rodecomp/Source/UI/Item/UIParaItemShopWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

880 lines
30 KiB
C++

#include "Render/Text/FontCache.h"
#include "Client/Mode/ModeMessage.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/WindowId.h"
#include "Contents/Items/ItemType.h"
#include "UI/Window/UIEnums.h"
#include "Render/Text/TextContext.h"
#include "UI/Item/UIParaItemShopWnd.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "Resource/TextureNames.h"
#include "Client/Mode/CLoginMode.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Shop/ItemDrawing.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UICheckBox.h"
#include "UI/Dialogs/UIPasswordWnd.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include "UI/Window/UIResizer.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include "Utility/Text/GroupedInteger.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <string>
namespace {
#pragma pack(push, 1)
struct ItemListChunkHeader {
/* 0000 */ std::int16_t type;
/* 0002 */ std::uint32_t size;
};
#pragma pack(pop)
static_assert(sizeof(ItemListChunkHeader) == 6);
}
// OFFSET: 0x009A7D30
// FUNCTION: fn_13739
UIParaItemPurchaseWnd::UIParaItemPurchaseWnd() {
}
// OFFSET: 0x009A7D90
// FUNCTION: fn_13740
UIParaItemShopWnd::UIParaItemShopWnd() {
}
// OFFSET: 0x009A7DF0
// FUNCTION: fn_13741
UIParaResultWnd::UIParaResultWnd() : UIItemBaseWnd() {
this->title = nullptr;
this->total = nullptr;
this->hovered = -1;
this->showQuantity = 0;
this->alternateButtonBar = 1;
this->footerHeight = 29;
this->headerHeight = 0;
}
// OFFSET: 0x009A80F0
// FUNCTION: fn_13745
void UIParaResultWnd::AddItem(const RawItemBasic& item, int quantity) {
ITEM_INFO info;
info.AssignBasic(item);
info.quantity = quantity;
info.refiningLevel = 0;
info.damaged = 0;
info.SetItemId(atoi(info.itemId.c_str()));
this->items.push_back(info);
}
// OFFSET: 0x009A81E0
// FUNCTION: fn_13746
void UIParaResultWnd::AddItem(const ITEM_INFO& item) {
this->items.push_back(item);
}
// OFFSET: 0x009A81F0
// FUNCTION: fn_13747
void UIParaItemPurchaseWnd::DragAndDrop(int x, int y, std::intptr_t value) {
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
UIWindow::DragAndDrop(x, y, value);
return;
}
CMode* mode = g_modeMgr.GetGameMode();
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source == 3) {
switch (drag->type) {
case TYPE_ARMOR:
case TYPE_WEAPON:
case TYPE_BOW:
case TYPE_BOTHHAND:
case TYPE_ARMORTM:
case TYPE_ARMORTB:
case TYPE_ARMORMB:
case TYPE_ARMORTMB:
case TYPE_GUN:
this->SendMsg(nullptr, UM_DROP, 0, 0, 0, 0);
return;
default:
g_windowMgr.ShowWindowById(WID_ITEMDROPCNTWND, 1);
dynamic_cast<UIItemDropCntWnd*>(g_windowMgr.LookupWindow(WID_ITEMDROPCNTWND))->SendMsg(nullptr, UM_SETSTATE, 21, 0, 0, 0);
return;
}
}
mode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
}
// OFFSET: 0x009A82E0
// FUNCTION: fn_13748
void UIParaItemShopWnd::DragAndDrop(int x, int y, std::intptr_t value) {
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
UIWindow::DragAndDrop(x, y, value);
return;
}
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source != 4) {
g_modeMgr.GetGameMode()->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
return;
}
if (drag->quantity == 1) {
this->SendMsg(nullptr, UM_DROP, 0, 0, 0, 0);
return;
}
g_windowMgr.ShowWindowById(WID_ITEMDROPCNTWND, 1);
dynamic_cast<UIItemDropCntWnd*>(g_windowMgr.LookupWindow(WID_ITEMDROPCNTWND))->SendMsg(nullptr, UM_SETSTATE, 22, 0, 0, 0);
}
// OFFSET: 0x009A83B0
// FUNCTION: fn_13749
void UIParaResultWnd::DragAndDrop(int x, int y, std::intptr_t value) {
}
