Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2265 lines
48 KiB
C++
2265 lines
48 KiB
C++
#include "Client/Session.h"
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#include "Contents/Combat/CombatTypes.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/EquipmentResourceMgr.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Skills/SkillId.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Contents/Sound/SoundMgr.h"
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#include <string>
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#include <utility>
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// OFFSET: 0x00E13A20
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// FUNCTION: fn_23824
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std::string CSession::GetRobeActName(int job, int sex, int robe, bool riding, int unused, int costumeJob) {
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return g_equipmentResourceMgr->GetRobeResourceName(0, job, sex, robe, riding, unused, costumeJob);
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}
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// OFFSET: 0x00E13A90
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// FUNCTION: fn_23825
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std::string CSession::GetRobeSprName(int job, int sex, int robe, bool riding, int unused, int costumeJob) {
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return g_equipmentResourceMgr->GetRobeResourceName(1, job, sex, robe, riding, unused, costumeJob);
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}
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// OFFSET: 0x00E13B20
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// FUNCTION: fn_23827
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std::string CSession::GetRobeName(unsigned int robe) {
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if (robe >= this->m_robeNames.size()) {
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return this->m_robeNames[0];
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}
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return this->m_robeNames[robe];
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}
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// OFFSET: 0x00E13BF0
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// FUNCTION: fn_23828
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int CSession::GetItemDescription40(int id) {
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return FindItemDescription(id).viewId;
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}
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// OFFSET: 0x00E13C10
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// FUNCTION: fn_23829
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std::uint32_t CSession::GetUnknown0420(int index) {
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return this->hotkeySkillLevels[index];
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}
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// OFFSET: 0x00E13C30
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// FUNCTION: fn_23830
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void CSession::GetSkillActionInfo(int skillId, int& effectId, int& motion, int variant, int level) {
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effectId = 16;
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motion = 8;
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const int beginEffect = this->GetBeginEffectId(skillId);
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switch (skillId) {
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case KO_BAKURETSU:
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case KO_HUUMARANKA:
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motion = 36;
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break;
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case KO_MEIKYOUSISUI:
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case KO_KYOUGAKU:
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case KO_JYUSATSU:
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case KO_KAHU_ENTEN:
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case KO_HYOUHU_HUBUKI:
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case KO_KAZEHU_SEIRAN:
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case KO_DOHU_KOUKAI:
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case KO_GENWAKU:
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case OB_ZANGETSU:
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case OB_OBOROGENSOU:
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case OB_AKAITSUKI:
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motion = 37;
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break;
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}
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if (beginEffect != -1) {
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effectId = beginEffect;
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return;
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}
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switch (skillId) {
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case KN_AUTOCOUNTER:
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case TF_THROWSTONE:
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case AS_VENOMKNIFE:
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effectId = -1;
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motion = 11;
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break;
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case TF_SPRINKLESAND:
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motion = 11;
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break;
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case KN_BRANDISHSPEAR:
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effectId = 144;
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motion = 2;
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break;
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case SM_BASH:
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case SM_MAGNUM:
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case MC_MAMMONITE:
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case AC_DOUBLE:
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case BS_HAMMERFALL:
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case HT_POWER:
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case HT_PHANTASMIC:
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case MS_MAGNUM:
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motion = 2;
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break;
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case KN_SPEARBOOMERANG:
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effectId = -1;
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motion = 12;
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break;
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case AC_CONCENTRATION:
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effectId = 43;
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return;
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case AC_SHOWER:
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effectId = -1;
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motion = 18;
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break;
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case TF_PICKSTONE:
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effectId = -1;
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motion = 5;
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break;
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case MO_EXTREMITYFIST:
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effectId = level < 4016 ? 328 : 510;
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break;
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case AM_CALLHOMUN:
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case AM_REST:
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case AM_RESURRECTHOMUN:
