rodecomp/Source/Resource/EZeffectResource.h
ragnarok-clanker fdbebbba25 Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
Batch #14947 by ragnarok-clanker: no function's compiled code changes; checked with 596 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/EquipWindowLook.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Camera/Camera.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Items/ItemInfo.h, Source/Render/SpriteQuad.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/World/WorldResource.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/MiniPartyGrid.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindowMgr.h.
2026-11-08 18:16:10 +00:00

87 lines
2.1 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_EZEFFECTRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_EZEFFECTRESOURCE_H
#include "File/File.h"
#include "Resource/Resource.h"
#include <cstddef>
#include <cstdint>
class CTexture;
struct EZeffectTransform {
/* 0000 */ float x;
/* 0004 */ float y;
/* 0008 */ float u;
/* 000C */ float v;
/* 0010 */ float us;
/* 0014 */ float vs;
/* 0018 */ float u2;
/* 001C */ float v2;
/* 0020 */ float us2;
/* 0024 */ float vs2;
/* 0028 */ float ax[4];
/* 0038 */ float ay[4];
/* 0048 */ float aniframe;
/* 004C */ std::uint32_t anitype;
/* 0050 */ float anidelta;
/* 0054 */ float rz;
/* 0058 */ float crR;
/* 005C */ float crG;
/* 0060 */ float crB;
/* 0064 */ float crA;
/* 0068 */ std::uint32_t srcalpha;
/* 006C */ std::uint32_t destalpha;
/* 0070 */ std::uint32_t mtpreset;
};
struct EZeffectKeyFrame {
/* 0000 */ int frame;
/* 0004 */ std::uint32_t type;
/* 0008 */ EZeffectTransform transform;
};
struct EZeffectClip {
EZeffectClip();
~EZeffectClip();
CTexture* Texture(int index);
CTexture* Texture(int index, const char* prefix);
/* 0000 */ int textureCount;
/* 0004 */ int textureState;
/* 0008 */ int frameCount;
/* 000C */ const EZeffectKeyFrame* frames;
/* 0010 */ const char* names[110];
/* 01C8 */ CTexture* textures[110];
};
class CEZeffectRes : public CRes {
public:
CEZeffectRes();
CEZeffectRes(const char* extension, const char* prefix);
~CEZeffectRes() override;
CEZeffectRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
/* 0110 */ int maximumFrame;
/* 0114 */ int fps;
/* 0118 */ int clipCount;
/* 011C */ int endLayerCount;
/* 0120 */ EZeffectClip clips[60];
private:
/* D320 */ std::uint32_t loadState;
/* D324 */ CFile m_file;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EZeffectTransform) == 116);
static_assert(sizeof(EZeffectKeyFrame) == 124);
static_assert(sizeof(EZeffectClip) == 896);
static_assert(offsetof(EZeffectClip, names) == 0x10);
static_assert(offsetof(EZeffectClip, textures) == 0x1C8);
static_assert(sizeof(CEZeffectRes) == 0xD350);
#endif
#endif