// OFFSET: 0x009A96C0
// FUNCTION: fn_13754
void UIParaResultWnd::OnLBtnDown(int x, int y) {
if (y < 17) {
UIFrameWnd::OnLBtnDown(x, y);
}
int previousHovered = this->hovered;
this->hovered = this->GetItemIndexAt(x, y);
if (previousHovered != this->hovered) {
this->Invalidate();
}
}
// OFFSET: 0x009A9710
// FUNCTION: fn_13755
void UIParaResultWnd::OnMouseHover(int x, int y) {
ITEM_INFO item = this->GetItemAt(x, y);
if (item.identity[1] != 0) {
int tooltipX = (x - 40) / 32 * 32 + 40;
int tooltipY = (y - 17) / 32 * 32 + 1;
this->ToScreen(tooltipX, tooltipY);
std::string text;
char price[64];
std::memset(price, 0, sizeof(price));
if (item.prices[0] == item.prices[1]) {
const char* amount = FormatGroupedInteger(static_cast<int>(item.prices[1]), price, sizeof(price));
text = FormatOwnedString("%s %s Zeny", item.DisplayName(0).c_str(), amount);
} else {
const char* amount = FormatGroupedInteger(static_cast<int>(item.prices[1]), price, sizeof(price));
text = FormatOwnedString("%s %d -> %s Zeny", item.DisplayName(0).c_str(), item.prices[0], amount);
}
g_modeMgr.gameMode->ShowTooltip(text.c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1);
}
}
// OFFSET: 0x009A99C0
// FUNCTION: fn_13756
void UIParaResultWnd::OnRBtnDown(int x, int y) {
const int previousHovered = this->hovered;
this->hovered = this->GetItemIndexAt(x, y);
if (previousHovered != this->hovered) {
this->Invalidate();
}
ITEM_INFO item = this->GetItemByIndex(this->hovered);
if (item.identity[1] != 0) {
g_modeMgr.GetGameMode();
UIWindow* window = g_windowMgr.EnsureWindow(WID_ITEMCOLLECTIONWND);
window->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
// OFFSET: 0x009A96B0
// FUNCTION: fn_13753
void __stdcall Nullsub344(int, int) {
}
// OFFSET: 0x009A83C0
// FUNCTION: fn_13750
void UIParaResultWnd::OnCreate(int width, int height) {
this->total = new UIStaticText();
this->total->SetSize(160, 15);
this->total->Move(12, this->geometry.height - 21);
this->AddChild(this->total);
this->title = new UIStaticText();
this->title->SetSize(70, 15);
this->title->SetText(LookupMessage(MSI_GUILD_INVITE), 0);
this->title->Move(16, 2);
this->title->shadow = 1;
this->AddChild(this->title);
UIResizer* resizer = new UIResizer();
this->resizer = resizer;
resizer->SetSize(16, 16);
resizer->SetDirection(7);
resizer->SetBitmapName("유저인터페이스\\btn_resize.bmp");
resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
resizer->SetColors(0xFFFF00FF, 0xFFFF00FF);
this->AddChild(resizer);
UIScrollBar* scrollBar = new UIScrollBar();
this->scrollBar = scrollBar;
scrollBar->Configure(this->geometry.width - 15, 14, 1, this->geometry.height - this->headerHeight - this->footerHeight - 17);
this->AddChild(scrollBar);
{
const std::string prefix = "유저인터페이스\\";
const int x = this->geometry.width - 61;
const int y = this->geometry.height - 24;
UIBitmapButton* button = new UIBitmapButton();
this->buttons[0] = button;
button->SetBitmap((prefix + "btn_ok.bmp").c_str(), 0, 0);
button->SetBitmap((prefix + "btn_ok_a.bmp").c_str(), 1, 0);
button->SetBitmap((prefix + "btn_ok_b.bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(x, y);
button->SetId(184);
this->AddChild(button);
}
this->visibleRows = (height - this->headerHeight - this->footerHeight - 17) / 32;
this->columns = 1;
this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
}
// OFFSET: 0x009A9AB0
// FUNCTION: fn_13757
int UIParaItemPurchaseWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_SETTITLE:
this->title->SetTextAutoWidth("Total : 0 Zeny");
return 0;
case UM_SETINFO:
this->saved = reinterpret_cast<ItemPurchaseWndInfo*>(a);
