rodecomp/Source/Contents/Skills/SkillActionSkyEmperor.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

691 lines
26 KiB
C++

#include "Contents/Actors/GameActor.h"
#include "Contents/EffectResourceSwitcher.h"
#include "Contents/Effects/Effect.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Skills/SkillInfo.h"
#include "Utility/Math/Vector3d.h"
#include <algorithm>
#include <cstdlib>
class CSkillObjectAction_SKE_STAR_CANNON : public CSkillObjectAction {
public:
void OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) override;
};
class CSkillAction_SKE_ALL_IN_THE_SKY : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillCast(int level, CGameActor* source) override;
void OnTargetSkillCast(int argument1, int argument2, int argument3) override;
};
class CSkillAction_SKE_ENCHANTING_SKY : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
};
class CEfstAction_SKY_ENCHANT : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SKE_SKY_SUN : public CSkillAction {
public:
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SKE_SKY_MOON : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SKE_STAR_LIGHT_KICK : public CSkillAction {
public:
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SKE_RISING_SUN : public CSkillAction {
public:
int GetSkillAttackMotion() override;
};
class CEfstAction_RISING_SUN : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_NOON_SUN : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_SUNSET_SUN : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SKE_NOON_BLAST : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SKE_SUNSET_BLAST : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SKE_RISING_MOON : public CSkillAction {
public:
int GetSkillAttackMotion() override;
};
class CEfstAction_RISING_MOON : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_MIDNIGHT_MOON : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_DAWN_MOON : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SKE_MIDNIGHT_KICK : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SKE_DAWN_BREAK : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SKE_TWINKLING_GALAXY : public CSkillAction {
public:
bool KeepSkillAttackMotion(int argument) override;
bool KeepSkillAttackSpeed() override;
void OnSkillCast(int level, CGameActor* source) override;
};
class CSkillObjectAction_SKE_TWINKLING_GALAXY : public CSkillObjectAction {
public:
void OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) override;
};
class CSkillAction_SKE_STAR_BURST : public CSkillAction {
public:
bool KeepSkillAttackMotion(int argument) override;
void OnSkillCast(int level, CGameActor* source) override;
};
class CEfstAction_STAR_BURST : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SKE_STAR_CANNON : public CSkillAction {
public:
bool KeepSkillAttackMotion(int argument) override;
bool KeepSkillAttackSpeed() override;
void OnSkillCast(int level, CGameActor* source) override;
};
// OFFSET: 0x007975A0
// FUNCTION: fn_08815
void CSkillObjectAction_SKE_STAR_CANNON::OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) {
if (object) {
g_effectMgr->Spawn(object->render.accountId, 2350, object->render.position.x, object->render.position.y, object->render.position.z, 0, argument, 0, 0);
}
}
// OFFSET: 0x007975F0
// FUNCTION: fn_08816
int CSkillAction_SKE_ALL_IN_THE_SKY::GetSkillAttackMotion() {
return 53;
}
// OFFSET: 0x00797600
// FUNCTION: fn_08817
void CSkillAction_SKE_ALL_IN_THE_SKY::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(845, level / 16);
}
}
// OFFSET: 0x00797630
// FUNCTION: fn_08818
void CSkillAction_SKE_ALL_IN_THE_SKY::OnTargetSkillCast(int argument1, int argument2, int argument3) {
if (CGameActor* source = reinterpret_cast<CGameActor*>(argument2)) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_all_in_the_sky"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007977B0
// FUNCTION: fn_08819
void CSkillAction_SKE_ENCHANTING_SKY::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(831, level / 16);
}
}
// OFFSET: 0x007977E0
// FUNCTION: fn_08820
void CEfstAction_SKY_ENCHANT::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_00"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00797A70
// FUNCTION: fn_08821
void CEfstAction_SKY_ENCHANT::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_01"));
}
}
// OFFSET: 0x00797BB0
// FUNCTION: fn_08822
void CEfstAction_SKY_ENCHANT::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00797D40
// FUNCTION: fn_08824
void CSkillAction_SKE_SKY_SUN::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!source || !target) {
return;
}
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_sun"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
for (int index = 0; index < 6; ++index) {
effects = g_effectMgr;
