rodecomp/Source/Contents/Skills/SkillActionSpiritHandler.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

585 lines
21 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Camera/Camera.h"
#include "Contents/EffectResourceSwitcher.h"
#include "Contents/Effects/EZ2STREffectEx.h"
#include "Contents/Effects/Effect.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Skills/SkillInfo.h"
#include "Utility/Text/FormatString.h"
#include <cstddef>
#include <cstdint>
#include <string>
class CSkillAction_SH_CHUL_HO_SONIC_CLAW : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SH_HOWLING_OF_CHUL_HO : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_HOGOGONG : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SH_HOGOGONG_STRIKE : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillHit(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SH_KI_SUL_WATER_SPRAYING : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_MARINE_FESTIVAL : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
};
class CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_SANDY_FESTIVAL : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
};
class CSkillAction_SH_KI_SUL_RAMPAGE : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SH_COLORS_OF_HYUN_ROK : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SH_HYUN_ROKS_BREEZE : public CSkillAction {
public:
bool KeepSkillAttackMotion(int argument) override;
void OnSkillCast(int level, CGameActor* source) override;
int GetSkillScopeType() override;
};
class CSkillAction_SH_HYUN_ROK_CANNON : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillObjectAction_SH_HYUN_ROKS_BREEZE : public CSkillObjectAction {
public:
void OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) override;
};
class CSkillAction_SH_TEMPORARY_COMMUNION : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_TEMPORARY_COMMUNION : public CEfstAction {
public:
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES : public CSkillAction {
public:
bool IsSupport() override;
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SH_CHUL_HO_BATTERING : public CSkillAction {
public:
int GetSkillAttackMotion() override;
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_SH_HYUN_ROK_SPIRIT_POWER : public CSkillAction {
public:
void OnSkillCast(int level, CGameActor* source) override;
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
};
// OFFSET: 0x0079EB70
// FUNCTION: fn_08931
int CSkillAction_SH_CHUL_HO_SONIC_CLAW::GetSkillAttackMotion() {
return 54;
}
// OFFSET: 0x0079EB80
// FUNCTION: fn_08932
void CSkillAction_SH_CHUL_HO_SONIC_CLAW::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!source) {
return;
}
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_sonic_claw"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
if (!target) {
return;
}
const float angle = ScreenAngle(&source->render.position.x, &target->render.position.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values);
const int waves[12] = {12, 1, 1, 3, 5, 5, 6, 7, 7, 9, 11, 11};
const int index = static_cast<int>(angle + 105.0f) % 360 / 30;
if (index >= 0 && static_cast<std::size_t>(index) < sizeof(waves) / sizeof(waves[0])) {
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(FormatOwnedString("chul_ho_sonic_claw_wave_%d", waves[index])), 0.0f, 0.0f,
0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079EE10
// FUNCTION: fn_08933
int CSkillAction_SH_HOWLING_OF_CHUL_HO::GetSkillAttackMotion() {
return 54;
}
// OFFSET: 0x0079EE20
// FUNCTION: fn_08934
void CSkillAction_SH_HOWLING_OF_CHUL_HO::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(840, level / 16);
}
}
// OFFSET: 0x0079EE50
// FUNCTION: fn_08935
void CSkillAction_SH_HOWLING_OF_CHUL_HO::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079EFD0
// FUNCTION: fn_08936
void CEfstAction_HOGOGONG::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho_scared"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079F150
// FUNCTION: fn_08937
void CEfstAction_HOGOGONG::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho_scared"));
}
}
// OFFSET: 0x0079F290
// FUNCTION: fn_08938
void CEfstAction_HOGOGONG::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->OnEfstBegin(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x0079F2B0
// FUNCTION: fn_08939
int CSkillAction_SH_HOGOGONG_STRIKE::GetSkillAttackMotion() {
return 54;
}
// OFFSET: 0x0079F2C0
// FUNCTION: fn_08940
void CSkillAction_SH_HOGOGONG_STRIKE::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(840, level / 16);
}
}
// OFFSET: 0x0079F2F0
// FUNCTION: fn_08941
void CSkillAction_SH_HOGOGONG_STRIKE::OnSkillHit(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hogogong_strike"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079F460
// FUNCTION: fn_08942
void CSkillAction_SH_KI_SUL_WATER_SPRAYING::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
}
}
// OFFSET: 0x0079F490
// FUNCTION: fn_08943
void CSkillAction_SH_KI_SUL_WATER_SPRAYING::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_water_spraying"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079F610
// FUNCTION: fn_08944
void CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(845, level / 16);
}
}
// OFFSET: 0x0079F640
// FUNCTION: fn_08945
void CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("marine_festival_of_ki_sul_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079F7C0
// FUNCTION: fn_08946
void CEfstAction_MARINE_FESTIVAL::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("marine_festival_of_ki_sul"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079F940
// FUNCTION: fn_08947
void CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(842, level / 16);
}
}
// OFFSET: 0x0079F970
// FUNCTION: fn_08948
void CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sandy_festival_of_ki_sul_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079FB10
// FUNCTION: fn_08949
void CEfstAction_SANDY_FESTIVAL::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sandy_festival_of_ki_sul"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079FC90
// FUNCTION: fn_08950
void CSkillAction_SH_KI_SUL_RAMPAGE::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(831, level / 16);
}
}
// OFFSET: 0x0079FCC0
// FUNCTION: fn_08951
void CSkillAction_SH_KI_SUL_RAMPAGE::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_rampage_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_rampage"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x0079FF40
// FUNCTION: fn_08952
void CSkillAction_SH_COLORS_OF_HYUN_ROK::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