if (!this->saved->IsValid()) {
this->saved->Reset();
}
this->SendMsg(nullptr, UM_RESIZE, 3, this->saved->width, this->saved->height, 0);
this->Move(this->saved->x, this->saved->y);
return 0;
case UM_DROP: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
ModeDragState& drag = mode->drag;
switch (drag.type) {
case TYPE_ARMOR:
case TYPE_WEAPON:
case TYPE_BOW:
case TYPE_BOTHHAND:
case TYPE_ARMORTM:
case TYPE_ARMORTB:
case TYPE_ARMORMB:
case TYPE_ARMORTMB:
case TYPE_GUN: {
const int count = drag.uniqueItem == 1 ? g_session.GetItem1720Quantity(drag.id) : g_session.GetItem1720QuantityByItemId(drag.name.c_str());
if (count > 0) {
mode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EQUIPITEM_OLNY_ONE)), 255, 0, 0, 0);
return 0;
}
break;
}
}
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(drag));
const int total = g_session.GetItem1720Total();
const int price = drag.price;
const bool affordable = g_session.m_zeny >= static_cast<long long>(price) * drag.quantity + total;
int existing = 0;
for (const ITEM_INFO& value : this->items) {
if (value.itemId == item.itemId) {
existing = value.quantity;
break;
}
}
const int combined = existing + item.quantity;
if (combined > 30000) {
item.quantity += 30000 - combined;
char text[200];
std::memset(text, 0, sizeof(text));
sprintf_s(text, sizeof(text), LookupMessage(MSI_LIMIT_BUY_ITEM2), 30000);
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 255, 0, 0, 0);
}
const int available = item.flags[3] == 1 ? g_session.GetItem1718QuantityOf(item) : g_session.GetItem1718QuantityByItemId(item);
if (available != -1 && available < a) {
item.quantity = available;
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_PARA_PURCHASE_ITEM_FAIL)), 255, 0, 0, 0);
}
if (item.quantity > 0) {
std::uint16_t weight;
if (item.flags[3] == 1) {
const std::uint16_t added = g_session.GetItem1718Unknown006COf(item) * static_cast<std::uint16_t>(item.quantity);
weight = added + g_session.SumItem1720Unknown006C();
} else {
const std::uint16_t added = g_session.GetItem1718Unknown006CByItemId(item) * static_cast<std::uint16_t>(item.quantity);
weight = added + g_session.SumItem1720Unknown006CByItemId();
}
if (!affordable) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_INSUFFICIENT_MONEY)), 255, 0, 0, 0);
} else if (weight + g_session.m_weight > g_session.m_maxWeight) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GUILD_STORAGE_ITEM_COUNT)), 255, 0, 0, 0);
} else {
if (item.flags[3] == 1) {
g_session.RemoveItem1718(item);
g_session.MergeItem1720(item);
} else {
g_session.RemoveItem1718ByItemId(item);
g_session.MergeItem1720ByName(item);
}
this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
dynamic_cast<UIParaItemShopWnd*>(g_windowMgr.LookupWindow(WID_PARAITEMSHOPWND))->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
}
}
mode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
return 0;
}
case UM_COMMAND: {
this->RecordResponse(static_cast<int>(a), b, c, d);
CMode* mode = g_modeMgr.gameMode;
switch (a) {
case ID_OK: {
ITEM_INFO item = g_session.GetItem1720At(0);
if (item.flags[3] == 1) {
mode->SendMsg(MM_NPC_MARKET_PURCHASE_V2, 0, 0, 0, 0);
} else {
mode->SendMsg(MM_NPC_MARKET_PURCHASE, 0, 0, 0, 0);
}
g_session.ClearTradeItems();
return 0;
}
case ID_CANCEL:
mode->SendMsg(MM_NPC_MARKET_CLOSE, 0, 0, 0, 0);
mode->SendMsg(MM_RELEASE_QUEST, 0, 0, 0, 0);
g_session.ClearTradeItems();
return 0;
}
break;
}
case UM_RESIZE:
if (a == 3) {
int width = b <= 320 ? b : 320;
int height = c <= 336 ? c : 336;
if (width < 232) {
width = 232;
}
if (height < 120) {
height = 120;
