Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
247 lines
8.4 KiB
C++
247 lines
8.4 KiB
C++
#include "Client/Session.h"
|
|
#include "Contents/Jobs/JobInheritance.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstdlib>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
// OFFSET: 0x00DDE3D0
|
|
// FUNCTION: fn_23395
|
|
const char* CSession::GetHitWaveName(int job) {
|
|
if (!((job >= 31 && job < 1000) || job < 0 || (job > 1000 && job < 3999) || (job >= 20021 && job <= 31999))) {
|
|
const std::vector<std::string>& jobWaves = reinterpret_cast<const std::vector<std::string>&>(this->weaponSoundTables[0x0C]);
|
|
if (job > 3950) {
|
|
return jobWaves.begin()[job - 3950].c_str();
|
|
}
|
|
return jobWaves.begin()[job].c_str();
|
|
}
|
|
|
|
const int weapon = GetRealWeaponId(-1);
|
|
if (weapon == -1) {
|
|
switch (std::max(std::rand() % 4, 0)) {
|
|
case 0:
|
|
return "_enemy_hit_normal1.wav";
|
|
case 1:
|
|
return "_enemy_hit_normal2.wav";
|
|
case 2:
|
|
return "_enemy_hit_normal3.wav";
|
|
case 3:
|
|
return "_enemy_hit_normal4.wav";
|
|
}
|
|
}
|
|
|
|
const std::vector<std::string>& weaponWaves = reinterpret_cast<const std::vector<std::string>&>(this->weaponSoundTables[0x18]);
|
|
if (weaponWaves.empty() || weaponWaves.size() <= static_cast<unsigned int>(weapon)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (this->GetDisplayJob() == 4046 || this->GetDisplayJob() == 4225) {
|
|
return weaponWaves[weapon].c_str();
|
|
}
|
|
|
|
if (weapon == 0) {
|
|
switch (std::max(std::rand() % 4, 0)) {
|
|
case 0:
|
|
return "_hit_fist1.wav";
|
|
case 1:
|
|
return "_hit_fist2.wav";
|
|
case 2:
|
|
return "_hit_fist3.wav";
|
|
case 3:
|
|
return "_hit_fist4.wav";
|
|
}
|
|
}
|
|
|
|
return weaponWaves[weapon].c_str();
|
|
}
|
|
|
|
// OFFSET: 0x00DE3680
|
|
// FUNCTION: fn_23481
|
|
const char* CSession::GetWeaponHitWaveName(int weapon) {
|
|
const int realWeapon = GetRealWeaponId(weapon);
|
|
if (realWeapon == -1) {
|
|
switch (std::max(std::rand() % 4, 0)) {
|
|
case 0:
|
|
return "_enemy_hit_normal1.wav";
|
|
case 1:
|
|
return "_enemy_hit_normal2.wav";
|
|
case 2:
|
|
return "_enemy_hit_normal3.wav";
|
|
case 3:
|
|
return "_enemy_hit_normal4.wav";
|
|
}
|
|
}
|
|
|
|
const std::vector<std::string>& weaponWaves = reinterpret_cast<const std::vector<std::string>&>(this->weaponSoundTables[0x18]);
|
|
if (weaponWaves.empty() || weaponWaves.size() <= static_cast<unsigned int>(realWeapon)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (this->GetDisplayJob() == 4046 || this->GetDisplayJob() == 4225) {
|
|
return weaponWaves[realWeapon].c_str();
|
|
}
|
|
|
|
if (realWeapon == 0) {
|
|
switch (std::max(std::rand() % 4, 0)) {
|
|
case 0:
|
|
return "_hit_fist1.wav";
|
|
case 1:
|
|
return "_hit_fist2.wav";
|
|
case 2:
|
|
return "_hit_fist3.wav";
|
|
case 3:
|
|
return "_hit_fist4.wav";
|
|
}
|
|
}
|
|
|
|
return weaponWaves[realWeapon].c_str();
|
|
}
|
|
|
|
// OFFSET: 0x00DE5BD0
|
|
// FUNCTION: fn_23494
|
|
void CSession::InitJobHitWaveNames() {
|
|
