitter->position.z = viewX * inverse[2] + viewY * inverse[5] + viewZ * inverse[8] + inverse[11];
|
|
reinterpret_cast<CEZ2STRParticle*>(emitter)->Process(0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
if (this->emitter->repeatFrame == 1 && this->emitter->playbackState == 1) {
|
|
this->frame = this->frameStep;
|
|
}
|
|
|
|
++this->emitter->elapsed;
|
|
}
|
|
|
|
// OFFSET: 0x006FFEA0
|
|
// FUNCTION: fn_06971
|
|
void CEZ2STREffectEx::Render() {
|
|
if (!this->emitter) {
|
|
return;
|
|
}
|
|
|
|
if (this->alternateRender) {
|
|
reinterpret_cast<CEZ2STRParticle*>(this->emitter)->DrawGround(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
|
|
} else {
|
|
reinterpret_cast<CEZ2STRParticle*>(this->emitter)->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFEF0
|
|
// FUNCTION: fn_06972
|
|
void CEZ2STREffectEx::SetAlpha(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->remainingTime = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF10
|
|
// FUNCTION: fn_06973
|
|
void CEZ2STREffectEx::SetFlipX(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->flipX = static_cast<unsigned char>(argument);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF30
|
|
// FUNCTION: fn_06974
|
|
void CEZ2STREffectEx::SetFlipY(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->flipY = static_cast<unsigned char>(argument);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF50
|
|
// FUNCTION: fn_06975
|
|
__declspec(noinline) void CEZ2STREffectEx::EndLoop(unsigned char fadeOut) {
|
|
if (this->emitter) {
|
|
this->emitter->looping = 0;
|
|
this->emitter->fadeOut = fadeOut;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF80
|
|
// FUNCTION: fn_06976
|
|
void CEZ2STREffectEx::EnableGroundRender() {
|
|
this->alternateRender = 1;
|
|
}
|
|
|
|
// OFFSET: 0x006FFF90
|
|
// FUNCTION: fn_06977
|
|
void CEZ2STREffectEx::SetLifeTime(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->lifetimeLimit = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFFB0
|
|
// FUNCTION: fn_06978
|
|
void CEZ2STREffectEx::SetAngle(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->rotationAngle = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFFD0
|
|
// FUNCTION: fn_06979
|
|
void CEZ2STREffectEx::SetPitch(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->pitch = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFFF0
|
|
// FUNCTION: fn_06980
|
|
void CEZ2STREffectEx::SetYaw(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->yaw = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00700010
|
|
// FUNCTION: fn_06981
|
|
void CEZ2STREffectEx::SetScale(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->scale = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00700030
|
|
// FUNCTION: fn_06982
|
|
void CEZ2STREffectEx::SetDelay(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->duration = argument;
|
|
}
|
|
|
|
this->frameStep = argument / 16;
|
|
this->SetEventFrame(0, this->frameStep + 1);
|
|
}
|
|
|
|
// OFFSET: 0x00700070
|
|
// FUNCTION: fn_06983
|
|
void CEZ2STREffectMgr::InfoInserter::operator()(const std::pair<const std::string, EZ2STREffectRecord>& entry) const {
|
|
const EZ2STREffectRecord& record = entry.second;
|
|
if (record.name.empty()) {
|
|
return;
|
|
}
|
|
|
|
EZ2STREffectInfo info;
|
|
info.id = static_cast<int>(this->manager->effects.size());
|
|
info.name = static_cast<const std::string&>(FromUtf8(record.name, g_textCodePage));
|
|
info.offsetX = static_cast<float>(record.offsetX);
|
|
if (record.infinite) {
|
|
info.flags |= 1;
|
|
}
|
|
if (record.floor) {
|
|
info.flags |= 2;
|
|
}
|
|
info.offsetY = static_cast<float>(record.offsetY);
|
|
if (record.aboveUi) {
|
|
info.flags |= 4;
|
|
}
|
|
info.soundPath = static_cast<const std::string&>(FromUtf8(record.soundPath, g_textCodePage));
|
|
if (record.soundLoop) {
|
|
info.flags |= 8;
|
|
}
|
|
info.delays[0] = record.delays[0];
|
|
info.delays[1] = record.delays[1];
|
|
if (record.toGround) {
|
|
info.flags |= 16;
|
|
}
|
|
|
|
std::string key = FromUtf8(entry.first, g_textCodePage);
|
|
std::transform(key.begin(), key.end(), key.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
|
this->manager->effects.insert(std::make_pair(key, info));
|
|
}
|
|
|
|
// OFFSET: 0x00700A10
|
|
// FUNCTION: fn_06988
|
|
EZ2STREffectInfo* CEZ2STREffectMgr::FindById(int id) {
|
|
auto it = this->effects.begin();
|
|
while (it != this->effects.end() && id != it->second.id + 10000) {
|
|
++it;
|
|
}
|
|
|
|
return it != this->effects.end() ? &it->second : nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00700A90
|
|
// FUNCTION: fn_06989
|
|
int CEZ2STREffectMgr::EffectId(const std::string& name) {
|
|
std::string key = name;
|
|
for (char& c : key) {
|
|
c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
}
|
|
|
|
const auto found = this->effects.lower_bound(key);
|
|
if (found != this->effects.end() && key.compare(found->first) >= 0) {
|
|
return found->second.id + 10000;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// OFFSET: 0x00700BA0
|
|
// FUNCTION: fn_06990
|
|
std::vector<int> CEZ2STREffectMgr::EffectIds() {
|
|
std::vector<int> ids;
|
|
for (auto it = this->effects.begin(); it != this->effects.end(); ++it) {
|
|
ids.push_back(it->second.id + 10000);
|
|
}
|
|
return ids;
|
|
}
|
|
|
|
// OFFSET: 0x00700E30
|
|
// FUNCTION: fn_06991
|
|
bool CEZ2STREffectMgr::Load() {
|
|
CFile file;
|
|
if (!file.Open("ContentData\\EffectData\\EZ2STREffect.bson", 0, true, false)) {
|
|
return false;
|
|
}
|
|
|
|
JsonCppLoader loader;
|
|
bool failed;
|
|
{
|
|
const auto* data = static_cast<const unsigned char*>(file.GetData());
|
|
std::vector<unsigned char> buffer(data, data + file.GetSize());
|
|
failed = !loader.Load(buffer, true);
|
|
}
|
|
if (failed) {
|
|
return false;
|
|
}
|
|
|
|
std::map<std::string, EZ2STREffectRecord> records;
|
|
if (!loader.GetEZ2STREffect(&records)) {
|
|
return false;
|
|
}
|
|
|
|
this->effects.clear();
|
|
std::for_each(records.begin(), records.end(), InfoInserter{this});
|
|
return true;
|
|
}
|
|
|