}
const int newWidth = (width - 280) / 32 * 32 + 280;
const int newHeight = (height - 120) / 32 * 32 + 120;
if (newWidth != this->geometry.width || newHeight != this->geometry.height) {
this->Resize(newWidth, newHeight);
this->columns = 1;
this->visibleRows = (this->geometry.height - 38) / 32;
this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->scrollBar->Move(this->geometry.width - 15, 14);
this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - 38);
this->UpdateScrollBar();
}
this->title->Move(12, this->geometry.height - 20);
const int positions[2][2] = {{this->geometry.width - 106, this->geometry.height - 24}, {this->geometry.width - 61, this->geometry.height - 24}};
for (int i = 0; i < 2; ++i) {
this->buttons[i]->Move(positions[i][0], positions[i][1]);
}
g_windowMgr.StoreSnapRectangle(this);
return 0;
}
break;
case UM_REFRESHITEM: {
this->items.erase(this->items.begin(), this->items.end());
int sum = 0;
const int size = g_session.GetList2Size();
for (int i = 0; i < size; ++i) {
ITEM_INFO item = g_session.GetItem1720At(i);
if (item.identity[1] != 0) {
sum += item.quantity * item.prices[1];
this->items.push_back(item);
}
}
char text[80];
char amount[64];
std::memset(text, 0, sizeof(text));
std::memset(amount, 0, sizeof(amount));
sprintf_s(text, sizeof(text), "Total : %s Zeny", FormatGroupedInteger(sum, amount, sizeof(amount)));
this->title->SetTextAutoWidth(text);
this->Invalidate();
this->UpdateScrollBar();
return 0;
}
case UM_REPLAY_FRAMED_DATA: {
const auto* bytes = reinterpret_cast<const unsigned char*>(a);
ItemListChunkHeader header = *reinterpret_cast<const ItemListChunkHeader*>(bytes);
unsigned offset = 6;
if (header.type == 20700) {
while (static_cast<unsigned>(b) > offset) {
header = *reinterpret_cast<const ItemListChunkHeader*>(bytes + offset);
offset += 6;
if (header.type == 20701) {
UIWindow* window = g_windowMgr.EnsureWindow(WID_ITEMSHOPWND);
if (window) {
window->SendMsg(nullptr, UM_SETTITLE, 0, 0, 0, 0);
window->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
}
this->SendMsg(nullptr, UM_SETTITLE, 0, 0, 0, 0);
this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
break;
}
offset += header.size;
}
}
break;
}
default:
return UIItemBaseWnd::SendMsg(sender, message, a, b, c, d);
}
return 0;
}
// OFFSET: 0x009AA4F0
// FUNCTION: fn_13758
int UIParaItemShopWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_SETINFO:
this->saved = reinterpret_cast<ItemShopWndInfo*>(a);
if (!this->saved->IsValid()) {
this->saved->Reset();
}
this->SendMsg(nullptr, UM_RESIZE, 7, this->saved->width, this->saved->height, 0);
this->Move(this->saved->x, this->saved->y);
return 0;
case UM_COMMAND:
this->RecordResponse(static_cast<int>(a), b, c, d);
if (a == 213) {
if (g_replayAnimationScaling != 0) {
this->checkBox->geometry.state = b;
this->checkBox->Invalidate();
}
g_windowMgr.dragAllItems = b;
return 0;
}
break;
case UM_DROP:
if (a == 0) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(mode->drag));
CSession* lists = &g_session;
if (item.flags[3] == 1) {
lists->RemoveItem1720(item);
lists->MergeItem1718(item);
} else {
lists->RemoveItem1720ByName(item);
lists->MergeItem1718ByName(item);
}
dynamic_cast<UIParaItemPurchaseWnd*>(g_windowMgr.LookupWindow(WID_PARAITEMPURCHASEWND))->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
mode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
return 0;
}
break;
case UM_SETTITLE:
if (a == 1) {
this->sellMode = 1;
this->showQuantity = 1;
this->title->SetTextAutoWidth(LookupMessage(MSI_ITEMSYOUCANSELL));
this->checkBox->m_disabled = 0;