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motion = 0;
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effectId = 342;
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return;
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case DC_UGLYDANCE:
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case DC_HUMMING:
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case DC_DONTFORGETME:
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case DC_FORTUNEKISS:
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case DC_SERVICEFORYOU:
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case WE_MALE:
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case WE_CALLPARTNER:
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case WE_BABY:
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case WE_CALLPARENT:
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case WE_CALLBABY:
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case WE_CALLALLFAMILY:
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case WE_ONEFOREVER:
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case WE_CHEERUP:
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effectId = 342;
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return;
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case ST_CHASEWALK:
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motion = 0;
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effectId = 1195;
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return;
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case WE_FEMALE:
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effectId = 343;
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return;
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case SN_SHARPSHOOTING:
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case CG_ARROWVULCAN:
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motion = 18;
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effectId = 58;
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return;
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case BD_LULLABY:
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case BD_ETERNALCHAOS:
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case BD_ROKISWEIL:
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case HP_ASSUMPTIO:
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case HP_BASILICA:
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case PA_PRESSURE:
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case SN_WINDWALK:
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case PA_SHIELDCHAIN:
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case HW_GANBANTEIN:
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case CG_TAROTCARD:
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case CASH_ASSUMPTIO:
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case RK_REFRESH:
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case AB_RENOVATIO:
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case AB_SECRAMENT:
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case SJ_NOVAEXPLOSING:
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case SJ_GRAVITYCONTROL:
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case SJ_BOOKOFCREATINGSTAR:
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case AB_CONVENIO:
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case EM_ELEMENTAL_VEIL:
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effectId = 58;
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return;
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case LK_SPIRALPIERCE:
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effectId = 502;
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motion = 11;
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break;
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case AL_BLESSING:
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case CASH_BLESSING:
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effectId = 12;
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motion = 0;
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break;
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case AM_ACIDTERROR:
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case AM_POTIONPITCHER:
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case AM_CANNIBALIZE:
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case AM_CP_WEAPON:
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case AM_CP_SHIELD:
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case AM_CP_ARMOR:
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case AM_CP_HELM:
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case MO_STEELBODY:
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case CR_FULLPROTECTION:
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motion = 0;
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effectId = 12;
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goto variant;
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case MG_SRECOVERY:
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case MG_SIGHT:
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case MG_NAPALMBEAT:
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case MG_SAFETYWALL:
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case MG_SOULSTRIKE:
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case MG_COLDBOLT:
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case MG_FROSTDIVER:
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case MG_STONECURSE:
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case MG_FIREBALL:
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case MG_FIREWALL:
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case MG_FIREBOLT:
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case MG_LIGHTNINGBOLT:
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case MG_THUNDERSTORM:
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case AL_DP:
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case AL_DEMONBANE:
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case AL_RUWACH:
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case AL_PNEUMA:
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case AL_TELEPORT:
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case AL_WARP:
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case AL_HEAL:
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case AL_DECAGI:
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case AL_HOLYWATER:
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case AL_CRUCIS:
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case AL_ANGELUS:
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case AL_CURE:
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case ALL_RESURRECTION:
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case PR_IMPOSITIO:
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case PR_SUFFRAGIUM:
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case PR_ASPERSIO:
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case PR_BENEDICTIO:
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case PR_SANCTUARY:
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case PR_STRECOVERY:
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case PR_KYRIE:
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case PR_MAGNIFICAT:
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case PR_GLORIA:
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case PR_LEXDIVINA:
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case PR_TURNUNDEAD:
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case PR_LEXAETERNA:
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case PR_MAGNUS:
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case WZ_FIREPILLAR:
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case WZ_SIGHTRASHER:
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case WZ_FIREIVY:
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case WZ_METEOR:
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case WZ_JUPITEL:
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case WZ_VERMILION:
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case WZ_WATERBALL:
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case WZ_ICEWALL:
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case WZ_FROSTNOVA:
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case WZ_STORMGUST:
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case WZ_EARTHSPIKE:
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case WZ_HEAVENDRIVE:
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case WZ_QUAGMIRE:
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case BS_REPAIRWEAPON:
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case AL_HOLYLIGHT:
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case MG_ENERGYCOAT:
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case CR_GRANDCROSS:
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case CR_DEVOTION:
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case CR_PROVIDENCE:
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case MO_CALLSPIRITS:
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case MO_ABSORBSPIRITS:
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case MO_INVESTIGATE:
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case MO_FINGEROFFENSIVE:
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case SA_SPELLBREAKER:
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case SA_AUTOSPELL:
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case SA_FLAMELAUNCHER:
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case SA_FROSTWEAPON:
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case SA_LIGHTNINGLOADER:
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case SA_SEISMICWEAPON:
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case SA_VOLCANO:
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case SA_DELUGE:
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case SA_VIOLENTGALE:
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case SA_LANDPROTECTOR:
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case SA_DISPELL:
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case SA_ABRACADABRA:
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case BD_RICHMANKIM:
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case BD_DRUMBATTLEFIELD:
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case BD_RINGNIBELUNGEN:
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case BD_INTOABYSS:
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case BD_SIEGFRIED:
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case NPC_GRANDDARKNESS:
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case NPC_DARKSTRIKE:
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case NPC_DARKTHUNDER:
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case NPC_STOP:
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case HW_MAGICCRASHER:
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case PF_HPCONVERSION:
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case PF_SOULCHANGE:
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case PF_SOULBURN:
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case HW_NAPALMVULCAN:
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case CH_SOULCOLLECT:
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case PF_MINDBREAKER:
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case PF_MEMORIZE:
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case PF_SPIDERWEB:
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case PF_DOUBLECASTING:
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case HW_GRAVITATION:
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case NPC_WIDESIGHT:
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case ALL_ANGEL_PROTECT:
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case NPC_MILLENNIUMSHIELD:
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case NPC_STORMGUST2:
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case NPC_CHEAL:
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case NPC_DRAGONBREATH:
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case NPC_VENOMIMPRESS:
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case NPC_IGNITIONBREAK:
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case NPC_PHANTOMTHRUST:
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case NPC_RAINOFMETEOR:
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case NPC_GROUNDDRIVE:
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case WZ_SIGHTBLASTER:
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case MO_KITRANSLATION:
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case RK_ENCHANTBLADE:
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case RK_HUNDREDSPEAR:
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case RK_IGNITIONBREAK:
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case RK_DRAGONBREATH:
|
|
case RK_MILLENNIUMSHIELD:
|
|
case RK_CRUSHSTRIKE:
|
|
case RK_GIANTGROWTH:
|
|
case RK_STONEHARDSKIN:
|
|
case RK_FIGHTINGSPIRIT:
|
|
case RK_ABUNDANCE:
|
|
case RK_PHANTOMTHRUST:
|
|
case GC_VENOMIMPRESS:
|
|
case GC_ROLLINGCUTTER:
|
|
case AB_ADORAMUS:
|
|
case AB_CHEAL:
|
|
case AB_EPICLESIS:
|
|
case AB_ORATIO:
|
|
case AB_HIGHNESSHEAL:
|
|
case AB_EXPIATIO:
|
|
case AB_DUPLELIGHT:
|
|
case AB_SILENTIUM:
|
|
case SC_CHAOSPANIC:
|
|
case ALL_ODINS_RECALL:
|
|
case RETURN_TO_ELDICASTES:
|
|
case ALL_GUARDIAN_RECALL:
|
|
case ALL_ODINS_POWER:
|
|
case SJ_NEWMOONKICK:
|
|
case SJ_FALLINGSTAR:
|
|
case RK_DRAGONBREATH_WATER:
|
|
case SU_CN_METEOR:
|
|
case SU_CN_METEOR2:
|
|
case DK_DRAGONIC_AURA:
|
|
case CD_REPARATIO:
|
|
case MER_MAGNIFICAT:
|
|
case EM_EL_FLAMEROCK:
|
|
case EM_EL_AGE_OF_ICE:
|
|
case EM_EL_STORM_WIND:
|
|
case EM_EL_AVALANCHE:
|
|
case EM_EL_DEADLY_POISON:
|
|
effectId = 12;
|
|
goto variant;
|
|
case CR_SLIMPITCHER:
|
|
case CR_ACIDDEMONSTRATION:
|
|
motion = 28;
|
|
effectId = 12;
|
|
goto variant;
|
|
case ST_PRESERVE:
|
|
motion = 0;
|
|
effectId = 59;
|
|
return;
|
|
case AS_SPLASHER:
|
|
case NPC_ARMORBRAKE:
|
|
case NPC_HELMBRAKE:
|
|
case NPC_SHIELDBRAKE:
|
|
case NPC_AGIUP:
|
|
case ASC_BREAKER:
|
|
case ASC_METEORASSAULT:
|
|
case NPC_PULSESTRIKE:
|
|
case NPC_PULSESTRIKE2:
|
|
effectId = 59;
|
|
return;
|
|
case TK_SEVENWIND:
|
|
case TK_MISSION:
|
|
motion = 0;
|
|
effectId = 441;
|
|
return;
|
|
case BA_DISSONANCE:
|
|
case BA_WHISTLE:
|
|
case BA_ASSASSINCROSS:
|
|
case BA_POEMBRAGI:
|
|
case BA_APPLEIDUN:
|
|
case TK_RUN:
|
|
case SG_FEEL:
|
|
case SG_HATE:
|
|
case SG_FUSION:
|
|
case SL_ALCHEMIST:
|
|
case SL_MONK:
|
|
case SL_STAR:
|
|
case SL_SAGE:
|
|
case SL_CRUSADER:
|
|
case SL_SUPERNOVICE:
|
|
case SL_KNIGHT:
|
|
case SL_WIZARD:
|
|
case SL_PRIEST:
|
|
case SL_BARDDANCER:
|
|
case SL_ROGUE:
|
|
case SL_ASSASIN:
|
|
case SL_BLACKSMITH:
|
|
case SL_HUNTER:
|
|
case SL_SOULLINKER:
|
|
case SL_KAIZEL:
|
|
case SL_KAAHI:
|
|
case SL_KAUPE:
|
|
case SL_KAITE:
|
|
case SL_STIN:
|
|
case SL_STUN:
|
|
case SL_SMA:
|
|
case SL_SWOO:
|
|
case SL_SKE:
|
|
case SL_SKA:
|
|
case SL_HIGH:
|
|
case SL_DEATHKNIGHT:
|
|
case SL_COLLECTOR:
|
|
case SL_NINJA:
|
|
case SL_GUNNER:
|
|
case AB_ANCILLA:
|
|
case SC_MANHOLE:
|
|
case SC_DIMENSIONDOOR:
|
|
case SC_BLOODYLUST:
|
|
case SP_SOULGOLEM:
|
|
case SP_SOULSHADOW:
|
|
case SP_SOULFALCON:
|
|
case SP_SOULFAIRY:
|
|
case SP_SOULUNITY:
|
|
case SP_SOULREAPER:
|
|
case SP_SOULREVOLVE:
|
|
effectId = 441;
|
|
return;
|
|
case AM_BERSERKPITCHER:
|
|
motion = 12;
|
|
effectId = 12;
|
|
goto variant;
|
|
case AM_TWILIGHT1:
|
|
motion = 7;
|
|
effectId = 573;
|
|
return;
|
|
case AM_TWILIGHT2:
|
|
motion = 7;
|
|
effectId = 574;
|
|
return;
|
|
case AM_TWILIGHT3:
|
|
motion = 7;
|
|
effectId = 575;
|
|
return;
|
|
case NJ_HUUMA:
|
|
case NJ_BUNSINJYUTSU:
|
|
case NJ_NEN:
|
|
motion = 37;
|
|
effectId = 441;
|
|
return;
|
|
case NJ_KOUENKA:
|
|
case NJ_KAENSIN:
|
|
case NJ_BAKUENRYU:
|
|
motion = 37;
|
|
effectId = 55;
|
|
return;
|
|
case SA_ELEMENTFIRE:
|
|
effectId = 55;
|
|
return;
|
|
case NJ_HYOUSENSOU:
|
|
case NJ_SUITON:
|
|
case NJ_HYOUSYOURAKU:
|
|
motion = 37;
|
|
effectId = 54;
|
|
return;
|
|
case NJ_HUUJIN:
|
|
case NJ_RAIGEKISAI:
|
|
case NJ_KAMAITACHI:
|
|
motion = 37;
|
|
effectId = 57;
|
|
return;
|
|
case SA_ELEMENTWIND:
|
|
effectId = 57;
|
|
return;
|
|
case GS_BULLSEYE:
|
|