CEffect* effect = effects->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("sky_sun_small"), target->render.position.x, target->render.position.y,
target->render.position.z, 0, -1, 0, 0);
if (!effect) {
return;
}
const int offsetZ = 15 - std::max(0, std::rand() % 30);
const int offsetX = 15 - std::max(0, std::rand() % 30);
effect->position[0] = target->render.position.x + offsetX;
effect->position[1] = target->render.position.y + 0.0f;
effect->position[2] = target->render.position.z + offsetZ;
effect->SetDelay(index * 32);
}
}
// OFFSET: 0x007980C0
// FUNCTION: fn_08825
void CSkillAction_SKE_SKY_SUN::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_sun_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00798240
// FUNCTION: fn_08827
void CSkillAction_SKE_SKY_MOON::OnSkillCast(int level, CGameActor* source) {
if (source) {
if (CEffect* effect = g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_cast"),
0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
effect->SetLifeTime(level);
}
if (CEffect* effect = g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_cast_bottom"),
0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
effect->SetLifeTime(level);
}
}
}
// OFFSET: 0x007984D0
// FUNCTION: fn_08828
void CSkillAction_SKE_SKY_MOON::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!target) {
return;
}
const float scale = source->attackMotion * source->render.speed * 16.0f;
EffectLists* effects = g_effectMgr;
if (CEffect* effect = effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
effect->SetDelay(static_cast<int>(scale));
}
effects = g_effectMgr;
if (CEffect* effect = effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_bottom"),
0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
effect->SetDelay(static_cast<int>(scale));
}
}
// OFFSET: 0x00798770
// FUNCTION: fn_08829
void CSkillAction_SKE_SKY_MOON::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007988D0
// FUNCTION: fn_08830
void CSkillAction_SKE_STAR_LIGHT_KICK::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!source || !target) {
return;
}
source->LaunchEffect(2426, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
EffectLists* effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("star_light_kick"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("star_light_kick_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
// OFFSET: 0x00798B90
// FUNCTION: fn_08831
void CSkillAction_SKE_STAR_LIGHT_KICK::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("star_light_kick_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00798D10
// FUNCTION: fn_08832
int CSkillAction_SKE_RISING_SUN::GetSkillAttackMotion() {
return 52;
}
// OFFSET: 0x00798D20
// FUNCTION: fn_08833
void CEfstAction_RISING_SUN::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_00"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00798FA0
// FUNCTION: fn_08834
void CEfstAction_RISING_SUN::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_01"));
}
}
// OFFSET: 0x007990D0
// FUNCTION: fn_08835
void CEfstAction_RISING_SUN::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00799250
// FUNCTION: fn_08836
void CEfstAction_NOON_SUN::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_02"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007994D0
// FUNCTION: fn_08837
void CEfstAction_NOON_SUN::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_03"));
}
}
// OFFSET: 0x00799600
// FUNCTION: fn_08838
void CEfstAction_NOON_SUN::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00799780
// FUNCTION: fn_08839
void CEfstAction_SUNSET_SUN::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_04"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00799A00
// FUNCTION: fn_08840
void CEfstAction_SUNSET_SUN::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_05"));
}
}
// OFFSET: 0x00799B30
// FUNCTION: fn_08841
void CEfstAction_SUNSET_SUN::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00799CB0
// FUNCTION: fn_08842
int CSkillAction_SKE_NOON_BLAST::GetSkillAttackMotion() {
return 52;
}
// OFFSET: 0x00799CC0
// FUNCTION: fn_08843
void CSkillAction_SKE_NOON_BLAST::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (target) {
EffectLists* effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_noon_blast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x00799E30
// FUNCTION: fn_08844
int CSkillAction_SKE_SUNSET_BLAST::GetSkillAttackMotion() {
return 52;
}
// OFFSET: 0x00799E40
// FUNCTION: fn_08845
void CSkillAction_SKE_SUNSET_BLAST::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!target) {
return;
}
EffectLists* effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sunset_blast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
for (int index = 0; index < 6; ++index) {