std::vector<std::string>& jobWaves = reinterpret_cast<std::vector<std::string>&>(this->weaponSoundTables[0x0C]);
|
|
jobWaves.clear();
|
|
jobWaves.resize(28053, "player_clothes.wav");
|
|
jobWaves[0] = "player_clothes.wav";
|
|
jobWaves[24] = "player_wooden_male.wav";
|
|
jobWaves[25] = "player_wooden_male.wav";
|
|
jobWaves[5] = "player_clothes.wav";
|
|
jobWaves[4] = "player_clothes.wav";
|
|
jobWaves[2] = "player_clothes.wav";
|
|
jobWaves[10] = "player_clothes.wav";
|
|
jobWaves[8] = "player_clothes.wav";
|
|
jobWaves[9] = "player_clothes.wav";
|
|
jobWaves[3] = "player_wooden_male.wav";
|
|
jobWaves[6] = "player_wooden_male.wav";
|
|
jobWaves[11] = "player_wooden_male.wav";
|
|
jobWaves[12] = "player_wooden_male.wav";
|
|
jobWaves[1] = "player_metal.wav";
|
|
jobWaves[7] = "player_metal.wav";
|
|
jobWaves[16] = "player_clothes.wav";
|
|
jobWaves[19] = "player_wooden_male.wav";
|
|
jobWaves[20] = "player_wooden_male.wav";
|
|
jobWaves[17] = "player_wooden_male.wav";
|
|
jobWaves[14] = "player_metal.wav";
|
|
jobWaves[15] = "player_metal.wav";
|
|
jobWaves[18] = "player_clothes.wav";
|
|
jobWaves[23] = "player_clothes.wav";
|
|
jobWaves[51] = "player_clothes.wav";
|
|
jobWaves[56] = "player_clothes.wav";
|
|
jobWaves[55] = "player_clothes.wav";
|
|
jobWaves[53] = "player_clothes.wav";
|
|
jobWaves[61] = "player_clothes.wav";
|
|
jobWaves[108] = "player_clothes.wav";
|
|
jobWaves[114] = "player_clothes.wav";
|
|
jobWaves[59] = "player_clothes.wav";
|
|
jobWaves[107] = "player_clothes.wav";
|
|
jobWaves[113] = "player_clothes.wav";
|
|
jobWaves[60] = "player_clothes.wav";
|
|
jobWaves[105] = "player_clothes.wav";
|
|
jobWaves[111] = "player_clothes.wav";
|
|
jobWaves[54] = "player_wooden_male.wav";
|
|
jobWaves[57] = "player_wooden_male.wav";
|
|
jobWaves[62] = "player_wooden_male.wav";
|
|
jobWaves[106] = "player_wooden_male.wav";
|
|
jobWaves[112] = "player_wooden_male.wav";
|
|
jobWaves[63] = "player_wooden_male.wav";
|
|
jobWaves[109] = "player_wooden_male.wav";
|
|
jobWaves[115] = "player_wooden_male.wav";
|
|
jobWaves[52] = "player_metal.wav";
|
|
jobWaves[58] = "player_metal.wav";
|
|
jobWaves[104] = "player_metal.wav";
|
|
jobWaves[110] = "player_metal.wav";
|
|
jobWaves[67] = "player_clothes.wav";
|
|
jobWaves[117] = "player_clothes.wav";
|
|
jobWaves[124] = "player_clothes.wav";
|
|
jobWaves[70] = "player_wooden_male.wav";
|
|
jobWaves[71] = "player_wooden_male.wav";
|
|
jobWaves[118] = "player_wooden_male.wav";
|
|
jobWaves[119] = "player_wooden_male.wav";
|
|
jobWaves[125] = "player_wooden_male.wav";
|
|
jobWaves[126] = "player_wooden_male.wav";
|
|
jobWaves[68] = "player_wooden_male.wav";
|
|
jobWaves[122] = "player_wooden_male.wav";
|
|
jobWaves[129] = "player_wooden_male.wav";
|
|
jobWaves[65] = "player_metal.wav";
|
|
jobWaves[116] = "player_metal.wav";
|
|
jobWaves[123] = "player_metal.wav";
|
|
jobWaves[66] = "player_metal.wav";
|
|
jobWaves[120] = "player_metal.wav";
|
|
jobWaves[127] = "player_metal.wav";
|
|
jobWaves[69] = "player_clothes.wav";
|
|
jobWaves[121] = "player_clothes.wav";
|
|
