rodecomp/Source/Contents/Ground/GroundSpatial.h
ragnarok-clanker fdbebbba25 Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
Batch #14947 by ragnarok-clanker: no function's compiled code changes; checked with 596 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/EquipWindowLook.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Camera/Camera.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Items/ItemInfo.h, Source/Render/SpriteQuad.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/World/WorldResource.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/MiniPartyGrid.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindowMgr.h.
2026-11-08 18:16:10 +00:00

45 lines
1.1 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDSPATIAL_H
#define RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDSPATIAL_H
#include <cstddef>
#include <cstdint>
#include <vector>
class CTexture;
struct GroundLightmap;
struct GroundQuad {
GroundQuad();
/* 0000 */ float vertices[4][8];
/* 0080 */ std::uint32_t vertexOffset;
/* 0084 */ CTexture* texture;
/* 0088 */ CTexture* lightmapTexture;
/* 008C */ GroundLightmap* lightmap;
/* 0090 */ std::uint32_t color;
/* 0094 */ std::uint32_t selected;
/* 0098 */ std::uint32_t materialId;
};
struct GroundCell {
GroundCell();
/* 0000 */ float heights[4];
/* 0010 */ float corners[4][3];
/* 0040 */ GroundQuad* top;
/* 0044 */ GroundQuad* side1;
/* 0048 */ GroundQuad* side2;
/* 004C */ std::uint32_t frame;
/* 0050 */ unsigned char color[3];
/* 0053 */ unsigned char unknown_0053;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(GroundQuad) == 156);
static_assert(offsetof(GroundQuad, texture) == 0x84);
static_assert(offsetof(GroundQuad, lightmap) == 0x8C);
static_assert(offsetof(GroundQuad, selected) == 0x94);
static_assert(sizeof(GroundCell) == 84);
#endif
#endif