Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
419 lines
17 KiB
C++
419 lines
17 KiB
C++
#include "Render/DX7/RenderSystemDX7.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/World/World.h"
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#include "Render/BlendColor.h"
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#include "Render/DX7/DeviceOwnerDX7.h"
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#include "Render/DX7/QueuedDrawingDX7.h"
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#include "Render/Primitives/LightmappedPrimitive.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Render/RendererDX7.h"
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#include "Render/TextureQuad.h"
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#include <algorithm>
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#include <bit>
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#include <cstdint>
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// OFFSET: 0x0055EC10
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// FUNCTION: fn_02114
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void CRendererDX7::SetLighting(const float* direction, const float* diffuse, const float* ambient) {
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D3DLIGHT7 light{};
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light.dltType = D3DLIGHT_DIRECTIONAL;
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light.dvDirection.x = -direction[0];
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light.dvDirection.y = -direction[1];
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light.dvDirection.z = -direction[2];
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light.dcvDiffuse.r = diffuse[0];
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light.dcvDiffuse.g = diffuse[1];
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light.dcvDiffuse.b = diffuse[2];
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light.dcvDiffuse.a = 255.0f;
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light.dcvAmbient.r = ambient[0];
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light.dcvAmbient.g = ambient[1];
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light.dcvAmbient.a = 255.0f;
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light.dcvAmbient.b = ambient[2];
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this->device->SetLight(0, &light);
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this->device->LightEnable(0, TRUE);
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}
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// OFFSET: 0x0055A210
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// FUNCTION: fn_02077
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void CRendererDX7::ClearDepth(int clearColor) {
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if (clearColor) {
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if (g_deviceOwnerDX7) {
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g_deviceOwnerDX7->Clear(0xFF000000);
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}
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} else if (g_deviceOwnerDX7) {
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g_deviceOwnerDX7->ClearDepth();
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}
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}
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// OFFSET: 0x0055A240
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// FUNCTION: fn_02078
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void CRendererDX7::ClearWorld() {
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unsigned color = this->clearColor;
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if (this->fog.enabled != 0 && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->backgroundFog == 1) {
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color = this->BlendColor(this->clearColor, g_worldOverlayColor);
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}
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if (g_deviceOwnerDX7) {
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g_deviceOwnerDX7->Clear(color);
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}
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}
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// OFFSET: 0x0055ACB0
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// FUNCTION: fn_02082
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void CRendererDX7::DrawPrimitive(RenderCommand* primitive) {
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if (primitive->vertexCount <= 0) {
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return;
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}
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const auto type = static_cast<D3DPRIMITIVETYPE>(primitive->primitiveType);
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if (primitive->indexCount > 0) {
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this->device->DrawIndexedPrimitive(
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type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, primitive->vertices, primitive->vertexCount, primitive->indices,
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primitive->indexCount, 0
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);
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} else {
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this->device->DrawPrimitive(type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, primitive->vertices, primitive->vertexCount, 0);
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}
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}
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// OFFSET: 0x0055AD00
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// FUNCTION: fn_02083
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void CRendererDX7::DrawLightmappedPrimitive(LightmappedPrimitive* primitive) {
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if (primitive->vertexCount <= 0) {
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return;
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}
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const auto type = static_cast<D3DPRIMITIVETYPE>(primitive->primitiveType);
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if (primitive->indexCount > 0) {
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this->device->DrawIndexedPrimitive(
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type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2, primitive->vertices, primitive->vertexCount, primitive->indices,
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primitive->indexCount, 0
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);
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} else {
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this->device->DrawPrimitive(type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2, primitive->vertices, primitive->vertexCount, 0);
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}
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}
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// OFFSET: 0x0055AD50
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// FUNCTION: fn_02084
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void CRendererDX7::DrawAuxiliaryPrimitive(LightmappedPrimitive* primitive) {
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if (primitive->vertexCount <= 0) {
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return;
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}
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const auto type = static_cast<D3DPRIMITIVETYPE>(primitive->primitiveType);
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if (primitive->indexCount > 0) {
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this->device->DrawIndexedPrimitive(
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type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2, primitive->vertices, primitive->vertexCount, primitive->indices,
