Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
308 lines
10 KiB
C++
308 lines
10 KiB
C++
#include "UI/Window/WindowId.h"
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#include "Client/Mode/ModeMessage.h"
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#include "UI/Shortcuts/UIQuickSlotWnd.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/MapSkyMgr.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Render/DX7/RenderSystemDX7.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Hotkeys/HotkeyInfo.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "UI/UIBasicCtrl.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/FormatString.h"
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#include "Resource/MSGSTRINGID.h"
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#include <algorithm>
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#include <list>
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#include <string>
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// OFFSET: 0x00930EB0
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// FUNCTION: fn_12696
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void UIQuickSlotWnd::OnLBtnDown(int x, int y) {
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if (x > 59 && x < this->geometry.width) {
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this->UIFrameWnd::OnLBtnDown(x, y);
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return;
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}
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if (g_replayAnimationScaling != 0 || static_cast<unsigned int>(y) > 23) {
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return;
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}
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if (x > 58 && x < this->geometry.width) {
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return;
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}
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const int index = (x - 4) / 29;
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if (x > index * 29 + 30 || index == -1) {
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return;
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}
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const QuickSlotEntry entry = this->m_entries[index];
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if (entry.skill) {
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CSkillInfo skill = g_session.LookupSkill(entry.id);
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if (skill.available && skill.level) {
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if (CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode())) {
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mode->drag.BeginSkill(g_windowMgr, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index);
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}
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}
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} else if (entry.id != 0) {
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(entry.id), 1);
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if (item.identity[1] > 0) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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mode->drag.BeginItem(g_windowMgr, 16, item, item.quantity, -1);
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}
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}
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}
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// OFFSET: 0x00931920
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// FUNCTION: fn_12709
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void UIQuickSlotWnd::OnMouseHover(int x, int y) {
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int index;
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if (static_cast<unsigned int>(y) <= 23 && (x <= 58 || x >= this->geometry.width)) {
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index = (x - 4) / 29;
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if (x > index * 29 + 30) {
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index = -1;
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}
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} else {
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index = -1;
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}
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if (index != this->m_selected) {
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this->m_selected = index;
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this->Invalidate();
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}
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if (this->m_selected == -1) {
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return;
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}
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int screenY = -17;
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int screenX = (x - 4) / 29 * 29 + 4;
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this->ToScreen(screenX, screenY);
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std::string text;
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const std::uint32_t id = this->m_entries[this->m_selected].id;
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if (id == 0) {
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text.clear();
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} else if (this->m_entries[this->m_selected].skill) {
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LuaScript& script = *g_session.m_hotkeyScript;
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CSkillInfo skill = g_session.LookupSkill(id);
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const int level = this->m_entries[this->m_selected].count;
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const int sp = skill.UseSpAmount(script, level);
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const int ap = skill.UseApAmount(script, level);
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if (SkillUsesPercentSp(static_cast<int>(skill.id))) {
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text = SkillUseTextPercent(skill.DisplayName(script), level, sp, ap);
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} else {
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text = SkillUseTextFlat(skill.DisplayName(script), level, sp, ap);
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}
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} else {
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(id), 1);
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text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_EA2), item.DisplayName(0).c_str(), item.quantity));
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}
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if (!text.empty()) {
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g_modeMgr.gameMode->ShowTooltip(text.c_str(), screenX, screenY, -1, 0, 1);
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}
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}
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// OFFSET: 0x00932F80
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// FUNCTION: fn_12722
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void UIQuickSlotWnd::OnRBtnDown(int x, int y) {
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if (x > 59 && x < this->geometry.width) {
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return;
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}
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if (static_cast<unsigned int>(y) > 23) {
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return;
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}
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if (x > 58 && x < this->geometry.width) {
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return;
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}
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const int index = (x - 4) / 29;
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if (x > index * 29 + 30 || index == -1) {
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return;
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}
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const QuickSlotEntry entry = this->m_entries[index];
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if (entry.skill) {
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WindowManagerWindows& windows = g_windowMgr;
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UIWindow* detail = windows.EnsureWindow(WID_SKILLDESCRIBEWND);
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if (detail) {
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if (*reinterpret_cast<std::uint32_t*>(reinterpret_cast<char*>(detail) + 0x104) == entry.id) {
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windows.CloseWindow(WID_SKILLDESCRIBEWND);
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} else {
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detail->SendMsg(nullptr, UM_SKILLDESCRIBE, entry.id, 0, 0, 0);
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}
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}
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int originX = 0;
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int originY = 0;
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this->ToScreen(originX, originY);
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const int targetX = originX + x;