case GS_MADNESSCANCEL:
|
|
case GS_ADJUSTMENT:
|
|
case GS_TRACKING:
|
|
case GS_DISARM:
|
|
case GS_PIERCINGSHOT:
|
|
case GS_RAPIDSHOWER:
|
|
case GS_GATLINGFEVER:
|
|
motion = 41;
|
|
effectId = 441;
|
|
return;
|
|
case GS_DUST:
|
|
case GS_FULLBUSTER:
|
|
case GS_SPREADATTACK:
|
|
case GS_GROUNDDRIFT:
|
|
motion = 42;
|
|
effectId = 441;
|
|
return;
|
|
case KN_CHARGEATK:
|
|
case BA_PANGVOICE:
|
|
case PR_REDEMPTIO:
|
|
motion = 0;
|
|
effectId = 58;
|
|
return;
|
|
case AB_CLEARANCE:
|
|
effectId = 1560;
|
|
return;
|
|
case KN_PIERCE:
|
|
case KN_SPEARSTAB:
|
|
case KN_BOWLINGBASH:
|
|
case AB_DUPLELIGHT_MELEE:
|
|
effectId = -1;
|
|
motion = 2;
|
|
break;
|
|
case RK_SONICWAVE:
|
|
effectId = 12;
|
|
motion = 2;
|
|
break;
|
|
case HT_SKIDTRAP:
|
|
case HT_LANDMINE:
|
|
case HT_ANKLESNARE:
|
|
case HT_SHOCKWAVE:
|
|
case HT_SANDMAN:
|
|
case HT_FLASHER:
|
|
case HT_FREEZINGTRAP:
|
|
case HT_BLASTMINE:
|
|
case HT_CLAYMORETRAP:
|
|
case HT_REMOVETRAP:
|
|
case HT_TALKIEBOX:
|
|
case GM_SANDMAN:
|
|
case RA_CLUSTERBOMB:
|
|
case RA_FIRINGTRAP:
|
|
case RA_ICEBOUNDTRAP:
|
|
motion = 5;
|
|
break;
|
|
case SR_DRAGONCOMBO:
|
|
case SR_SKYNETBLOW:
|
|
case SR_EARTHSHAKER:
|
|
case SR_FALLENEMPIRE:
|
|
case SR_TIGERCANNON:
|
|
case SR_RAMPAGEBLASTER:
|
|
case SR_RAISINGDRAGON:
|
|
case SR_ASSIMILATEPOWER:
|
|
case SR_POWERVELOCITY:
|
|
case SR_GENTLETOUCH_QUIET:
|
|
case SR_GENTLETOUCH_CURE:
|
|
case SR_GENTLETOUCH_ENERGYGAIN:
|
|
case SR_GENTLETOUCH_CHANGE:
|
|
case SR_GENTLETOUCH_REVITALIZE:
|
|
case SR_RIDEINLIGHTNING:
|
|
motion = -1;
|
|
effectId = 831;
|
|
return;
|
|
case MB_M_TELEPORT:
|
|
case SC_INVISIBILITY:
|
|
case SC_FEINTBOMB:
|
|
motion = 0;
|
|
effectId = 501;
|
|
return;
|
|
case SC_ENERVATION:
|
|
case SC_GROOMY:
|
|
case SC_IGNORANCE:
|
|
case SC_LAZINESS:
|
|
case SC_UNLUCKY:
|
|
case SC_WEAKNESS:
|
|
case SC_STRIPACCESSARY:
|
|
motion = 7;
|
|
effectId = 441;
|
|
return;
|
|
case SC_MAELSTROM:
|
|
effectId = 1556;
|
|
return;
|
|
case RL_FALLEN_ANGEL:
|
|
motion = 46;
|
|
effectId = -1;
|
|
return;
|
|
case TF_HIDING:
|
|
case KN_SPEARMASTERY:
|
|
case KN_TWOHANDQUICKEN:
|
|
case KN_RIDING:
|
|
case KN_CAVALIERMASTERY:
|
|
case WZ_ESTIMATION:
|
|
case NPC_PIERCINGATT:
|
|
case NPC_MENTALBREAKER:
|
|
case NPC_RANGEATTACK:
|
|
case NPC_ATTRICHANGE:
|
|
case NPC_CHANGEWATER:
|
|
case NPC_CHANGEGROUND:
|
|
case NPC_CHANGEFIRE:
|
|
case NPC_CHANGEWIND:
|
|
case NPC_CHANGEPOISON:
|
|
case NPC_CHANGEHOLY:
|
|
case NPC_CHANGEDARKNESS:
|
|
case NPC_CHANGETELEKINESIS:
|
|
case NPC_CRITICALSLASH:
|
|
case NPC_COMBOATTACK:
|
|
case NPC_GUIDEDATTACK:
|
|
case NPC_SELFDESTRUCTION:
|
|
case NPC_SPLASHATTACK:
|
|
case NPC_SUICIDE:
|
|
case NPC_POISON:
|
|
case NPC_BLINDATTACK:
|
|
case NPC_SILENCEATTACK:
|
|
case NPC_STUNATTACK:
|
|
case NPC_PETRIFYATTACK:
|
|
case NPC_CURSEATTACK:
|
|
case NPC_SLEEPATTACK:
|
|
case NPC_RANDOMATTACK:
|
|
case NPC_WATERATTACK:
|
|
case NPC_GROUNDATTACK:
|
|
case NPC_FIREATTACK:
|
|
case NPC_WINDATTACK:
|
|
case NPC_POISONATTACK:
|
|
case NPC_HOLYATTACK:
|
|
case NPC_DARKNESSATTACK:
|
|
case NPC_TELEKINESISATTACK:
|
|
case NPC_MAGICALATTACK:
|
|
case CR_SPEARQUICKEN:
|
|
case MO_CHAINCOMBO:
|
|
case MO_COMBOFINISH:
|
|
case NPC_DARKCROSS:
|
|
case NPC_UNDEADATTACK:
|
|
case PA_SACRIFICE:
|
|
case CH_PALMSTRIKE:
|
|
case CH_TIGERFIST:
|
|
case CH_CHAINCRUSH:
|
|
case LK_HEADCRUSH:
|
|
case LK_JOINTBEAT:
|
|
case KN_ONEHAND:
|
|
case NPC_FIREBREATH:
|
|
case NPC_WIDESILENCE:
|
|
case NPC_WIDESTONE:
|
|
case NPC_WIDECONFUSE:
|
|
case NPC_WIDESLEEP:
|
|
case NPC_STONESKIN:
|
|
case NPC_ANTIMAGIC:
|
|
case NPC_WIDESTUN:
|
|
case NPC_WIDEWEB:
|
|
case NPC_FIRESTORM:
|
|
case NPC_WIDESILENCE2:
|
|
case NPC_WIDESTUN2:
|
|
case NPC_WIDESTONE2:
|
|
case NPC_WIDESLEEP2:
|
|
case NPC_WIDECONFUSE2:
|
|
case NPC_CURSE_OF_BLUE_CUBE:
|
|
case NPC_KILLING_AURA:
|
|
case MO_BALKYOUNG:
|
|
case RK_WINDCUTTER:
|
|
case AB_JUDEX:
|
|
case NC_AXEBOOMERANG:
|
|
case AG_DEADLY_PROJECTION:
|
|
case AG_DESTRUCTIVE_HURRICANE:
|
|
case AG_RAIN_OF_CRYSTAL:
|
|
case AG_MYSTERY_ILLUSION:
|
|
case AG_VIOLENT_QUAKE:
|
|
case AG_SOUL_VC_STRIKE:
|
|
case AG_STRANTUM_TREMOR:
|
|
case AG_ALL_BLOOM:
|
|
case AG_CRYSTAL_IMPACT:
|
|
case AG_TORNADO_STORM:
|
|
case AG_FLORAL_FLARE_ROAD:
|
|
case AG_ASTRAL_STRIKE:
|
|
case AG_CLIMAX:
|
|
case AG_ROCK_DOWN:
|
|
case AG_STORM_CANNON:
|
|
case AG_CRIMSON_ARROW:
|
|
case AG_FROZEN_SLASH:
|
|
case IQ_OLEUM_SANCTUM:
|
|
case IQ_EXPOSION_BLASTER:
|
|
case IQ_FIRST_FAITH_POWER:
|
|
case IQ_JUDGE:
|
|
case IQ_THIRD_EXOR_FLAME:
|
|
case CD_MEDIALE_VOTUM:
|
|
case CD_ARGUTUS_VITA:
|
|
case CD_ARGUTUS_TELUM:
|
|
case CD_ARBITRIUM:
|
|
case CD_PRESENS_ACIES:
|
|
case CD_COMPETENTIA:
|
|
case CD_DILECTIO_HEAL:
|
|
case CD_RELIGIO:
|
|
case CD_BENEDICTUM:
|
|
case ABC_STRIP_SHADOW:
|
|
case ABC_UNLUCKY_RUSH:
|
|
case ABC_CHAIN_REACTION_SHOT:
|
|
case ABC_ABYSS_SLAYER:
|
|
case ABC_ABYSS_STRIKE:
|
|
case WH_HAWKBOOMERANG:
|
|
case WH_SOLIDTRAP:
|
|
case BO_THE_WHOLE_PROTECTION:
|
|
case BO_ADVANCE_PROTECTION:
|
|
case BO_ACIDIFIED_ZONE_WATER:
|
|
case BO_ACIDIFIED_ZONE_GROUND:
|
|
case BO_ACIDIFIED_ZONE_WIND:
|
|
case BO_ACIDIFIED_ZONE_FIRE:
|
|
case BO_WOODENWARRIOR:
|
|
case BO_WOODEN_FAIRY:
|
|
case BO_CREEPER:
|
|
case BO_RESEARCHREPORT:
|
|
case BO_HELLTREE:
|
|
case TR_SOUNDBLEND:
|
|
case TR_MUSICAL_INTERLUDE:
|
|
case EM_ACTIVITY_BURN:
|
|
case EM_INCREASING_ACTIVITY:
|
|
case EM_DIAMOND_STORM:
|
|
case EM_LIGHTNING_LAND:
|
|
case EM_VENOM_SWAMP:
|
|
case EM_CONFLAGRATION:
|
|
case EM_TERRA_DRIVE:
|
|
case EM_SUMMON_ELEMENTAL_ARDOR:
|
|
case EM_SUMMON_ELEMENTAL_DILUVIO:
|
|
case EM_SUMMON_ELEMENTAL_PROCELLA:
|
|
case EM_SUMMON_ELEMENTAL_TERREMOTUS:
|
|
case EM_SUMMON_ELEMENTAL_SERPENS:
|
|
case EM_ELEMENTAL_BUSTER:
|
|
case ABC_CHAIN_REACTION_SHOT_ATK:
|
|
case EM_ELEMENTAL_BUSTER_FIRE:
|
|
case EM_ELEMENTAL_BUSTER_WATER:
|
|
case EM_ELEMENTAL_BUSTER_WIND:
|
|
case EM_ELEMENTAL_BUSTER_GROUND:
|
|
case EM_ELEMENTAL_BUSTER_POISON:
|
|
case EM_EL_FLAMEARMOR:
|
|
case EM_EL_CRYSTAL_ARMOR:
|
|
case EM_EL_EYES_OF_STORM:
|
|
case EM_EL_STRONG_PROTECTION:
|
|
case EM_EL_POISON_SHIELD:
|
|
case ABR_NET_REPAIR:
|
|
case ABR_NET_SUPPORT:
|
|
case ABR_INFINITY_BUSTER:
|
|
effectId = -1;
|
|
return;
|
|
case NPC_ELECTRICWALK:
|
|
case SO_ELECTRICWALK:
|
|
motion = -1;
|
|
effectId = 57;
|
|
return;
|
|
case SO_EARTHGRAVE:
|
|
motion = -1;
|
|
effectId = 1664;
|
|
return;
|
|
case SO_VARETYR_SPEAR:
|
|
motion = 7;
|
|
effectId = 1565;
|
|
return;
|
|
case NPC_MANDRAGORA:
|
|
case GN_CART_TORNADO:
|
|
case GN_BLOOD_SUCKER:
|
|
case GN_CHANGEMATERIAL:
|
|
case GN_MIX_COOKING:
|
|
case GN_MAKEBOMB:
|
|
case GN_S_PHARMACY:
|
|
motion = -1;
|
|
effectId = 911;
|
|
return;
|
|
case GN_CARTBOOST:
|
|
motion = -1;
|
|
effectId = 1677;
|
|
return;
|
|
case SR_GATEOFHELL:
|
|
case GN_MANDRAGORA:
|
|
case SR_HOWLINGOFLION:
|
|
motion = -1;
|
|
effectId = -1;
|
|
return;
|
|
case GN_SPORE_EXPLOSION:
|
|
case GN_DEMONIC_FIRE:
|
|
motion = 12;
|
|
effectId = 911;
|
|
return;
|
|
case GN_THORNS_TRAP:
|
|
case GN_CRAZYWEED:
|
|
case GN_FIRE_EXPANSION:
|
|
case GN_HELLS_PLANT:
|
|
motion = 7;
|
|
effectId = 911;
|
|
return;
|
|
case GN_WALLOFTHORN:
|
|
motion = 7;
|
|
effectId = -1;
|
|
return;
|
|
case WL_JACKFROST:
|
|
effectId = 1449;
|
|
motion = 7;
|
|
break;
|
|
case WL_COMET:
|
|
effectId = 1418;
|
|
motion = 7;
|
|
break;
|
|
case WL_TETRAVORTEX:
|
|
effectId = 805;
|
|
motion = 7;
|
|
break;
|
|
case WL_SUMMONFB:
|
|
case WL_SUMMONBL:
|
|
case WL_SUMMONWB:
|
|
case WL_SUMMONSTONE:
|
|
effectId = g_serviceOptions.Get(229) ? 1430 : 1260;
|
|
g_soundMgr->PlayWave("effect\\EF_BeginSpell.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
|
motion = 7;
|
|
break;
|
|
case SC_TRIANGLESHOT:
|
|
effectId = 441;
|
|
motion = 18;
|
|
break;
|
|
case SC_SHADOWFORM:
|
|
effectId = 826;
|
|
motion = 7;
|
|
break;
|
|
case AL_INCAGI:
|
|
case CASH_INCAGI:
|
|
case NPC_COMET:
|
|
case NPC_JACKFROST:
|
|
case NPC_ARROWSTORM:
|
|
case WL_WHITEIMPRISON:
|
|
case WL_FROSTMISTY:
|
|
case WL_MARSHOFABYSS:
|
|
case WL_SIENNAEXECRATE:
|
|
case WL_DRAINLIFE:
|
|
case WL_CRIMSONROCK:
|
|
case WL_EARTHSTRAIN:
|
|
case WL_RELEASE:
|
|
case RA_ARROWSTORM:
|
|
case RA_DETONATOR:
|
|
case RA_WUGSTRIKE:
|
|
case RA_WUGBITE:
|
|
case RA_SENSITIVEKEEN:
|
|
effectId = 12;
|
|
motion = 7;
|
|
break;
|
|
case WL_STASIS:
|
|
case RA_WUGMASTERY:
|
|
case SC_AUTOSHADOWSPELL:
|
|
effectId = 441;
|
|
motion = 7;
|
|
break;
|
|
case AS_SONICBLOW:
|
|
case NPC_RAYOFGENESIS:
|
|
case GC_CROSSIMPACT:
|
|
case AB_DUPLELIGHT_MAGIC:
|
|
case WL_SOULEXPANSION:
|
|
case WL_HELLINFERNO:
|
|
case WL_CHAINLIGHTNING:
|
|
case RA_AIMEDBOLT:
|
|
case LG_OVERBRAND:
|
|
case LG_RAYOFGENESIS:
|
|
effectId = -1;
|
|
motion = 7;
|
|
break;
|
|
case LG_EARTHDRIVE:
|
|
effectId = 1709;
|
|
motion = 7;
|
|
break;
|
|
case LG_PIETY:
|
|
effectId = 830;
|
|
motion = 7;
|
|
break;
|
|
case RA_WUGRIDER:
|
|
case RA_WUGDASH:
|
|
case GN_CARTCANNON:
|
|
case LG_OVERBRAND_PLUSATK:
|
|
effectId = -1;
|
|
motion = -1;
|
|
break;
|
|
case LG_EXEEDBREAK:
|
|
effectId = 882;
|
|
motion = 7;
|
|
break;
|
|
case NC_AXETORNADO:
|
|
motion = 2;
|
|
effectId = 775;
|
|
return;
|
|
case NC_FLAMELAUNCHER:
|
|
motion = 2;
|
|
effectId = 12;
|
|
goto variant;
|
|
case NC_ARMSCANNON:
|
|
motion = 2;
|
|
effectId = -1;
|
|
return;
|
|
case NPC_PSYCHIC_WAVE:
|
|
case NPC_CLOUD_KILL:
|
|
case NPC_POISON_BUSTER:
|
|
case NC_BOOSTKNUCKLE:
|
|
case NC_VULCANARM:
|
|
case NC_COLDSLOWER:
|
|
case NC_ACCELERATION:
|
|
case NC_SHAPESHIFT:
|
|
case SO_DIAMONDDUST:
|
|
case SO_POISON_BUSTER:
|
|
case SO_PSYCHIC_WAVE:
|
|
case SO_CLOUD_KILL:
|
|
case SO_STRIKING:
|
|
case SO_WARMER:
|
|
case SO_VACUUM_EXTREME:
|
|
case SO_ARRULLO:
|
|
case SO_EL_CONTROL:
|
|
case SO_SUMMON_AGNI:
|
|
case SO_SUMMON_AQUA:
|
|
case SO_SUMMON_VENTUS:
|
|
case SO_SUMMON_TERA:
|
|
motion = -1;
|
|
effectId = 12;
|
|
goto variant;
|
|
case NC_SELFDESTRUCTION:
|
|
motion = -1;
|
|
effectId = 775;
|
|
return;
|
|
case NPC_FIREWALK:
|
|
case NC_INFRAREDSCAN:
|
|
case SO_FIREWALK:
|
|
motion = -1;
|
|
effectId = 55;
|
|
return;
|
|
case NC_MAGNETICFIELD:
|
|
motion = -1;
|
|
effectId = 54;
|
|
return;
|
|
case NC_ANALYZE:
|
|
case NC_NEUTRALBARRIER:
|
|
case NC_REPAIR:
|
|
motion = -1;
|
|
effectId = 58;
|
|
return;
|
|
case NC_STEALTHFIELD:
|
|
motion = -1;
|
|
effectId = 441;
|
|
return;
|
|
case WA_SWING_DANCE:
|
|
case WA_SYMPHONY_OF_LOVER:
|
|
case WM_DOMINION_IMPULSE:
|
|
case WM_VOICEOFSIREN:
|
|
case WM_LULLABY_DEEPSLEEP:
|
|
case WM_RANDOMIZESPELL:
|
|
case WM_GLOOMYDAY:
|
|
motion = 16;
|
|
effectId = 840;
|
|
return;
|
|
case WA_MOONLIT_SERENADE:
|
|
motion = 16;
|
|
effectId = 840;
|
|
g_soundMgr->PlayWave("effect\\달빛세레나데.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
|
break;
|
|
case WM_POEMOFNETHERWORLD:
|
|
motion = 16;
|
|
effectId = 840;
|
|
g_soundMgr->PlayWave("effect\\나락의노래.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
|
break;
|
|
case WM_REVERBERATION:
|
|
motion = 16;
|
|
effectId = 1656;
|
|
return;
|
|
case DC_WINKCHARM:
|
|
case WM_METALICSOUND:
|
|
motion = 16;
|
|
effectId = -1;
|
|
return;
|
|
case WM_SEVERE_RAINSTORM:
|
|
motion = 16;
|
|
effectId = 1286;
|
|
return;
|
|
case WM_DEADHILLHERE:
|
|
case WM_SIRCLEOFNATURE:
|
|
motion = 16;
|
|
effectId = 841;
|
|
return;
|
|
case MI_RUSH_WINDMILL:
|
|
case MI_ECHOSONG:
|
|
motion = 16;
|
|
effectId = 844;
|
|
return;
|
|
case WM_GREAT_ECHO:
|
|
case WM_SONG_OF_MANA:
|
|
case WM_DANCE_WITH_WUG:
|
|
case WM_SATURDAY_NIGHT_FEVER:
|
|
case WM_MELODYOFSINK:
|
|
case WM_BEYOND_OF_WARCRY:
|
|
case WM_UNLIMITED_HUMMING_VOICE:
|
|
motion = 16;
|
|
effectId = 843;
|
|
return;
|
|
case WM_LERADS_DEW:
|
|
motion = 16;
|
|
effectId = 843;
|
|
g_soundMgr->PlayWave("effect\\레라드의이슬.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
|
break;
|
|
case WM_SOUND_OF_DESTRUCTION:
|
|
effectId = -1;
|
|
motion = 16;
|
|
break;
|
|
case MI_HARMONIZE:
|
|
motion = 16;
|
|
effectId = 441;
|
|
return;
|
|
case SJ_STAREMPEROR:
|
|
motion = 19;
|
|
effectId = 58;
|
|
return;
|
|
case SP_CURSEEXPLOSION:
|
|
case SP_SOULCURSE:
|
|
case SP_SPA:
|
|
case SP_SHA:
|
|
case SP_SWHOO:
|
|
case SP_SOULDIVISION:
|
|
case SP_SOULEXPLOSION:
|
|
effectId = 454;
|
|
return;
|
|
case TK_HIGHJUMP:
|
|
case SU_LOPE:
|
|
motion = 19;
|
|
effectId = -1;
|
|
return;
|
|
case SU_SV_STEMSPEAR:
|
|
case SU_CN_POWDERING:
|
|
case SU_SCAROFTAROU:
|
|
case SU_PICKYPECK:
|
|
case SU_ARCLOUSEDASH:
|
|
case SU_LUNATICCARROTBEAT:
|
|
case SU_TUNABELLY:
|
|
case SU_BUNCHOFSHRIMP:
|
|
case SU_LUNATICCARROTBEAT2:
|
|
motion = 50;
|
|
effectId = -1;
|
|
return;
|
|
case AB_CLEMENTIA:
|
|
case AB_CANTO:
|
|
case AB_PRAEFATIO:
|
|
case AB_LAUDAAGNUS:
|
|
case AB_LAUDARAMUS:
|
|
case AB_VITUPERATUM:
|
|
effectId = 830;
|
|
return;
|
|
case WL_RECOGNIZEDSPELL:
|
|
case WL_READING_SB:
|
|
case LG_FORCEOFVANGUARD:
|
|
case LG_RAGEBURST:
|
|
case LG_SHIELDSPELL:
|
|
case LG_PRESTIGE:
|
|
case LG_BANDING:
|
|
case LG_MOONSLASHER:
|
|
case LG_HESPERUSLIT:
|
|
case LG_INSPIRATION:
|
|
case WL_READING_SB_READING:
|
|
effectId = 58;
|
|
motion = 7;
|
|
break;
|
|
case IQ_SINCERE_FAITH:
|
|
effectId = 1963;
|
|
return;
|
|
case IQ_POWERFUL_FAITH:
|
|
effectId = 1986;
|
|
return;
|
|
case IQ_FIRM_FAITH:
|
|
effectId = 1998;
|
|
return;
|
|
case CD_PNEUMATICUS_PROCELLA:
|
|
effectId = 1959;
|
|
return;
|
|
case CD_FRAMEN:
|
|
effectId = 1932;
|
|
return;
|
|
case WH_FLAMETRAP:
|
|
effectId = 1923;
|
|
return;
|
|
case MT_SUMMON_ABR_INFINITY:
|
|
effectId = 1910;
|
|
return;
|
|
case MT_SUMMON_ABR_BATTLE_WARIOR:
|
|
effectId = 1938;
|
|
return;
|
|
case MT_SUMMON_ABR_DUAL_CANNON:
|
|
effectId = 1918;
|
|
return;
|
|
case MT_SUMMON_ABR_MOTHER_NET:
|
|
effectId = 1902;
|
|
return;
|
|
case WH_DEEPBLINDTRAP:
|
|
effectId = 1872;
|
|
return;
|
|
case WH_SWIFTTRAP:
|
|
effectId = 1876;
|
|
return;
|
|
case ABC_ABYSS_SQUARE:
|
|
effectId = -1;
|
|
motion = -1;
|
|
g_soundMgr->PlayWave("effect\\EF_BeginSpell.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
|
break;
|
|
case GC_POISONSMOKE:
|
|
case RA_FEARBREEZE:
|
|
case RA_UNLIMIT:
|
|
g_soundMgr->PlayWave("effect\\EF_BeginSpell.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
|
break;
|
|
case SHC_FATAL_SHADOW_CROW:
|
|
g_soundMgr->PlayWave("effect\\EF_BeginSpell.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
|
effectId = -1;
|
|
return;
|
|
case NPC_BO_HELL_DUSTY:
|
|
effectId = 2240;
|
|
return;
|
|
case NPC_BO_THROWROCK:
|
|
case NPC_BO_WOODEN_ATTACK:
|
|
effectId = 2249;
|
|
return;
|
|
case NPC_BO_FAIRY_DUSTY:
|
|
effectId = 2255;
|
|
return;
|
|
case NPC_SUMMONSLAVE:
|
|
case NPC_SUMMONMONSTER:
|
|
case CR_AUTOGUARD:
|
|
case MO_EXPLOSIONSPIRITS:
|
|
case NPC_POWERUP:
|
|
case ML_AUTOGUARD:
|
|
motion = 0;
|
|
effectId = -1;
|
|
return;
|
|
case EL_CIRCLE_OF_FIRE:
|
|
case EL_FIRE_ARROW:
|
|
case EL_FIRE_BOMB:
|
|
case EL_FIRE_WAVE:
|
|
motion = 7;
|
|
effectId = 55;
|
|
return;
|
|
case EL_ICE_NEEDLE:
|
|
case EL_WATER_SCREW:
|
|
case EL_TIDAL_WEAPON:
|
|
motion = 7;
|
|
effectId = 54;
|
|
return;
|
|
case EL_WIND_SLASH:
|
|
case EL_HURRICANE:
|
|
motion = 7;
|
|
effectId = 57;
|
|
return;
|
|
case EL_STONE_RAIN:
|
|
motion = 7;
|
|
effectId = 56;
|
|
return;
|
|
case SA_ELEMENTGROUND:
|
|
effectId = 56;
|
|
return;
|
|
default:
|
|
if (static_cast<unsigned int>(skillId - 5401) <= 106 || static_cast<unsigned int>(skillId - 6001) <= 5 || static_cast<unsigned int>(skillId - 6525) <= 81) {
|
|
effectId = -1;
|
|
}
|
|
{
|
|
const std::pair<bool, int> action = CSkillActionMgr::GetInstance()->GetSkillCastMotion(skillId);
|
|
if (action.first == true) {
|
|
motion = action.second;
|
|
}
|
|
}
|
|
break;
|
|
case NV_BASIC:
|
|
case SM_SWORD:
|
|
case SM_TWOHAND:
|
|
case SM_RECOVERY:
|
|
case SM_PROVOKE:
|
|
case SM_ENDURE:
|
|
case MC_INCCARRY:
|
|
case MC_DISCOUNT:
|
|
case MC_OVERCHARGE:
|
|
case MC_PUSHCART:
|
|
case MC_IDENTIFY:
|
|
case MC_VENDING:
|
|
case AC_OWL:
|
|
case AC_VULTURE:
|
|
case TF_DOUBLE:
|
|
case TF_MISS:
|
|
case TF_STEAL:
|
|
case TF_POISON:
|
|
case TF_DETOXIFY:
|
|
case BS_IRON:
|
|
case BS_STEEL:
|
|
case BS_ENCHANTEDSTONE:
|
|
case BS_ORIDEOCON:
|
|
case BS_DAGGER:
|
|
case BS_SWORD:
|
|
case BS_TWOHANDSWORD:
|
|
case BS_AXE:
|
|
case BS_MACE:
|
|
case BS_KNUCKLE:
|
|
case BS_SPEAR:
|
|
case BS_HILTBINDING:
|
|
case BS_FINDINGORE:
|
|
case BS_WEAPONRESEARCH:
|
|
case BS_SKINTEMPER:
|
|
case BS_ADRENALINE:
|
|
case BS_WEAPONPERFECT:
|
|
case BS_OVERTHRUST:
|
|
case BS_MAXIMIZE:
|
|
case HT_BEASTBANE:
|
|
case HT_FALCON:
|
|
case HT_STEELCROW:
|
|
