rodecomp/Source/Contents/Effects/PowderingEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

296 lines
8.5 KiB
C++

#include "Contents/Effects/PowderingEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Effects/SpriteParticle.h"
#include "Contents/MapSkyMgr.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00708E70
// FUNCTION: fn_07085
CPowderingEffect::CPowderingEffect() : CEffect(-1), particleGridSize(0) {
}
// OFFSET: 0x007092C0
// FUNCTION: fn_07088
void CPowderingEffect::Close() {
for (auto it = this->smokeParticles.begin(); it != this->smokeParticles.end(); ++it) {
FreeParticle(*it);
}
this->smokeParticles.clear();
for (auto it = this->spriteParticles.begin(); it != this->spriteParticles.end(); ++it) {
FreeParticle(*it);
}
this->spriteParticles.clear();
}
// OFFSET: 0x00709330
// FUNCTION: fn_07089
void CPowderingEffect::Open() {
if (this->effectLevel == 1 || this->effectLevel == 2) {
this->particleGridSize = 3;
} else if (this->effectLevel == 3 || this->effectLevel == 4) {
this->particleGridSize = 5;
} else if (this->effectLevel == 5) {
this->particleGridSize = 7;
}
for (int i = 0; i < this->particleGridSize * this->particleGridSize; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->effectId = this->id;
particle->columnIndex = i;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->SetTexture("smoke2.bmp");
const int span1 = this->particleGridSize * 5;
int r1 = 0;
if (span1 != 0) {
r1 = std::max(rand() % span1, 0);
}
const int r1Final = r1 - span1 / 2 + 1;
const int span2 = this->particleGridSize * 5;
int r2 = 0;
if (span2 != 0) {
r2 = std::max(rand() % span2, 0);
}
const int r2Final = r2 - span2 / 2 + 1;
particle->offsetY = 0.0f;
particle->offsetX = static_cast<float>(r1Final);
particle->offsetZ = static_cast<float>(r2Final);
this->InitSmokeParticle(particle);
InitParticleQuad(particle->vertices);
this->smokeParticles.push_back(particle);
}
for (int i = 0; i < this->particleGridSize * this->particleGridSize; ++i) {
CSpriteParticle* particle = static_cast<CSpriteParticle*>(
CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1)
);
if (!particle) {
continue;
}
particle->effectId = this->id;
particle->columnIndex = i;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->SetSprite("이팩트\\particle2.spr");
particle->SetAction("이팩트\\particle2.act");
this->InitSpriteParticle(particle);
InitParticleQuad(particle->vertices);
this->spriteParticles.push_back(particle);
}
}
// OFFSET: 0x00709570
// FUNCTION: fn_07090
void CPowderingEffect::InitSpriteParticle(CParticle* particle) {
CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
const int span1 = this->particleGridSize * 5;
int r1 = 0;
if (span1 != 0) {
r1 = std::max(rand() % span1, 0);
}
const int r1Final = r1 - span1 / 2 + 1;
const float yVal = static_cast<float>(std::max(rand() % 7, 0) + 7);
const int span2 = this->particleGridSize * 5;
int r2 = 0;
if (span2 != 0) {
r2 = std::max(rand() % span2, 0);
}
const int r2Final = r2 - span2 / 2 + 1;
spriteParticle->velocity.y = -yVal;
spriteParticle->velocity.x = static_cast<float>(r1Final);
spriteParticle->velocity.z = static_cast<float>(r2Final);
const int r3 = std::max(rand() % 3, 0) + 1;
spriteParticle->alpha = 0;
spriteParticle->animationState = 0;
spriteParticle->scale = 0.5f - static_cast<float>(r3) * 0.1f;
}
// OFFSET: 0x00709690
// FUNCTION: fn_07091
void CPowderingEffect::InitEvents() {
if (this->id == 1104) {
this->AddEvent(0, "effect\\su_cn_powdering.wav", 0, 0);
}
}
// OFFSET: 0x007096B0
// FUNCTION: fn_07092
void CPowderingEffect::InitSmokeParticle(CParticle* particle) {
const int r1 = rand() % 50;
particle->scale = 0.0f;
const int r2 = rand() % 21;
particle->alpha = 0;
const int r2Clamped = std::max(r2, 0);
particle->angleParameter = r2Clamped + 30;
const int r1Clamped = std::max(r1, 0);