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int adjustment = 0;
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if (static_cast<unsigned int>(g_configuredScreenWidth - targetX) < static_cast<unsigned int>(detail->geometry.width)) {
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adjustment = detail->geometry.width - g_configuredScreenWidth + targetX;
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}
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const int rowY = 33 * (y / 33);
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if (static_cast<float>(originY) > static_cast<float>(static_cast<unsigned int>(g_configuredScreenHeight)) * g_depthAverageHalf) {
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detail->Move(originX - adjustment + x, rowY - detail->geometry.height + originY);
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} else {
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detail->Move(originX - adjustment + x, originY + 33 + rowY);
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}
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} else if (entry.id != 0) {
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(entry.id), 1);
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if (item.identity[1] > 0) {
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UIWindow* detail = g_windowMgr.EnsureWindow(WID_ITEMCOLLECTIONWND);
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detail->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
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}
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}
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}
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// OFFSET: 0x009118C0
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// FUNCTION: fn_12520
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UIQuickSlotWnd::UIQuickSlotWnd()
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: UIFrameWnd(0), m_selected(-1) {
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for (int i = 0; i < 2; ++i) {
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this->m_entries[i].skill = 0;
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this->m_entries[i].id = 0;
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this->m_entries[i].count = 0;
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}
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}
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// OFFSET: 0x00938850
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// FUNCTION: fn_12752
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int UIQuickSlotWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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switch (message) {
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case UM_REFRESHITEM: {
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const NormalItemSlot* saved = &g_session.quickSlot;
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for (int index = 0; index < 2; ++index) {
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const NormalItemSlot source = saved[index];
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QuickSlotEntry& entry = this->m_entries[index];
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entry.id = 0;
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entry.skill = 0;
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entry.count = 0;
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if (source.itemId == 0) {
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continue;
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}
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if (source.enabled == 0) {
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(source.itemId), 1);
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if (item.identity[1] != 0 && item.identified != 0) {
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entry.id = source.itemId;
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}
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continue;
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}
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CSkillInfo skill = g_session.m_skillBundle.Lookup(source.itemId);
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if (skill.available == 0) {
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std::list<ShortcutCooldownRecord>& records = g_session.m_requestTimers;
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const auto record = std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& value) { return value.id == source.itemId; });
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if (record != records.end()) {
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const auto state = std::find_if(record->alternate.begin(), record->alternate.end(), [&](const CooldownState& value) { return value.slot == index; });
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if (state != record->alternate.end()) {
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record->alternate.erase(state);
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}
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}
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skill = g_session.LookupHomunSkill(source.itemId);
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if (skill.available == 0) {
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skill = g_session.LookupMercSkill(source.itemId);
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}
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if (skill.available == 0) {
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skill = g_session.LookupAdditionalSkill(source.itemId);
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}
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}
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if (skill.available != 0 && skill.level != 0) {
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entry.id = skill.id;
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entry.skill = 1;
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if (g_session.UseLevel(static_cast<int>(skill.id)) == 0) {
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entry.count = static_cast<std::int16_t>(skill.level);
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} else {
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entry.count = source.value;
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}
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}
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}
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this->Invalidate();
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return 0;
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}
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case UM_SETINFO:
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this->m_saved = reinterpret_cast<QuickSlotWndInfo*>(argument1);
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if (!this->m_saved->IsValid()) {
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this->m_saved->Reset();
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}
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this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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this->Move(this->m_saved->x, this->m_saved->y);
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return 0;
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case UM_USE_SHORTEN_ITEM: {
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const QuickSlotEntry entry = this->m_entries[argument1];
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if (entry.skill == 0) {
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if (entry.id == 0) {
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return 0;
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}
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(entry.id), 1);
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if (item.identity[1] != 0) {
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CMode* mode = g_modeMgr.GetGameMode();
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switch (item.identity[0]) {
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case UM_DEFPUSH:
|
|
case UM_CANCELPUSH:
|
|
case UM_TOGGLEPUSH:
|
|
mode->SendMsg(MM_USEITEM, item.identity[1], 0, 0, 0);
|
|
break;
|
|
case UM_SCROLLVERTPAGEDOWN:
|
|
case UM_OPENCHATWND:
|
|
case UM_LOADINGPERCENT:
|
|
case UM_DOWNPUSH:
|
|
if (item.identity[3] == 0x8000) {
|
|
mode->SendMsg(MM_TAKE_OFF_EQUIP, 0xF, 0, 0, 0);
|
|
mode->SendMsg(MM_WEAR_EQUIP_ARROW, item.identity[1], item.identity[2], 0, 0);
|
|
}
|
|
break;
|
|
case UM_UPPUSH:
|
|
if (*reinterpret_cast<int*>(&g_session.healthPoints[4]) >= 0) {
|
|
const std::string text = FormatOwnedString(LookupMessage(MSI_CONFIRM_TO_OPEN_CASH_ITEM), item.DisplayName(0).c_str());
|
|
if (g_windowMgr.Confirm(text.c_str(), 2, false, false, 0, "Message", 0x118, 0x78, 0) == 0xBB) {
|
|
mode->SendMsg(MM_USEITEM, item.identity[1], 0, 0, 0);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
if (item.identity[2] != 0 && item.identity[3] == 0 && item.identified != 0) {
|
|
mode->SendMsg(MM_WEAR_EQUIP, item.identity[1], item.identity[2], 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
CSkillInfo skill = g_session.LookupSkill(entry.id);
|
|
if (skill.level != 0 && skill.available != 0) {
|
|
g_modeMgr.gameMode->SendMsg(MM_USING_SKILL, reinterpret_cast<int>(&skill), entry.count, 0, 0);
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
|
|
}
|