} else {
this->sellMode = 0;
this->showQuantity = 0;
this->title->SetTextAutoWidth(LookupMessage(MSI_SHOPITEMS));
this->checkBox->m_disabled = 1;
}
return 0;
case UM_RESIZE:
if (a == 7) {
int width = b <= 320 ? b : 320;
int height = c <= 336 ? c : 336;
if (width < 232) {
width = 232;
}
if (height < 120) {
height = 120;
}
const int newWidth = (width - 280) / 32 * 32 + 280;
const int newHeight = (height - 120) / 32 * 32 + 120;
if (newWidth != this->geometry.width || newHeight != this->geometry.height) {
this->Resize(newWidth, newHeight);
this->columns = 1;
this->visibleRows = (newHeight - this->footerHeight - this->bottomPadding - 17) / 32;
this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->scrollBar->Move(this->geometry.width - 15, 14);
this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - this->footerHeight - this->bottomPadding - 17);
this->checkBox->Move(12, this->geometry.height - 20);
this->UpdateScrollBar();
}
g_windowMgr.StoreSnapRectangle(this);
return 0;
}
break;
case UM_REFRESHITEM: {
this->items.erase(this->items.begin(), this->items.end());
const int size = g_session.GetList1Size();
for (int i = 0; i < size; ++i) {
ITEM_INFO item = g_session.GetItem1718At(i);
if (item.identity[1] != 0) {
this->items.push_back(item);
}
}
this->Invalidate();
this->UpdateScrollBar();
break;
}
default:
return UIItemBaseWnd::SendMsg(sender, message, a, b, c, d);
}
return 0;
}
// OFFSET: 0x009AA990
// FUNCTION: fn_13759
int UIParaResultWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_SETINFO:
this->total->SetTextAutoWidth("Total : 0 Zeny");
return 0;
case UM_COMMAND: {
this->RecordResponse(static_cast<int>(a), b, c, d);
CMode* mode = g_modeMgr.gameMode;
if (a == 184) {
mode->SendMsg(MM_NPC_MARKET_CLOSE, 0, 0, 0, 0);
mode->SendMsg(MM_RELEASE_QUEST, 0, 0, 0, 0);
g_session.ClearTradeItems();
return 0;
}
break;
}
case UM_SETTITLE:
this->showQuantity = 0;
this->title->SetTextAutoWidth(LookupMessage(MSI_GUILD_INVITE));
this->SendMsg(nullptr, UM_RESIZE, 7, this->geometry.width, a, 0);
return 0;
case UM_RESIZE:
if (a == 7) {
int width = b <= 320 ? b : 320;
int height = c <= 336 ? c : 336;
if (width < 232) {
width = 232;
}
if (height < 120) {
height = 120;
}
const int newWidth = (width - 280) / 32 * 32 + 280;
const int newHeight = (height - 120) / 32 * 32 + 120;
if (newWidth != this->geometry.width || newHeight != this->geometry.height) {
this->Resize(newWidth, newHeight);
this->columns = 1;
this->visibleRows = (newHeight - this->headerHeight - this->footerHeight - 17) / 32;
this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->scrollBar->Move(this->geometry.width - 15, 14);
this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - this->headerHeight - this->footerHeight - 17);
this->UpdateScrollBar();
}
this->total->Move(12, this->geometry.height - 20);
this->buttons[0]->Move(this->geometry.width - 61, this->geometry.height - 24);
this->Move(g_renderer->viewport.width / 2 - this->geometry.width / 2, g_renderer->viewport.height / 2 - this->geometry.height / 2);
g_windowMgr.StoreSnapRectangle(this);
return 0;
}
break;
case UM_REFRESHITEM: {
int sum = 0;
for (const ITEM_INFO& item : this->items) {
sum += item.prices[1] * item.quantity;
}
char text[80];
char amount[64];
std::memset(text, 0, sizeof(text));
std::memset(amount, 0, sizeof(amount));
sprintf_s(text, sizeof(text), "Total : %s Zeny", FormatGroupedInteger(sum, amount, sizeof(amount)));
this->total->SetTextAutoWidth(text);
this->Invalidate();
this->UpdateScrollBar();
break;
}
default:
return UIItemBaseWnd::SendMsg(sender, message, a, b, c, d);