case HT_BLITZBEAT:
|
|
case HT_DETECTING:
|
|
case HT_SPRINGTRAP:
|
|
case AS_RIGHT:
|
|
case AS_LEFT:
|
|
case AS_KATAR:
|
|
case AS_CLOAKING:
|
|
case AS_GRIMTOOTH:
|
|
case AS_ENCHANTPOISON:
|
|
case AS_POISONREACT:
|
|
case AS_VENOMDUST:
|
|
case BS_ADRENALINE2:
|
|
case WS_OVERTHRUSTMAX:
|
|
case GC_CLOAKINGEXCEED:
|
|
break;
|
|
case SA_ELEMENTWATER:
|
|
effectId = 54;
|
|
return;
|
|
}
|
|
|
|
if (effectId != 12) {
|
|
return;
|
|
}
|
|
|
|
variant:
|
|
switch (variant) {
|
|
case ELE_WATER:
|
|
effectId = 54;
|
|
return;
|
|
case ELE_EARTH:
|
|
effectId = 56;
|
|
return;
|
|
case ELE_FIRE:
|
|
effectId = 55;
|
|
return;
|
|
case ELE_WIND:
|
|
effectId = 57;
|
|
return;
|
|
case ELE_POISON:
|
|
effectId = 59;
|
|
return;
|
|
case ELE_HOLY:
|
|
effectId = 58;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E15270
|
|
// FUNCTION: fn_23831
|
|
void CSession::GetSkillActionInfo2(int skillId, int& effectId, int& motion) {
|
|
effectId = 16;
|
|
motion = 7;
|
|
const int beginEffect = this->GetBeginEffectId(skillId);
|
|
switch (skillId) {
|
|
case KO_JYUMONJIKIRI:
|
|
motion = 9;
|
|
break;
|
|
case KO_SETSUDAN:
|
|
case KO_BAKURETSU:
|
|
case KO_HAPPOKUNAI:
|
|
case KO_HUUMARANKA:
|
|
case KO_ZENKAI:
|
|
case KO_IZAYOI:
|
|
case KG_KAGEHUMI:
|
|
motion = 36;
|
|
break;
|
|
case KO_MEIKYOUSISUI:
|
|
case KO_KYOUGAKU:
|
|
case KO_JYUSATSU:
|
|
case KO_KAHU_ENTEN:
|
|
case KO_HYOUHU_HUBUKI:
|
|
case KO_KAZEHU_SEIRAN:
|
|
case KO_DOHU_KOUKAI:
|
|
case KO_GENWAKU:
|
|
case OB_ZANGETSU:
|
|
case OB_OBOROGENSOU:
|
|
case OB_AKAITSUKI:
|
|
motion = 37;
|
|
break;
|
|
}
|
|
|
|
if (beginEffect != -1) {
|
|
effectId = beginEffect;
|
|
return;
|
|
}
|
|
|
|
switch (skillId) {
|
|
case NV_BASIC:
|
|
case SM_SWORD:
|
|
case SM_TWOHAND:
|
|
case SM_RECOVERY:
|
|
case SM_PROVOKE:
|
|
case SM_ENDURE:
|
|
case MC_INCCARRY:
|
|
case MC_DISCOUNT:
|
|
case MC_OVERCHARGE:
|
|
case MC_PUSHCART:
|
|
case MC_IDENTIFY:
|
|
case MC_VENDING:
|
|
case AC_OWL:
|
|
case AC_VULTURE:
|
|
case TF_DOUBLE:
|
|
case TF_MISS:
|
|
case TF_STEAL:
|
|
case TF_POISON:
|
|
case TF_DETOXIFY:
|
|
case LK_AURABLADE:
|
|
return;
|
|
case SM_BASH:
|
|
case SM_MAGNUM:
|
|
case MC_MAMMONITE:
|
|
case AC_DOUBLE:
|
|
case HW_MAGICPOWER:
|
|
case HT_POWER:
|
|
case HT_PHANTASMIC:
|
|
case MS_MAGNUM:
|
|
motion = 2;
|
|
return;
|
|
case MG_SRECOVERY:
|
|
case MG_SIGHT:
|
|
case MG_NAPALMBEAT:
|
|
case MG_SAFETYWALL:
|
|
case MG_SOULSTRIKE:
|
|
case MG_COLDBOLT:
|
|
case MG_FROSTDIVER:
|
|
case MG_STONECURSE:
|
|
case MG_FIREBALL:
|
|
case MG_FIREWALL:
|
|
case MG_FIREBOLT:
|
|
case MG_LIGHTNINGBOLT:
|
|
case MG_THUNDERSTORM:
|
|
case AL_DP:
|
|
case AL_DEMONBANE:
|
|
case AL_RUWACH:
|
|
case AL_PNEUMA:
|
|
case AL_TELEPORT:
|
|
case AL_WARP:
|
|
case AL_DECAGI:
|
|
case AL_HOLYWATER:
|
|
case AL_CRUCIS:
|
|
case AL_ANGELUS:
|
|
case AL_CURE:
|
|
case ALL_RESURRECTION:
|
|
case PR_MACEMASTERY:
|
|
case PR_IMPOSITIO:
|
|
case PR_SUFFRAGIUM:
|
|
case PR_ASPERSIO:
|
|
case PR_BENEDICTIO:
|
|
case PR_SANCTUARY:
|
|
case PR_SLOWPOISON:
|
|
case PR_STRECOVERY:
|
|
case PR_KYRIE:
|
|
case PR_MAGNIFICAT:
|
|
case PR_GLORIA:
|
|
case PR_LEXDIVINA:
|
|
case PR_TURNUNDEAD:
|
|
case PR_LEXAETERNA:
|
|
case PR_MAGNUS:
|
|
case WZ_FIREPILLAR:
|
|
case WZ_SIGHTRASHER:
|
|
case WZ_FIREIVY:
|
|
case WZ_METEOR:
|
|
case WZ_JUPITEL:
|
|
case WZ_VERMILION:
|
|
case WZ_WATERBALL:
|
|
case WZ_ICEWALL:
|
|
case WZ_FROSTNOVA:
|
|
case WZ_STORMGUST:
|
|
case WZ_EARTHSPIKE:
|
|
case WZ_HEAVENDRIVE:
|
|
case WZ_QUAGMIRE:
|
|
case NPC_DARKSTRIKE:
|
|
case NPC_DARKTHUNDER:
|
|
case NPC_STOP:
|
|
case HW_NAPALMVULCAN:
|
|
case HW_GANBANTEIN:
|
|
case NPC_WIDESIGHT:
|
|
case ALL_ANGEL_PROTECT:
|
|
case NPC_STORMGUST2:
|
|
case NPC_RAINOFMETEOR:
|
|
case NPC_GROUNDDRIVE:
|
|
case WZ_SIGHTBLASTER:
|
|
case ALL_ODINS_RECALL:
|
|
case RETURN_TO_ELDICASTES:
|
|
case ALL_GUARDIAN_RECALL:
|
|
case ALL_ODINS_POWER:
|
|
case MER_MAGNIFICAT:
|
|
effectId = 12;
|
|
return;
|
|
case AL_HEAL:
|
|
case AL_BLESSING:
|
|
case AS_SONICBLOW:
|
|
case AL_HOLYLIGHT:
|
|
case MG_ENERGYCOAT:
|
|
case WE_MALE:
|
|
case WE_FEMALE:
|
|
case WE_BABY:
|
|
case CG_LONGINGFREEDOM:
|
|
case CG_TAROTCARD:
|
|
case CASH_BLESSING:
|
|
case AB_HIGHNESSHEAL:
|
|
case WE_CALLALLFAMILY:
|
|
case WE_ONEFOREVER:
|
|
case WE_CHEERUP:
|
|
effectId = -1;
|
|
motion = 7;
|
|
return;
|
|
case AL_INCAGI:
|
|
case TF_PICKSTONE:
|
|
case BD_ADAPTATION:
|
|
case CASH_INCAGI:
|
|
effectId = -1;
|
|
motion = 0;
|
|
return;
|
|
case AC_CONCENTRATION:
|
|
effectId = 43;
|
|
return;
|
|
case AC_SHOWER:
|
|
case RG_BACKSTAP:
|
|
case RG_RAID:
|
|
case RG_INTIMIDATE:
|
|
case CR_HOLYCROSS:
|
|
case MO_INVESTIGATE:
|
|
case MO_FINGEROFFENSIVE:
|
|
case NPC_DARKCROSS:
|
|
case PA_PRESSURE:
|
|
case PA_SACRIFICE:
|
|
case ASC_BREAKER:
|
|
case SN_SHARPSHOOTING:
|
|
case ASC_METEORASSAULT:
|
|
case GS_TRIPLEACTION:
|
|
case GS_BULLSEYE:
|
|
case GS_TRACKING:
|
|
case GS_DISARM:
|
|
case GS_PIERCINGSHOT:
|
|
case GS_RAPIDSHOWER:
|
|
case GS_DUST:
|
|
case GS_FULLBUSTER:
|
|
case GS_SPREADATTACK:
|
|
case NPC_PULSESTRIKE:
|
|
case NPC_EXPULSION:
|
|
case NPC_PULSESTRIKE2:
|
|
case NPC_ARROWSTORM:
|
|
case NPC_FATALMENACE:
|
|
case NPC_IGNITIONBREAK:
|
|
case KN_CHARGEATK:
|
|
case RG_CLOSECONFINE:
|
|
case RK_HUNDREDSPEAR:
|
|
case RK_WINDCUTTER:
|
|
case RK_IGNITIONBREAK:
|
|
case RK_STORMBLAST:
|
|
case GC_DARKILLUSION:
|
|
case GC_WEAPONCRUSH:
|
|
case GC_VENOMPRESSURE:
|
|
case GC_ROLLINGCUTTER:
|
|
case GC_CROSSRIPPERSLASHER:
|
|
case RA_ARROWSTORM:
|
|
case RA_AIMEDBOLT:
|
|
case NC_FLAMELAUNCHER:
|
|
case NC_ARMSCANNON:
|
|
case NC_AXETORNADO:
|
|
case SC_FATALMENACE:
|
|
case SC_TRIANGLESHOT:
|
|
case SC_STRIPACCESSARY:
|
|
case LG_RAGEBURST:
|
|
case LG_OVERBRAND:
|
|
case LG_MOONSLASHER:
|
|
case LG_HESPERUSLIT:
|
|
case SR_CRESCENTELBOW_AUTOSPELL:
|
|
case GN_CART_TORNADO:
|
|
case IQ_FIRST_BRAND:
|
|
case IQ_SECOND_FLAME:
|
|
case IQ_SECOND_FAITH:
|
|
case IQ_SECOND_JUDGEMENT:
|
|
case CD_EFFLIGO:
|
|
case CD_PETITIO:
|
|
case SHC_SAVAGE_IMPACT:
|
|
case SHC_ETERNAL_SLASH:
|
|
case SHC_FATAL_SHADOW_CROW:
|
|
case MT_AXE_STOMP:
|
|
case MT_RUSH_QUAKE:
|
|
case BO_WOODENWARRIOR:
|
|
case BO_WOODEN_FAIRY:
|
|
case BO_CREEPER:
|
|
case BO_HELLTREE:
|
|
case ABR_BATTLE_BUSTER:
|
|
case ABR_DUAL_CANNON_FIRE:
|
|
case ABR_NET_REPAIR:
|
|
case ABR_NET_SUPPORT:
|
|
case ABR_INFINITY_BUSTER:
|
|
motion = 2;
|
|
effectId = -1;
|
|
return;
|
|
case TF_HIDING:
|
|
case KN_SPEARMASTERY:
|
|
case KN_TWOHANDQUICKEN:
|
|
case KN_RIDING:
|
|
case KN_CAVALIERMASTERY:
|
|
case WZ_ESTIMATION:
|
|
case BS_IRON:
|
|
case BS_STEEL:
|
|
case BS_ENCHANTEDSTONE:
|
|
case BS_ORIDEOCON:
|
|
case BS_DAGGER:
|
|
case BS_SWORD:
|
|
case BS_TWOHANDSWORD:
|
|
case BS_AXE:
|
|
case BS_MACE:
|
|
case BS_KNUCKLE:
|
|
case BS_SPEAR:
|
|
case BS_HILTBINDING:
|
|
case BS_FINDINGORE:
|
|
case BS_WEAPONRESEARCH:
|
|
case BS_REPAIRWEAPON:
|
|
case BS_HAMMERFALL:
|
|
case BS_ADRENALINE:
|
|
case BS_WEAPONPERFECT:
|
|
case BS_OVERTHRUST:
|
|
case BS_MAXIMIZE:
|
|
case HT_BEASTBANE:
|
|
case HT_FALCON:
|
|
case HT_STEELCROW:
|
|
case HT_BLITZBEAT:
|
|
case HT_DETECTING:
|
|
case HT_SPRINGTRAP:
|
|
case AS_RIGHT:
|
|
case AS_LEFT:
|
|
case AS_KATAR:
|
|
case AS_CLOAKING:
|
|
case AS_GRIMTOOTH:
|
|
case AS_ENCHANTPOISON:
|
|
case AS_POISONREACT:
|
|
case AS_VENOMDUST:
|
|
case AS_SPLASHER:
|
|
case MC_CARTREVOLUTION:
|
|
case NPC_PIERCINGATT:
|
|
case NPC_MENTALBREAKER:
|
|
case NPC_RANGEATTACK:
|
|
case NPC_ATTRICHANGE:
|
|
case NPC_CHANGEWATER:
|
|
case NPC_CHANGEGROUND:
|
|
case NPC_CHANGEFIRE:
|
|
case NPC_CHANGEWIND:
|
|
case NPC_CHANGEPOISON:
|
|
case NPC_CHANGEHOLY:
|
|
case NPC_CHANGEDARKNESS:
|
|
case NPC_CHANGETELEKINESIS:
|
|
case NPC_CRITICALSLASH:
|
|
case NPC_COMBOATTACK:
|
|
case NPC_GUIDEDATTACK:
|
|
case NPC_SELFDESTRUCTION:
|
|
case NPC_SPLASHATTACK:
|
|
case NPC_SUICIDE:
|
|
case NPC_POISON:
|
|
case NPC_BLINDATTACK:
|
|
case NPC_SILENCEATTACK:
|
|
case NPC_STUNATTACK:
|
|
case NPC_PETRIFYATTACK:
|
|
case NPC_CURSEATTACK:
|
|
case NPC_SLEEPATTACK:
|
|
case NPC_RANDOMATTACK:
|
|
case NPC_WATERATTACK:
|
|
case NPC_GROUNDATTACK:
|
|
case NPC_FIREATTACK:
|
|
case NPC_WINDATTACK:
|
|
case NPC_POISONATTACK:
|
|
case NPC_HOLYATTACK:
|
|
case NPC_DARKNESSATTACK:
|
|
case NPC_TELEKINESISATTACK:
|