}
}
// OFFSET: 0x0079FF70
// FUNCTION: fn_08953
void CSkillAction_SH_COLORS_OF_HYUN_ROK::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!source) {
return;
}
EffectLists* effects;
switch (level) {
case 1:
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_water"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
break;
case 2:
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_wind"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
break;
case 3:
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_earth"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
break;
case 4:
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_fire"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
break;
case 5:
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_darkness"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
break;
case 6:
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_saint"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
break;
case 7:
effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_reset"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
break;
}
}
// OFFSET: 0x007A04A0
// FUNCTION: fn_08954
bool CSkillAction_SH_HYUN_ROKS_BREEZE::KeepSkillAttackMotion(int argument) {
return true;
}
// OFFSET: 0x007A04B0
// FUNCTION: fn_08955
void CSkillAction_SH_HYUN_ROKS_BREEZE::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(841, level / 16);
}
}
// OFFSET: 0x007A04E0
// FUNCTION: fn_08956
int CSkillAction_SH_HYUN_ROKS_BREEZE::GetSkillScopeType() {
return 9;
}
// OFFSET: 0x007A04F0
// FUNCTION: fn_08957
void CSkillObjectAction_SH_HYUN_ROKS_BREEZE::OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) {
if (object) {
EffectLists* effects = g_effectMgr;
effects->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_roks_breeze_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_roks_breeze"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007A0770
// FUNCTION: fn_08958
void CSkillAction_SH_HYUN_ROK_CANNON::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(841, level / 16);
}
}
// OFFSET: 0x007A07A0
// FUNCTION: fn_08959
void CSkillAction_SH_HYUN_ROK_CANNON::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!source || !target) {
return;
}
const float angle = ScreenAngle(
&source->render.position.x, &target->render.position.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values
);
const vector3d position = source->render.position;
EffectLists* effects = g_effectMgr;
if (CEffect* effect =
effects->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_cannon"), position.x, position.y, position.z, 0, -1, 0, 0)) {
effect->SetAngle(angle);
}
}
// OFFSET: 0x007A0950
// FUNCTION: fn_08960
void CSkillAction_SH_TEMPORARY_COMMUNION::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
}
}
// OFFSET: 0x007A0980
// FUNCTION: fn_08961
void CSkillAction_SH_TEMPORARY_COMMUNION::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007A0B00
// FUNCTION: fn_08962
void CEfstAction_TEMPORARY_COMMUNION::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
if (actor) {
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007A0DA0
// FUNCTION: fn_08963
void CEfstAction_TEMPORARY_COMMUNION::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff_bottom"));
effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff"));
}
}
// OFFSET: 0x007A0FD0
// FUNCTION: fn_08964
void CEfstAction_TEMPORARY_COMMUNION::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
this->OnEfstBegin(efstId, value, 0, 0, actor, false);
}
// OFFSET: 0x007A0FF0
// FUNCTION: fn_08965
bool CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::IsSupport() {
return true;
}
// OFFSET: 0x007A1000
// FUNCTION: fn_08966
void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::OnSkillCast(int level, CGameActor* source) {
if (source) {
static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
}
}
// OFFSET: 0x007A1030
// FUNCTION: fn_08967
void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (target) {
EffectLists* effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("blessing_of_mystical_creatures"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007A11C0
// FUNCTION: fn_08968
int CSkillAction_SH_CHUL_HO_BATTERING::GetSkillAttackMotion() {
return 54;
}
// OFFSET: 0x007A11D0
// FUNCTION: fn_08969
void CSkillAction_SH_CHUL_HO_BATTERING::OnSkillCast(int level, CGameActor* source) {
if (source) {
EffectLists* effects = g_effectMgr;
if (CEffect* effect = effects->Spawn(
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_cast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0
)) {
effect->SetLifeTime(level);
}
}
}
// OFFSET: 0x007A1360
// FUNCTION: fn_08970
void CSkillAction_SH_CHUL_HO_BATTERING::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (!target || !source) {
return;
}
const float scale = source->attackMotion * source->render.speed * 16.0f;
EffectLists* effects = g_effectMgr;
if (CEffect* effect = effects->Spawn(
target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0
)) {
effect->SetDelay(static_cast<int>(scale));
}
effects = g_effectMgr;
if (CEffect* effect = effects->Spawn(
target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0
)) {
effect->SetDelay(static_cast<int>(scale));
}
}
// OFFSET: 0x007A1630
// FUNCTION: fn_08971
void CSkillAction_SH_CHUL_HO_BATTERING::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
if (source) {
if (CEffect* effect = g_effectMgr->Spawn(
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0
)) {
effect->SetFlipX(static_cast<bool>(reinterpret_cast<std::uintptr_t>(target) & 1));
}
}
}
// OFFSET: 0x007A17D0
// FUNCTION: fn_08972
void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillCast(int level, CGameActor* source) {
if (source) {
EffectLists* effects = g_effectMgr;
if (CEffect* effect = effects->Spawn(
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_cast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0
)) {
effect->SetLifeTime(level);
}
effects = g_effectMgr;
if (CEffect* effect = effects->Spawn(
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_cast_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0
)) {
effect->SetLifeTime(level);
}
}
}
// OFFSET: 0x007A1A80
// FUNCTION: fn_08973
void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (target) {
EffectLists* effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
effects = g_effectMgr;
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}
// OFFSET: 0x007A1D10
// FUNCTION: fn_08974
void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
if (source) {
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
}