}
return 0;
}
// OFFSET: 0x009A8820
// FUNCTION: fn_13751
void UIParaItemShopWnd::Paint() {
const int titleHeight = this->DrawTitleBar(false, "", 0);
if (titleHeight == this->geometry.height) {
return;
}
const int barHeight = this->DrawButtonBar(this->alternateButtonBar == 1 ? 2 : 0, 0, 1);
unsigned red = 0xFF, green = 0xFF, blue = 0xFF;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
const int height = this->geometry.height - barHeight - titleHeight;
this->FillRegion(0, titleHeight, this->geometry.width, height, RGB(red, green, blue));
const auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
if (left) {
for (int i = 0; i < height / left->image.height; ++i) {
this->DrawBitmap(0, left->image.height * i + titleHeight, &left->image, false);
}
if (height % left->image.height > 0) {
this->DrawBitmap(0, this->geometry.height - barHeight - left->image.height, &left->image, false);
}
}
const auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
if (right) {
for (int i = 0; i < height / right->image.height; ++i) {
this->DrawBitmap(this->geometry.width - right->image.width, right->image.height * i + titleHeight, &right->image, false);
}
if (height % right->image.height > 0) {
this->DrawBitmap(this->geometry.width - right->image.width, this->geometry.height - barHeight - right->image.height, &right->image, false);
}
}
const int footer = this->showFooter == 1 ? this->footerHeight : 0;
int slots = (height - footer) / 32;
for (int y = titleHeight; slots > 0; --slots, y += 32) {
DrawItemSlotBackground(*this, 30, y);
}
int index = 0;
int visible = 0;
for (auto it = this->items.begin(); it != this->items.end(); ++it, ++index) {
if (index < this->scroll) {
continue;
}
if (g_session.IsPetEgg(std::atoi(it->itemId.c_str())) == 1 && it->damaged == 1) {
continue;
}
const int top = visible * 32 + titleHeight;
if (this->hovered == index) {
unsigned hoverRed = 0xFF, hoverGreen = 0xFF, hoverBlue = 0xFF;
SkinPaletteChannels(ResourceMgr::Instance(), 6, 2, hoverRed, hoverGreen, hoverBlue);
this->FillRegion(72, top + 2, 191, 28, RGB(hoverRed, hoverGreen, hoverBlue));
}
if (this->sellMode == 1 || it->quantity != 0) {
DrawItemWithQuantity(*this, ResourceMgr::Instance(), 34, top + 4, *it, 0, 0);
} else {
DrawItemWithQuantityAuxiliary(*this, 1, 34, top + 4, *it, 0, 0);
}
this->DrawWrappedItemName(70, top + 12, 120, &*it, 0, 0, 12);
if (it->grade > 0) {
this->DrawBitmap(
34, top + 16,
&static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", it->grade).c_str()))
)->image,
true
);
}
std::string currency = "Z";
if (this->showFooter == 1) {
if (g_serviceType == 6) {
currency = "K";
} else if (g_serviceType == 0) {
if (g_session.m_channelCopId == 1) {
currency = "H";
} else {
currency = "C";
}
} else {
currency = "P";
}
}
char price[64];
std::memset(price, 0, sizeof(price));
FormatGroupedInteger(static_cast<int>(it->prices[1]), price, sizeof(price));
std::string text = FormatOwnedString(" %s %s", price, currency.c_str());
if (it->prices[0] != it->prices[1]) {
text = static_cast<const std::string&>(FormatOwnedString(" %d -> %s %s", it->prices[0], price, currency.c_str()));
}
this->DrawRightAlignedText(this->geometry.width - 18, top + 12, text.c_str(), text.size(), 0, 12, 0, 0);
if (++visible == this->visibleRows) {
break;
}
}
if (this->showFooter == 1) {
std::string text;
if (g_serviceType == 0 && g_session.m_channelCopId == 1) {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_POINT_SHOP_NHN), this->ClipTextToWidth(g_session.DecodePlayerName(), 100, 0, 12, 0), g_pendingAid));