effects = g_effectMgr;
CEffect* effect = effects->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("sunset_blast_small"), target->render.position.x,
target->render.position.y, target->render.position.z, 0, -1, 0, 0);
if (!effect) {
return;
}
const int offsetZ = 15 - std::max(0, std::rand() % 30);
const int offsetX = 15 - std::max(0, std::rand() % 30);
effect->position[0] = target->render.position.x + offsetX;
effect->position[1] = target->render.position.y + 0.0f;
effect->position[2] = target->render.position.z + offsetZ;
effect->SetDelay(index * 32);
}
}
// OFFSET: 0x0079A1C0
// FUNCTION: fn_08846
int CSkillAction_SKE_RISING_MOON::GetSkillAttackMotion() {
return 53;
}
// OFFSET: 0x0079A1D0
// FUNCTION: fn_08847
void CEfstAction_RISING_MOON::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_00"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079A450
// FUNCTION: fn_08848
void CEfstAction_RISING_MOON::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_01"));
}
}
// OFFSET: 0x0079A580
// FUNCTION: fn_08849
void CEfstAction_RISING_MOON::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079A700
// FUNCTION: fn_08850
void CEfstAction_MIDNIGHT_MOON::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_02"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079A980
// FUNCTION: fn_08851
void CEfstAction_MIDNIGHT_MOON::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_03"));
}
}
// OFFSET: 0x0079AAB0
// FUNCTION: fn_08852
void CEfstAction_MIDNIGHT_MOON::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079AC30
// FUNCTION: fn_08853
void CEfstAction_DAWN_MOON::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_04"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079AEB0
// FUNCTION: fn_08854
void CEfstAction_DAWN_MOON::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_05"));
}
}
// OFFSET: 0x0079AFE0
// FUNCTION: fn_08855
void CEfstAction_DAWN_MOON::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079B160
// FUNCTION: fn_08856
int CSkillAction_SKE_MIDNIGHT_KICK::GetSkillAttackMotion() {
return 53;
}
// OFFSET: 0x0079B170
// FUNCTION: fn_08857
void CSkillAction_SKE_MIDNIGHT_KICK::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
}
}
// OFFSET: 0x0079B1A0
// FUNCTION: fn_08858
void CSkillAction_SKE_MIDNIGHT_KICK::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_midnight_kick"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079B320
// FUNCTION: fn_08859
int CSkillAction_SKE_DAWN_BREAK::GetSkillAttackMotion() {
return 53;
}
// OFFSET: 0x0079B330
// FUNCTION: fn_08860
void CSkillAction_SKE_DAWN_BREAK::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
}
}
// OFFSET: 0x0079B360
// FUNCTION: fn_08861
void CSkillAction_SKE_DAWN_BREAK::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_dawn_break"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079B4D0
// FUNCTION: fn_08862
bool CSkillAction_SKE_TWINKLING_GALAXY::KeepSkillAttackMotion(int argument) {
return true;
}
// OFFSET: 0x0079B4E0
// FUNCTION: fn_08863
bool CSkillAction_SKE_TWINKLING_GALAXY::KeepSkillAttackSpeed() {
return true;
}
// OFFSET: 0x0079B4F0
// FUNCTION: fn_08864
void CSkillAction_SKE_TWINKLING_GALAXY::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(441, level / 16);
}
}
// OFFSET: 0x0079B520
// FUNCTION: fn_08865
void CSkillObjectAction_SKE_TWINKLING_GALAXY::OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) {
if (object) {
g_effectMgr->Spawn(object->render.accountId, 2349, object->render.position.x, object->render.position.y, object->render.position.z, 0, argument, 0, 0);
}
}
// OFFSET: 0x0079B570
// FUNCTION: fn_08866
bool CSkillAction_SKE_STAR_BURST::KeepSkillAttackMotion(int argument) {
return true;
}
// OFFSET: 0x0079B580
// FUNCTION: fn_08867
void CSkillAction_SKE_STAR_BURST::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(441, level / 16);
}
}
// OFFSET: 0x0079B5B0
// FUNCTION: fn_08868
void CEfstAction_STAR_BURST::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Spawn(actor->render.accountId, 2348, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079B600
// FUNCTION: fn_08869
void CEfstAction_STAR_BURST::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, 2348);
}
}
// OFFSET: 0x0079B630
// FUNCTION: fn_08870
void CEfstAction_STAR_BURST::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->OnEfstBegin(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079B650
// FUNCTION: fn_08871
bool CSkillAction_SKE_STAR_CANNON::KeepSkillAttackMotion(int argument) {
return true;
}
// OFFSET: 0x0079B660
// FUNCTION: fn_08872
bool CSkillAction_SKE_STAR_CANNON::KeepSkillAttackSpeed() {
return true;
}
// OFFSET: 0x0079B670
// FUNCTION: fn_08873
void CSkillAction_SKE_STAR_CANNON::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(441, level / 16);
}
}