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primitive->indexCount, 0
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);
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} else {
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this->device->DrawPrimitive(type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2, primitive->vertices, primitive->vertexCount, 0);
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}
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}
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// OFFSET: 0x0055AFA0
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// FUNCTION: fn_02086
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std::uint16_t DeviceOwnerDX7Handle::PackColor(int red, int green, int blue) const {
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const DeviceOwnerDX7* owner = this->owner;
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if (!owner) {
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return 0;
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}
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return static_cast<std::uint16_t>(
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(static_cast<std::uint16_t>(blue >> owner->blue.expansion) << owner->blue.shift) +
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(static_cast<std::uint16_t>(green >> owner->green.expansion) << owner->green.shift) +
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(static_cast<std::uint16_t>(red >> owner->red.expansion) << owner->red.shift)
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);
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}
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// OFFSET: 0x0055C110
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// FUNCTION: fn_45496
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void CRendererDX7::DrawTopmostQueue() {
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std::sort(this->queues.queue_021C.begin(), this->queues.queue_021C.end(), [](const DepthPrimitive& left, const DepthPrimitive& right) {
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if (left.depth < right.depth) {
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return true;
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}
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if (right.depth < left.depth) {
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return false;
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}
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return left.depth == right.depth && reinterpret_cast<std::uintptr_t>(left.primitive) < reinterpret_cast<std::uintptr_t>(right.primitive);
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});
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for (auto it = this->queues.queue_021C.begin(); it != this->queues.queue_021C.end(); ++it) {
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RenderCommand* command = it->primitive;
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this->BindTexture(static_cast<CTextureDX7*>(command->texture));
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command->Draw(reinterpret_cast<int>(this->device));
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}
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}
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// OFFSET: 0x0055C1B0
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// FUNCTION: fn_45497
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void CRendererDX7::DrawBlendedQueue() {
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for (auto it = this->queues.queue_0210.begin(); it != this->queues.queue_0210.end(); ++it) {
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if (RenderCommand* command = *it) {
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this->BindTexture(static_cast<CTextureDX7*>(command->texture));
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this->SetTextureMode(command->textureMode);
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this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, command->sourceBlend);
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this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, command->destinationBlend);
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command->Draw(reinterpret_cast<int>(this->device));
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}
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}
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this->SetTextureMode(0);
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}
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// OFFSET: 0x0055C270
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// FUNCTION: fn_45495
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void CRendererDX7::FlushRenderList() {
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const auto byDepth = [](const DepthPrimitive& left, const DepthPrimitive& right) {
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if (left.depth < right.depth) {
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return true;
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}
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if (right.depth < left.depth) {
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return false;
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}
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return left.depth == right.depth && reinterpret_cast<std::uintptr_t>(left.primitive) < reinterpret_cast<std::uintptr_t>(right.primitive);
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};
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this->device->SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTFP_LINEAR);
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this->ApplyFog();
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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this->device->SetRenderState(D3DRENDERSTATE_FOGENABLE, this->fog.enabled);
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this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, 207);
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this->device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, TRUE);
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this->device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
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this->device->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
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this->device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE);
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this->DrawOpaqueQueues();
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this->device->SetRenderState(D3DRENDERSTATE_AMBIENT, 0xFFFFFFFF);
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this->device->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW);
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if (g_serviceOptions.Get(119)) {
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if (g_multitexture) {
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this->device->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, FALSE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATEALPHA_ADDCOLOR);
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std::sort(
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this->queues.lightmapped.first.begin(), this->queues.lightmapped.first.end(),
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[](const LightmappedPrimitive* left, const LightmappedPrimitive* right) {
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const auto first = reinterpret_cast<std::uintptr_t>(left->texture);
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const auto second = reinterpret_cast<std::uintptr_t>(right->texture);
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if (first != second) {
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return first < second;
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}
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return reinterpret_cast<std::uintptr_t>(left->lightmap) < reinterpret_cast<std::uintptr_t>(right->lightmap);