jobWaves[128] = "player_clothes.wav";
|
|
jobWaves[73] = "player_clothes.wav";
|
|
jobWaves[78] = "player_clothes.wav";
|
|
jobWaves[77] = "player_clothes.wav";
|
|
jobWaves[75] = "player_clothes.wav";
|
|
jobWaves[83] = "player_clothes.wav";
|
|
jobWaves[81] = "player_clothes.wav";
|
|
jobWaves[82] = "player_clothes.wav";
|
|
jobWaves[76] = "player_wooden_male.wav";
|
|
jobWaves[79] = "player_wooden_male.wav";
|
|
jobWaves[84] = "player_wooden_male.wav";
|
|
jobWaves[85] = "player_wooden_male.wav";
|
|
jobWaves[74] = "player_metal.wav";
|
|
jobWaves[80] = "player_metal.wav";
|
|
jobWaves[100] = "player_wooden_male.wav";
|
|
jobWaves[101] = "player_metal.wav";
|
|
jobWaves[102] = "player_clothes.wav";
|
|
jobWaves[89] = "player_clothes.wav";
|
|
jobWaves[92] = "player_wooden_male.wav";
|
|
jobWaves[93] = "player_wooden_male.wav";
|
|
jobWaves[90] = "player_wooden_male.wav";
|
|
jobWaves[87] = "player_metal.wav";
|
|
jobWaves[88] = "player_metal.wav";
|
|
jobWaves[91] = "player_clothes.wav";
|
|
jobWaves[95] = "player_clothes.wav";
|
|
jobWaves[96] = "player_wooden_male.wav";
|
|
jobWaves[97] = "player_metal.wav";
|
|
jobWaves[98] = "player_metal.wav";
|
|
jobWaves[99] = "player_clothes.wav";
|
|
jobWaves[240] = "player_clothes.wav";
|
|
jobWaves[241] = "player_clothes.wav";
|
|
jobWaves[261] = "player_wooden_male.wav";
|
|
jobWaves[262] = "player_wooden_male.wav";
|
|
jobWaves[272] = "player_wooden_male.wav";
|
|
jobWaves[273] = "player_wooden_male.wav";
|
|
jobWaves[274] = "player_wooden_male.wav";
|
|
jobWaves[275] = "player_wooden_male.wav";
|
|
jobWaves[276] = "player_metal.wav";
|
|
jobWaves[288] = "player_metal.wav";
|
|
jobWaves[277] = "player_clothes.wav";
|
|
jobWaves[278] = "player_wooden_male.wav";
|
|
jobWaves[279] = "player_wooden_male.wav";
|
|
jobWaves[289] = "player_metal.wav";
|
|
jobWaves[290] = "player_clothes.wav";
|
|
jobWaves[291] = "player_metal.wav";
|
|
jobWaves[292] = "player_clothes.wav";
|
|
jobWaves[302] = "player_metal.wav";
|
|
jobWaves[304] = "player_wooden_male.wav";
|
|
jobWaves[308] = "player_metal.wav";
|
|
jobWaves[310] = "player_wooden_male.wav";
|
|
jobWaves[307] = "player_wooden_male.wav";
|
|
jobWaves[313] = "player_wooden_male.wav";
|
|
jobWaves[314] = "player_wooden_male.wav";
|
|
jobWaves[305] = "player_metal.wav";
|
|
jobWaves[311] = "player_clothes.wav";
|
|
jobWaves[306] = "player_clothes.wav";
|
|
jobWaves[312] = "player_metal.wav";
|
|
jobWaves[309] = "player_clothes.wav";
|
|
jobWaves[303] = "player_clothes.wav";
|
|
jobWaves[329] = "player_clothes.wav";
|
|
jobWaves[302] = "player_metal.wav";
|
|
jobWaves[330] = "player_metal.wav";
|
|
jobWaves[308] = "player_metal.wav";
|
|
jobWaves[331] = "player_metal.wav";
|
|
jobWaves[352] = "player_metal.wav";
|
|
jobWaves[366] = "player_metal.wav";
|
|
jobWaves[353] = "player_clothes.wav";
|
|
jobWaves[354] = "player_wooden_male.wav";
|
|
jobWaves[355] = "player_wooden_male.wav";
|
|
jobWaves[356] = "player_wooden_male.wav";
|
|
jobWaves[357] = "player_clothes.wav";
|
|
jobWaves[358] = "player_clothes.wav";
|
|
}
|