particle->speedParameter =
(static_cast<float>(r1Clamped + 1) * 0.1f + 6.0f) / static_cast<float>(particle->angleParameter * 2);
const int r3 = std::max(rand() % 100, 0);
const int targetAlpha = r3 + 50;
*reinterpret_cast<int*>(particle->effectParameters) = targetAlpha;
*reinterpret_cast<float*>(particle->animationParameters) = static_cast<float>(targetAlpha / particle->angleParameter);
const int r4 = rand() % 100;
const int r5 = rand() % 50;
const short s4 = static_cast<short>(std::max(r4, 0));
const short s5 = static_cast<short>(std::max(r5, 0));
particle->SetColor(115 - s5, 255, 150 - s4);
particle->animationState = 0;
}
// OFFSET: 0x007097B0
// FUNCTION: fn_07093
bool CPowderingEffect::IsAlive() {
for (CParticle* particle : this->smokeParticles) {
if (particle->animationState != 2) {
return true;
}
}
for (CParticle* particle : this->spriteParticles) {
if (particle->animationState != 2) {
return true;
}
}
return false;
}
// OFFSET: 0x00709800
// FUNCTION: fn_07094
void CPowderingEffect::OnProcess() {
for (auto it = this->smokeParticles.begin(); it != this->smokeParticles.end(); ++it) {
CParticle* particle = *it;
if (!particle || particle->animationState == 2) {
continue;
}
const int targetAlpha = *reinterpret_cast<int*>(particle->effectParameters);
const float scale = particle->speedParameter + particle->scale;
int alpha = particle->alpha;
const int step = targetAlpha / particle->angleParameter;
if (particle->animationState == 0) {
alpha += step;
if (targetAlpha <= alpha) {
alpha = targetAlpha;
particle->animationState = 1;
}
} else if (particle->animationState == 1) {
alpha -= step;
if (alpha < 0) {
if (this->ActorExists()) {
particle->animationState = 0;
this->InitSmokeParticle(particle);
continue;
} else {
alpha = 0;
particle->animationState = 2;
}
}
}
particle->alpha = alpha;
particle->scale = scale;
matrix scaleMat;
scaleMat.SetScale(scale, scale, 1.0f);
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
matrix rotation;
rotation.MakeXRotation(mode->camera->camera.pitch / 180.0f * 3.141592f);
matrix result;
result.Compose(scaleMat, rotation);
particle->transform = result;
particle->position.x = this->position[0] + 0.0f + particle->offsetX;
particle->position.y = this->position[1] - 10.0f + particle->offsetY;
particle->position.z = this->position[2] + 0.0f + particle->offsetZ;
++particle->elapsedFrames;
}
for (auto it = this->spriteParticles.begin(); it != this->spriteParticles.end(); ++it) {
CSpriteParticle* particle = *it;
if (!particle || particle->animationState == 2) {
continue;
}
int alpha = particle->alpha;
if (particle->animationState == 0) {
alpha += std::max(rand() % 30, 0);
if (alpha >= 255) {
alpha = 254;
particle->animationState = 1;
}
} else if (particle->animationState == 1) {
alpha -= std::max(rand() % 30, 0);
if (alpha < 0) {
if (this->ActorExists()) {
particle->animationState = 0;
this->InitSpriteParticle(particle);
continue;
} else {
alpha = 0;
particle->animationState = 2;
}
}
}
vector3d velocity = particle->velocity;
particle->alpha = alpha;
velocity.y += static_cast<float>(std::max(rand() % 10, 0)) * 0.01f;
particle->velocity = velocity;
++particle->elapsedFrames;
particle->position.x = velocity.x + this->position[0];
particle->position.y = velocity.y + this->position[1];
particle->position.z = velocity.z + this->position[2];
}
}
// OFFSET: 0x00709E40
// FUNCTION: fn_07095
void CPowderingEffect::Render() {
for (auto it = this->smokeParticles.begin(); it != this->smokeParticles.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->animationState != 2) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (auto it = this->spriteParticles.begin(); it != this->spriteParticles.end(); ++it) {
CSpriteParticle* particle = *it;
if (particle && particle->animationState != 2) {
particle->Draw(1);
}
}
}