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}
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);
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for (auto it = this->queues.lightmapped.first.begin(); it != this->queues.lightmapped.first.end(); ++it) {
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LightmappedPrimitive* command = *it;
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if (command->vertexCount > 0) {
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this->BindTexture(static_cast<CTextureDX7*>(command->texture));
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this->BindLightmap(static_cast<CTextureDX7*>(command->lightmap));
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command->DrawLightmapped(reinterpret_cast<int>(this->device));
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}
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}
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this->device->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, TRUE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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} else {
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this->DrawGroundBaseQueue();
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this->device->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, FALSE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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this->device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
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this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, 1);
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this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
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this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA);
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std::sort(this->queues.queue_0174.begin(), this->queues.queue_0174.end(), [](const RenderCommand* left, const RenderCommand* right) {
|
|
return reinterpret_cast<std::uintptr_t>(left->texture) < reinterpret_cast<std::uintptr_t>(right->texture);
|
|
});
|
|
|
|
for (auto it = this->queues.queue_0174.begin(); it != this->queues.queue_0174.end(); ++it) {
|
|
RenderCommand* command = *it;
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
|
|
this->device->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, TRUE);
|
|
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, 207);
|
|
}
|
|
} else {
|
|
this->DrawGroundBaseQueue();
|
|
}
|
|
|
|
this->device->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_AMBIENT, 0);
|
|
this->device->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, 1);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
|
|
this->DrawAuxiliaryQueue();
|
|
|
|
DWORD fogEnable = 0;
|
|
DWORD zWrite = 0;
|
|
this->device->GetRenderState(D3DRENDERSTATE_FOGENABLE, &fogEnable);
|
|
this->device->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, &zWrite);
|
|
this->device->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
|
|
this->DrawBlendedQueue();
|
|
this->device->SetRenderState(D3DRENDERSTATE_FOGENABLE, fogEnable);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, zWrite);
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
|
this->DrawTopmostQueue();
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
|
|
|
|
DWORD depthWrite = 0;
|
|
DWORD alphaTest = 0;
|
|
DWORD alphaReference = 0;
|
|
DWORD alphaFunction = 0;
|
|
this->device->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, &depthWrite);
|
|
this->device->GetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, &alphaTest);
|
|
this->device->GetRenderState(D3DRENDERSTATE_ALPHAREF, &alphaReference);
|
|
this->device->GetRenderState(D3DRENDERSTATE_ALPHAFUNC, &alphaFunction);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, TRUE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, 159);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATEREQUAL);
|
|
this->DrawDepthSortedQueue();
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, 159);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, D3DCMP_LESS);
|
|
this->DrawDepthSortedQueue();
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, depthWrite);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, alphaTest);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, alphaReference);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, alphaFunction);
|
|
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
|
|
std::sort(this->queues.queue_01C8.begin(), this->queues.queue_01C8.end(), byDepth);
|
|
|
|
for (auto it = this->queues.queue_01C8.begin(); it != this->queues.queue_01C8.end(); ++it) {
|
|
RenderCommand* command = it->primitive;
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
this->DrawAlphaQueues();
|
|
|
|
DWORD reference = 0;
|
|
this->device->GetRenderState(D3DRENDERSTATE_ALPHAREF, &reference);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, 207);
|
|
std::sort(this->queues.queue_0228.begin(), this->queues.queue_0228.end(), byDepth);
|
|
|
|
for (auto it = this->queues.queue_0228.begin(); it != this->queues.queue_0228.end(); ++it) {
|
|
RenderCommand* command = it->primitive;
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
|
|
this->device->SetRenderState(D3DRENDERSTATE_ALPHAREF, reference);
|
|
this->device->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
|
|
std::sort(this->queues.queue_01D4.begin(), this->queues.queue_01D4.end(), byDepth);
|
|
|
|
for (auto it = this->queues.queue_01D4.begin(); it != this->queues.queue_01D4.end(); ++it) {
|
|
RenderCommand* command = it->primitive;
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
|
|
this->device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);
|
|
|
|
for (auto it = this->queues.queue_01EC.begin(); it != this->queues.queue_01EC.end(); ++it) {
|
|
if (RenderCommand* command = *it) {
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
this->SetTextureMode(command->textureMode);
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, command->sourceBlend);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, command->destinationBlend);
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
}
|
|
|
|
this->SetTextureMode(0);
|
|
this->device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
|
|
this->device->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
|
|
std::sort(this->queues.queue_01E0.begin(), this->queues.queue_01E0.end(), byDepth);
|
|
|
|
for (auto it = this->queues.queue_01E0.begin(); it != this->queues.queue_01E0.end(); ++it) {
|
|
RenderCommand* command = it->primitive;
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
|
|
for (auto it = this->queues.queue_0198.begin(); it != this->queues.queue_0198.end(); ++it) {
|
|
RenderCommand* command = it->primitive;
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
|
|
for (auto it = this->queues.queue_0234.begin(); it != this->queues.queue_0234.end(); ++it) {
|
|
if (RenderCommand* command = it->primitive) {
|
|
this->BindTexture(static_cast<CTextureDX7*>(command->texture));
|
|
this->SetTextureMode(command->textureMode);
|
|
|
|
if (it->depth >= 0.99f) {
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
} else {
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, command->sourceBlend);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, command->destinationBlend);
|
|
}
|
|
|
|
command->Draw(reinterpret_cast<int>(this->device));
|
|
}
|
|
}
|
|
|
|
this->SetTextureMode(0);
|
|
this->device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
this->device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
this->device->SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTFP_NONE);
|
|
}
|
|
|
|
// OFFSET: 0x0055ADA0
|
|
// FUNCTION: fn_02085
|
|
bool CRendererDX7::Draw() {
|
|
this->screenWidth = g_deviceOwnerDX7 ? g_deviceOwnerDX7->width : 0;
|
|
this->screenHeight = g_deviceOwnerDX7 ? g_deviceOwnerDX7->height : 0;
|
|
|
|
if (SUCCEEDED(this->device->BeginScene())) {
|
|
this->FlushRenderList();
|
|
this->ClearFrame();
|
|
this->device->EndScene();
|
|
return true;
|
|
} else {
|
|
this->ClearFrame();
|
|
return false;
|
|
}
|
|
}
|