} else {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_POINT_SHOP), this->ClipTextToWidth(g_session.DecodePlayerName(), 100, 0, 12, 0), g_pendingAid));
}
this->DrawTextAt(12, this->geometry.height - 21, text.c_str(), text.size(), 0, 12, 0, 0, 0);
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_POINT_SHOP2), this->ClipTextToWidth(g_session.DecodePlayerName(), 100, 0, 12, 0), g_pendingGid));
this->DrawTextAt(12, this->geometry.height - barHeight - 21, text.c_str(), text.size(), 0, 12, 0, 0, 0);
}
}
// OFFSET: 0x009A90E0
// FUNCTION: fn_13752
void UIParaResultWnd::Paint() {
this->DrawTitleBar(false, "", 0);
if (this->geometry.height == 17) {
return;
}
int rows = (this->geometry.height - this->footerHeight - 17) / 8 + ((this->geometry.height - this->footerHeight - 17) % 8 != 0);
for (int y = 17; rows > 0; --rows, y += 8) {
auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
this->DrawBitmap(0, y, left, false);
}
rows = (this->geometry.height - this->footerHeight - 17) / 8 + ((this->geometry.height - this->footerHeight - 17) % 8 != 0);
for (int y = 17; rows > 0; --rows, y += 8) {
auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
this->DrawBitmap(this->geometry.width - right->image.width, y, right, false);
}
{
unsigned red = 0, green = 0, blue = 0;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
const int listHeight = this->geometry.height - this->footerHeight - 17;
this->FillRegion(20, 17, (this->geometry.width - 60) % 32, listHeight, RGB(red, green, blue));
this->FillRegion(20, listHeight / 32 * 32 + 17, this->geometry.width - 24, listHeight % 32, RGB(red, green, blue));
}
this->DrawButtonBar(this->alternateButtonBar == 1 ? 2 : 0, 0, 1);
const int columns = (this->geometry.width - 40) / 32;
const int slots = (this->geometry.height - this->headerHeight - this->footerHeight - 17) / 32;
for (int slot = slots, y = 17; slot > 0; --slot, y += 32) {
DrawItemSlotBackground(*this, 40, y);
}
{
unsigned red = 0, green = 0, blue = 0;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
this->FillRegion(72, 17, columns * 32 - 32, slots * 32, RGB(red, green, blue));
}
int index = 0;
int visible = 0;
for (auto it = this->items.begin(); it != this->items.end(); ++it, ++index) {
if (index < this->scroll * this->columns) {
continue;
}
if (g_session.IsPetEgg(std::atoi(it->itemId.c_str())) == 1 && it->damaged) {
continue;
}
const int column = visible % this->columns * 32;
const int top = visible / this->columns * 32;
if (this->hovered == index) {
unsigned hoverRed = 0, hoverGreen = 0, hoverBlue = 0;
SkinPaletteChannels(ResourceMgr::Instance(), 6, 2, hoverRed, hoverGreen, hoverBlue);
this->FillRegion(column + 72, top + 19, 191, 28, RGB(hoverRed, hoverGreen, hoverBlue));
}
const int x = column + 44;
DrawItemWithQuantity(*this, ResourceMgr::Instance(), x, top + 21, *it, 0, 0);
this->DrawWrappedItemName(column + 76, top + 29, 110, &*it, 0, 0, 12);
if (it->grade > 0) {
this->DrawBitmap(
x, top + 33,
static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", it->grade).c_str()))
),
true
);
}
char text[64];
char price[64];
std::memset(text, 0, sizeof(text));
std::memset(price, 0, sizeof(price));
int length;
if (it->prices[0] != it->prices[1]) {
length = sprintf(text, " %d -> %s Z", it->prices[0], FormatGroupedInteger(static_cast<int>(it->prices[1]), price, 64));
} else {
length = sprintf(text, " %s Z", FormatGroupedInteger(static_cast<int>(it->prices[0]), price, 64));
}
this->DrawRightAlignedText(this->geometry.width - 18, top + 29, text, length, 0, 12, 0, 0);
if (++visible == this->visibleRows * this->columns) {
break;
}
}
}