|
case NPC_MAGICALATTACK:
|
|
case AM_CP_WEAPON:
|
|
case AM_CP_SHIELD:
|
|
case AM_CP_ARMOR:
|
|
case AM_CP_HELM:
|
|
case CR_SPEARQUICKEN:
|
|
case MO_BODYRELOCATION:
|
|
case MO_EXTREMITYFIST:
|
|
case MO_CHAINCOMBO:
|
|
case MO_COMBOFINISH:
|
|
case CH_TIGERFIST:
|
|
case SN_WINDWALK:
|
|
case BS_ADRENALINE2:
|
|
case CR_FULLPROTECTION:
|
|
case WS_OVERTHRUSTMAX:
|
|
case KN_ONEHAND:
|
|
case NJ_ISSEN:
|
|
case NPC_FIREBREATH:
|
|
case NPC_WIDESILENCE:
|
|
case NPC_WIDESTONE:
|
|
case NPC_WIDECONFUSE:
|
|
case NPC_WIDESLEEP:
|
|
case NPC_STONESKIN:
|
|
case NPC_ANTIMAGIC:
|
|
case NPC_WIDESTUN:
|
|
case NPC_WIDEWEB:
|
|
case NPC_FIRESTORM:
|
|
case NPC_WIDESILENCE2:
|
|
case NPC_WIDESTUN2:
|
|
case NPC_WIDESTONE2:
|
|
case NPC_WIDESLEEP2:
|
|
case NPC_WIDECONFUSE2:
|
|
case NPC_CANE_OF_EVIL_EYE:
|
|
case NPC_KILLING_AURA:
|
|
case GC_CLOAKINGEXCEED:
|
|
case AB_JUDEX:
|
|
case AB_ADORAMUS:
|
|
case AB_DUPLELIGHT_MELEE:
|
|
case AB_DUPLELIGHT_MAGIC:
|
|
case SR_DRAGONCOMBO:
|
|
case SR_EARTHSHAKER:
|
|
case SR_FALLENEMPIRE:
|
|
case SR_RAMPAGEBLASTER:
|
|
case SR_LIGHTNINGWALK:
|
|
case SR_RAISINGDRAGON:
|
|
case SR_POWERVELOCITY:
|
|
case LG_OVERBRAND_BRANDISH:
|
|
case SJ_FALLINGSTAR:
|
|
case SJ_SOLARBURST:
|
|
case SP_SPA:
|
|
case SP_SWHOO:
|
|
case SU_SV_ROOTTWIST_ATK:
|
|
case SU_LUNATICCARROTBEAT:
|
|
case SU_LUNATICCARROTBEAT2:
|
|
case DK_SERVANT_W_DEMOL:
|
|
case DK_DRAGONIC_AURA:
|
|
case AG_DEADLY_PROJECTION:
|
|
case AG_SOUL_VC_STRIKE:
|
|
case AG_ASTRAL_STRIKE:
|
|
case AG_ROCK_DOWN:
|
|
case AG_STORM_CANNON:
|
|
case AG_CRIMSON_ARROW:
|
|
case AG_FROZEN_SLASH:
|
|
case IQ_THIRD_PUNISH:
|
|
case IQ_THIRD_FLAME_BOMB:
|
|
case IQ_THIRD_CONSECRATION:
|
|
case IG_SHIELD_SHOOTING:
|
|
case CD_ARBITRIUM:
|
|
case CD_ARBITRIUM_ATK:
|
|
case CD_FRAMEN:
|
|
case SHC_POTENT_VENOM:
|
|
case WH_HAWKRUSH:
|
|
case WH_HAWKBOOMERANG:
|
|
case BO_BIONIC_PHARMACY:
|
|
case BO_THE_WHOLE_PROTECTION:
|
|
case BO_ADVANCE_PROTECTION:
|
|
case BO_RESEARCHREPORT:
|
|
case TR_METALIC_FURY:
|
|
case TR_SOUNDBLEND:
|
|
case EM_DIAMOND_STORM:
|
|
case EM_TERRA_DRIVE:
|
|
case EM_ELEMENTAL_BUSTER:
|
|
case EM_ELEMENTAL_BUSTER_FIRE:
|
|
case EM_ELEMENTAL_BUSTER_WATER:
|
|
case EM_ELEMENTAL_BUSTER_WIND:
|
|
case EM_ELEMENTAL_BUSTER_GROUND:
|
|
case EM_ELEMENTAL_BUSTER_POISON:
|
|
case EL_FIRE_ARROW:
|
|
case EL_FIRE_BOMB:
|
|
case EL_FIRE_WAVE:
|
|
case EL_ICE_NEEDLE:
|
|
case EL_WATER_SCREW:
|
|
case EL_TIDAL_WEAPON:
|
|
case EL_WIND_SLASH:
|
|
case EL_HURRICANE:
|
|
case EL_STONE_RAIN:
|
|
case ELEMENTAL_LAST:
|
|
case EM_EL_FLAMEARMOR:
|
|
case EM_EL_FLAMEROCK:
|
|
case EM_EL_COLD_FORCE:
|
|
case EM_EL_CRYSTAL_ARMOR:
|
|
case EM_EL_AGE_OF_ICE:
|
|
case EM_EL_GRACE_BREEZE:
|
|
case EM_EL_EYES_OF_STORM:
|
|
case EM_EL_STORM_WIND:
|
|
case EM_EL_EARTH_CARE:
|
|
case EM_EL_STRONG_PROTECTION:
|
|
case EM_EL_AVALANCHE:
|
|
case EM_EL_DEEP_POISONING:
|
|
case EM_EL_POISON_SHIELD:
|
|
case EM_EL_DEADLY_POISON:
|
|
effectId = -1;
|
|
return;
|
|
case KN_PIERCE:
|
|
case KN_SPEARSTAB:
|
|
case KN_AUTOCOUNTER:
|
|
case KN_BOWLINGBASH:
|
|
case BS_SKINTEMPER:
|
|
case MO_TRIPLEATTACK:
|
|
case CH_PALMSTRIKE:
|
|
case CH_CHAINCRUSH:
|
|
case LK_SPIRALPIERCE:
|
|
case LK_HEADCRUSH:
|
|
case LK_JOINTBEAT:
|
|
case HW_GRAVITATION:
|
|
case MO_BALKYOUNG:
|
|
case RK_SONICWAVE:
|
|
case GC_CROSSIMPACT:
|
|
case ABC_ABYSS_DAGGER:
|
|
case ABC_UNLUCKY_RUSH:
|
|
case ABC_CHAIN_REACTION_SHOT:
|
|
case ABC_DEFT_STAB:
|
|
case ABC_FRENZY_SHOT:
|
|
case ABC_CHAIN_REACTION_SHOT_ATK:
|
|
effectId = -1;
|
|
motion = 2;
|
|
return;
|
|
case KN_BRANDISHSPEAR:
|
|
effectId = 144;
|
|
motion = 2;
|
|
return;
|
|
case KN_SPEARBOOMERANG:
|
|
case TF_SPRINKLESAND:
|
|
case TF_THROWSTONE:
|
|
case AS_VENOMKNIFE:
|
|
effectId = -1;
|
|
motion = 12;
|
|
return;
|
|
case HT_SKIDTRAP:
|
|
case HT_LANDMINE:
|
|
case HT_ANKLESNARE:
|
|
case HT_SHOCKWAVE:
|
|
case HT_SANDMAN:
|
|
case HT_FLASHER:
|
|
case HT_FREEZINGTRAP:
|
|
case HT_BLASTMINE:
|
|
case HT_CLAYMORETRAP:
|
|
case HT_REMOVETRAP:
|
|
case HT_TALKIEBOX:
|
|
case GM_SANDMAN:
|
|
case RA_ELECTRICSHOCKER:
|
|
case RA_CLUSTERBOMB:
|
|
case RA_MAGENTATRAP:
|
|
case RA_COBALTTRAP:
|
|
case RA_MAIZETRAP:
|
|
case RA_VERDURETRAP:
|
|
case RA_FIRINGTRAP:
|
|
case RA_ICEBOUNDTRAP:
|
|
case WH_FLAMETRAP:
|
|
motion = 5;
|
|
return;
|
|
case NPC_SUMMONSLAVE:
|
|
case NPC_SUMMONMONSTER:
|
|
case CR_AUTOGUARD:
|
|
case CR_REFLECTSHIELD:
|
|
case CR_DEFENDER:
|
|
case MO_STEELBODY:
|
|
case NPC_POWERUP:
|
|
case NPC_AGIUP:
|
|
case LK_PARRYING:
|
|
case SN_SIGHT:
|
|
case WS_MELTDOWN:
|
|
case WS_CARTBOOST:
|
|
case TK_RUN:
|
|
case SG_FUSION:
|
|
case MS_PARRYING:
|
|
case ML_DEFENDER:
|
|
case ML_AUTOGUARD:
|
|
motion = 0;
|
|
effectId = -1;
|
|
return;
|
|
case AM_DEMONSTRATION:
|
|
case AM_ACIDTERROR:
|
|
case AM_POTIONPITCHER:
|
|
case AM_CANNIBALIZE:
|
|
case CR_SHIELDCHARGE:
|
|
case CR_SHIELDBOOMERANG:
|
|
case PA_SHIELDCHAIN:
|
|
case GN_BLOOD_SUCKER:
|
|
case GN_SLINGITEM:
|
|
case BO_ACIDIFIED_ZONE_WATER:
|
|
case BO_ACIDIFIED_ZONE_GROUND:
|
|
case BO_ACIDIFIED_ZONE_WIND:
|
|
case BO_ACIDIFIED_ZONE_FIRE:
|
|
motion = 12;
|
|
effectId = -1;
|
|
return;
|
|
case AM_CALLHOMUN:
|
|
case AM_REST:
|
|
case AM_RESURRECTHOMUN:
|
|
case ITM_TOMAHAWK:
|
|
case NPC_ARMORBRAKE:
|
|
case NPC_HELMBRAKE:
|
|
case NPC_SHIELDBRAKE:
|
|
case HW_MAGICCRASHER:
|
|
case PF_HPCONVERSION:
|
|
case PF_SOULCHANGE:
|
|
case PF_SOULBURN:
|
|
case SN_FALCONASSAULT:
|
|
case ST_CHASEWALK:
|
|
case PF_MINDBREAKER:
|
|
case PF_MEMORIZE:
|
|
case TK_SEVENWIND:
|
|
case SG_FEEL:
|
|
case SG_HATE:
|
|
case SL_KAIZEL:
|
|
case SL_KAAHI:
|
|
case SL_KAUPE:
|
|
case SL_KAITE:
|
|
case SL_STIN:
|
|
case SL_STUN:
|
|
case SL_SMA:
|
|
case SL_SWOO:
|
|
case SL_SKE:
|
|
case SL_SKA:
|
|
case WS_CARTTERMINATION:
|
|
case TK_MISSION:
|
|
case NPC_JACKFROST:
|
|
case NPC_DRAGONBREATH:
|
|
case NPC_MANDRAGORA:
|
|
case NPC_PSYCHIC_WAVE:
|
|
case NPC_RAYOFGENESIS:
|
|
case NPC_VENOMIMPRESS:
|
|
case NPC_CLOUD_KILL:
|
|
case NPC_PHANTOMTHRUST:
|
|
case NPC_POISON_BUSTER:
|
|
case NPC_ELECTRICWALK:
|
|
case NPC_FIREWALK:
|
|
case RK_ENCHANTBLADE:
|
|
case RK_DRAGONBREATH:
|
|
case RK_DRAGONHOWLING:
|
|
case RK_CRUSHSTRIKE:
|
|
case RK_REFRESH:
|
|
case RK_GIANTGROWTH:
|
|
case RK_ABUNDANCE:
|
|
case RK_PHANTOMTHRUST:
|
|
case GC_VENOMIMPRESS:
|
|
case WL_SOULEXPANSION:
|
|
case WL_FROSTMISTY:
|
|
case WL_JACKFROST:
|
|
case WL_CRIMSONROCK:
|
|
case WL_HELLINFERNO:
|
|
case WL_CHAINLIGHTNING:
|
|
case WL_TETRAVORTEX:
|
|
case WL_RELEASE:
|
|
case WL_READING_SB:
|
|
case RA_DETONATOR:
|
|
case RA_WUGSTRIKE:
|
|
case RA_WUGBITE:
|
|
case RA_SENSITIVEKEEN:
|
|
case SC_AUTOSHADOWSPELL:
|
|
case SC_SHADOWFORM:
|
|
case SC_BODYPAINT:
|
|
case SC_INVISIBILITY:
|
|
case SC_DEADLYINFECT:
|
|
case SC_ENERVATION:
|
|
case SC_GROOMY:
|
|
case SC_IGNORANCE:
|
|
case SC_LAZINESS:
|
|
case SC_UNLUCKY:
|
|
case SC_WEAKNESS:
|
|
case SC_MANHOLE:
|
|
case SC_DIMENSIONDOOR:
|
|
case SC_CHAOSPANIC:
|
|
case SC_MAELSTROM:
|
|
case SC_BLOODYLUST:
|
|
case SC_FEINTBOMB:
|
|
case LG_TRAMPLE:
|
|
case LG_SHIELDPRESS:
|
|
case LG_SHIELDSPELL:
|
|
case LG_EXEEDBREAK:
|
|
case LG_PRESTIGE:
|
|
case LG_BANDING:
|
|
case LG_RAYOFGENESIS:
|
|
case LG_PIETY:
|
|
case LG_INSPIRATION:
|
|
case WA_SWING_DANCE:
|
|
case WA_SYMPHONY_OF_LOVER:
|
|
case WA_MOONLIT_SERENADE:
|
|
case MI_RUSH_WINDMILL:
|
|
case MI_ECHOSONG:
|
|
case MI_HARMONIZE:
|
|
case WM_METALICSOUND:
|
|
case WM_REVERBERATION:
|
|
case WM_DOMINION_IMPULSE:
|
|
case WM_SEVERE_RAINSTORM:
|
|
case WM_POEMOFNETHERWORLD:
|
|
case WM_VOICEOFSIREN:
|
|
case WM_LULLABY_DEEPSLEEP:
|
|
case WM_GREAT_ECHO:
|
|
case WM_SOUND_OF_DESTRUCTION:
|
|
case SO_FIREWALK:
|
|
case SO_ELECTRICWALK:
|
|
case SO_EARTHGRAVE:
|
|
case SO_DIAMONDDUST:
|
|
case SO_POISON_BUSTER:
|
|
case SO_PSYCHIC_WAVE:
|
|
case SO_CLOUD_KILL:
|
|
case SO_STRIKING:
|
|
case SO_WARMER:
|
|
case SO_VACUUM_EXTREME:
|
|
case SO_VARETYR_SPEAR:
|
|
case SO_ARRULLO:
|
|
case SO_EL_CONTROL:
|
|
case SO_SUMMON_AGNI:
|
|
case SO_SUMMON_AQUA:
|
|
case SO_SUMMON_VENTUS:
|
|
case SO_SUMMON_TERA:
|
|
case GN_CARTCANNON:
|
|
case GN_THORNS_TRAP:
|
|
case GN_CRAZYWEED:
|
|
case GN_MANDRAGORA:
|
|
case SR_RIDEINLIGHTNING:
|
|
case RK_DRAGONBREATH_WATER:
|
|
case WL_READING_SB_READING:
|
|
case HFLI_MOON:
|
|
case HFLI_SBR44:
|
|
case EL_CIRCLE_OF_FIRE:
|
|
motion = 7;
|
|
effectId = -1;
|
|
return;
|
|
case CR_PROVIDENCE:
|
|
case MO_CALLSPIRITS:
|
|
case MO_BLADESTOP:
|
|
case PA_GOSPEL:
|
|
case CH_SOULCOLLECT:
|
|
case NPC_SR_CURSEDCIRCLE:
|
|
case MO_KITRANSLATION:
|
|
case SR_CURSEDCIRCLE:
|
|
motion = 0;
|
|
return;
|
|
case BD_LULLABY:
|
|
case BD_RICHMANKIM:
|
|
case BD_ETERNALCHAOS:
|
|
case BD_DRUMBATTLEFIELD:
|
|
case BD_RINGNIBELUNGEN:
|
|
case BD_ROKISWEIL:
|
|
case BD_INTOABYSS:
|
|
case BD_SIEGFRIED:
|
|
case DC_UGLYDANCE:
|
|
case DC_HUMMING:
|
|
case DC_DONTFORGETME:
|
|
case DC_FORTUNEKISS:
|
|
case DC_SERVICEFORYOU:
|
|
case CG_MOONLIT:
|
|
case CG_MARIONETTE:
|
|
case CG_HERMODE:
|
|
effectId = -1;
|
|
motion = 16;
|
|
return;
|
|
case BA_MUSICALSTRIKE:
|
|
case DC_THROWARROW:
|
|
case CG_ARROWVULCAN:
|
|
case NJ_KIRIKAGE:
|
|
case NC_VULCANARM:
|
|
case LG_CANNONSPEAR:
|
|
case LG_BANISHINGPOINT:
|
|
case LG_PINPOINTATTACK:
|
|
case WH_GALESTORM:
|
|
motion = 9;
|
|
effectId = -1;
|
|
return;
|
|
case BA_DISSONANCE:
|
|
case BA_WHISTLE:
|
|
case BA_ASSASSINCROSS:
|
|
case BA_POEMBRAGI:
|
|
case BA_APPLEIDUN:
|
|
effectId = -1;
|
|
motion = 17;
|
|
return;
|
|
case NPC_UNDEADATTACK:
|
|
effectId = 454;
|
|
return;
|
|
case LK_CONCENTRATION:
|
|
case LK_BERSERK:
|
|
case LK_FURY:
|
|
case HP_ASSUMPTIO:
|
|
case HP_BASILICA:
|
|
case PF_SPIDERWEB:
|
|
case PF_DOUBLECASTING:
|
|
case CASH_ASSUMPTIO:
|
|
case MS_BERSERK:
|
|
case EL_HEATER:
|
|
case EL_TROPIC:
|
|
case EL_AQUAPLAY:
|
|
case EL_COOLER:
|
|
case EL_CHILLY_AIR:
|
|
case EL_GUST:
|
|
case EL_BLAST:
|
|
case EL_WILD_STORM:
|
|
case EL_PETROLOGY:
|
|
case EL_CURSED_SOIL:
|
|
case EL_UPHEAVAL:
|
|
motion = 7;
|
|
return;
|
|
case HW_SOULDRAIN:
|
|
motion = 1;
|
|
effectId = -1;
|
|
return;
|
|
case TK_READYSTORM:
|
|
case RK_STONEHARDSKIN:
|
|
case SC_REPRODUCE:
|
|
motion = 21;
|
|
effectId = -1;
|
|
return;
|
|
case TK_STORMKICK:
|
|
case SR_WINDMILL:
|
|
case SJ_FULLMOONKICK:
|
|
motion = 30;
|
|
effectId = -1;
|
|
return;
|
|
case TK_READYDOWN:
|
|
case GN_CARTBOOST:
|
|
motion = 22;
|
|
effectId = -1;
|
|
return;
|
|
case TK_DOWNKICK:
|
|
case LG_FORCEOFVANGUARD:
|
|
motion = 31;
|
|
effectId = -1;
|
|
return;
|
|
case TK_READYTURN:
|
|
case SL_ALCHEMIST:
|
|
case SL_MONK:
|
|
case SL_STAR:
|
|
case SL_SAGE:
|
|
case SL_CRUSADER:
|
|
case SL_SUPERNOVICE:
|
|
case SL_KNIGHT:
|
|
case SL_WIZARD:
|
|
case SL_PRIEST:
|
|
case SL_BARDDANCER:
|
|
case SL_ROGUE:
|
|
case SL_ASSASIN:
|
|
case SL_BLACKSMITH:
|
|
case SL_HUNTER:
|
|
case SL_SOULLINKER:
|
|
case SL_HIGH:
|
|
case SL_DEATHKNIGHT:
|
|
case SL_COLLECTOR:
|
|
case SL_NINJA:
|
|
case SL_GUNNER:
|
|
case SR_CRESCENTELBOW:
|
|
case SR_ASSIMILATEPOWER:
|
|
case SP_SOULGOLEM:
|
|
case SP_SOULSHADOW:
|
|
case SP_SOULFALCON:
|
|
case SP_SOULFAIRY:
|
|
motion = 23;
|
|
effectId = -1;
|
|
return;
|
|
case TK_TURNKICK:
|
|
case LG_REFLECTDAMAGE:
|
|
case SR_GENTLETOUCH_QUIET:
|
|
case SR_GENTLETOUCH_CURE:
|
|
case SR_GENTLETOUCH_ENERGYGAIN:
|
|
case SR_GENTLETOUCH_CHANGE:
|
|
case SR_GENTLETOUCH_REVITALIZE:
|
|
case SJ_PROMINENCEKICK:
|
|
motion = 32;
|
|
effectId = -1;
|
|
return;
|
|
case TK_READYCOUNTER:
|
|
case RK_FIGHTINGSPIRIT:
|
|
case SR_GATEOFHELL:
|
|
motion = 24;
|
|
effectId = -1;
|
|
return;
|
|
case TK_COUNTER:
|
|
motion = 26;
|
|
effectId = -1;
|
|
return;
|
|
case TK_DODGE:
|
|
case LG_EARTHDRIVE:
|
|
motion = 25;
|
|
effectId = -1;
|
|
return;
|
|
case TK_JUMPKICK:
|
|
case SR_KNUCKLEARROW:
|
|
motion = 27;
|
|
effectId = -1;
|
|
return;
|
|
case TK_HIGHJUMP:
|
|
case SJ_STAREMPEROR:
|
|
case SU_LOPE:
|
|
motion = 20;
|
|
effectId = -1;
|
|
return;
|
|
case SG_SUN_WARM:
|
|
case SG_MOON_WARM:
|
|
case SG_STAR_WARM:
|
|
motion = 34;
|
|
effectId = -1;
|
|
return;
|
|
case SG_SUN_COMFORT:
|
|
case SG_MOON_COMFORT:
|
|
case SG_STAR_COMFORT:
|
|
motion = 33;
|
|
effectId = -1;
|
|
return;
|
|
case AM_BERSERKPITCHER:
|
|
case CR_SLIMPITCHER:
|
|
case CR_ACIDDEMONSTRATION:
|
|
case WL_CHAINLIGHTNING_ATK:
|
|
case WL_TETRAVORTEX_FIRE:
|
|
case WL_TETRAVORTEX_WATER:
|
|
case WL_TETRAVORTEX_WIND:
|
|
case WL_TETRAVORTEX_GROUND:
|
|
case RA_WUGMASTERY:
|
|
case RA_WUGRIDER:
|
|
case RA_WUGDASH:
|
|
case WM_REVERBERATION_MELEE:
|
|
case WM_REVERBERATION_MAGIC:
|
|
case GN_SPORE_EXPLOSION:
|
|
case GN_WALLOFTHORN:
|
|
case GN_CRAZYWEED_ATK:
|
|
case GN_DEMONIC_FIRE:
|
|
case GN_FIRE_EXPANSION:
|
|
case GN_HELLS_PLANT:
|
|
case WM_SEVERE_RAINSTORM_MELEE:
|
|
case AG_VIOLENT_QUAKE_ATK:
|
|
case AG_ALL_BLOOM_ATK:
|
|
case AG_ALL_BLOOM_ATK2:
|
|
case AG_CRYSTAL_IMPACT_ATK:
|
|
case AG_ASTRAL_STRIKE_ATK:
|
|
case AG_CRIMSON_ARROW_ATK:
|
|
case IQ_MASSIVE_F_BLASTER:
|
|
case IQ_EXPOSION_BLASTER:
|
|
motion = -1;
|
|
effectId = -1;
|
|
return;
|
|
case GS_GLITTERING:
|
|
case NC_BOOSTKNUCKLE:
|
|
case NC_COLDSLOWER:
|
|
case NC_ANALYZE:
|
|
case NC_MAGNETICFIELD:
|
|
motion = 39;
|
|
effectId = -1;
|
|
return;
|
|
case GS_FLING:
|
|
case GS_MADNESSCANCEL:
|
|
case GS_ADJUSTMENT:
|
|
case GS_INCREASING:
|
|
case GS_DESPERADO:
|
|
case GS_GATLINGFEVER:
|
|
motion = 38;
|
|
effectId = -1;
|
|
return;
|
|
case GS_CRACKER:
|
|
case GS_GROUNDDRIFT:
|
|
motion = 40;
|
|
effectId = -1;
|
|
return;
|
|
case NJ_SYURIKEN:
|
|
case NJ_KUNAI:
|
|
case NJ_HUUMA:
|
|
case NJ_ZENYNAGE:
|
|
case NJ_UTSUSEMI:
|
|
case NJ_KOUENKA:
|
|
case NJ_HYOUSYOURAKU:
|
|
case NJ_HUUJIN:
|
|
case NJ_RAIGEKISAI:
|
|
case NJ_KAMAITACHI:
|
|
case NJ_NEN:
|
|
case KO_BAKURETSU:
|
|
case KO_HAPPOKUNAI:
|
|
case KO_MUCHANAGE:
|
|
motion = 36;
|
|
effectId = -1;
|
|
return;
|
|
case NJ_TATAMIGAESHI:
|
|
case NJ_KASUMIKIRI:
|
|
case NJ_SHADOWJUMP:
|
|
case NJ_BUNSINJYUTSU:
|
|
case NJ_KAENSIN:
|
|
case NJ_BAKUENRYU:
|
|
case NJ_HYOUSENSOU:
|
|
case NJ_SUITON:
|
|
motion = 35;
|
|
effectId = -1;
|
|
return;
|
|
case NPC_MILLENNIUMSHIELD:
|
|
case RK_DEATHBOUND:
|
|
case RK_MILLENNIUMSHIELD:
|
|
motion = 11;
|
|
return;
|
|
case NPC_HELLBURNING:
|
|
effectId = 49;
|
|
return;
|
|
case DC_WINKCHARM:
|
|
motion = 16;
|
|
effectId = -1;
|
|
return;
|
|
case BS_GREED:
|
|
motion = 5;
|
|
effectId = -1;
|
|
return;
|
|
case GC_POISONINGWEAPON:
|
|
motion = 7;
|
|
effectId = 768;
|
|
return;
|
|
case GC_WEAPONBLOCKING:
|
|
motion = -1;
|
|
return;
|
|
case GC_COUNTERSLASH:
|
|
motion = 2;
|
|
effectId = 768;
|
|
return;
|
|
case GC_POISONSMOKE:
|
|
motion = 7;
|
|
effectId = 771;
|
|
return;
|
|
case GC_PHANTOMMENACE:
|
|
case NC_ACCELERATION:
|
|
case EL_WATER_SCREEN:
|
|
case EL_WATER_BARRIER:
|
|
motion = 7;
|
|
effectId = 441;
|
|
return;
|
|
case NC_PILEBUNKER:
|
|
case SO_SPELLFIST:
|
|
motion = 39;
|
|
effectId = 441;
|
|
return;
|
|
case NC_HOVERING:
|
|
case NC_F_SIDESLIDE:
|
|
case NC_B_SIDESLIDE:
|
|
motion = -1;
|
|
effectId = 441;
|
|
return;
|
|
case NC_SELFDESTRUCTION:
|
|
motion = 5;
|
|
effectId = 441;
|
|
return;
|
|
case NC_SHAPESHIFT:
|
|
case NC_NEUTRALBARRIER:
|
|
case NC_STEALTHFIELD:
|
|
motion = 43;
|
|
effectId = 441;
|
|
return;
|
|
case NC_EMERGENCYCOOL:
|
|
motion = 25;
|
|
effectId = 441;
|
|
return;
|
|
case NC_INFRAREDSCAN:
|
|
motion = 44;
|
|
effectId = 548;
|
|
return;
|
|
case NC_REPAIR:
|
|
motion = 43;
|
|
effectId = 58;
|
|
return;
|
|
case NC_AXEBOOMERANG:
|
|
motion = 12;
|
|
effectId = 12;
|
|
return;
|
|
case NC_POWERSWING:
|
|
motion = 2;
|
|
effectId = 12;
|
|
return;
|
|
case SR_SKYNETBLOW:
|
|
case SR_TIGERCANNON:
|
|
motion = 18;
|
|
effectId = -1;
|
|
return;
|
|
case GN_CHANGEMATERIAL:
|
|
case GN_MIX_COOKING:
|
|
case GN_MAKEBOMB:
|
|
case GN_S_PHARMACY:
|
|
case EL_WIND_STEP:
|
|
case EL_ZEPHYR:
|
|
motion = 7;
|
|
effectId = 911;
|
|
return;
|
|
case LG_OVERBRAND_PLUSATK:
|
|
motion = -1;
|
|
effectId = 548;
|
|
return;
|
|
case SJ_FLASHKICK:
|
|
motion = 51;
|
|
effectId = -1;
|
|
return;
|
|
case SU_SCRATCH:
|
|
motion = 49;
|
|
effectId = -1;
|
|
return;
|
|
case EL_SOLID_SKIN:
|
|
motion = 7;
|
|
effectId = 56;
|
|
return;
|
|
}
|
|
|
|
if (static_cast<unsigned int>(skillId - 5401) <= 106 || static_cast<unsigned int>(skillId - 6001) <= 5 || static_cast<unsigned int>(skillId - 6525) <= 81) {
|
|
effectId = -1;
|
|
}
|
|
|
|
const std::pair<bool, int> action = CSkillActionMgr::GetInstance()->GetSkillAttackMotion(skillId);
|
|
if (action.first == true) {
|
|
motion = action.second;
|
|
}
|
|
}
|