Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h. Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
638 lines
23 KiB
C++
638 lines
23 KiB
C++
#include "Contents/Effects/Primitives/EffectPrim.h"
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#include "Contents/Effects/Primitives/EffectPrimitiveState.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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// INLINED
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static int Random(int range) {
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const int value = std::rand() % range;
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return value >= 0 ? value : 0;
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}
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// OFFSET: 0x00BF1F00
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// FUNCTION: fn_19988
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__declspec(safebuffers) void CEffectPrim::RenderSpinSquares(matrix& wtm) {
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int rpCnt = 0;
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for (int ec = 0; ec < 4; ++ec) {
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if (this->state.slots[ec].life != 1 || this->state.slots[ec].alphaB <= 0) {
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continue;
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}
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EffectPrimitiveSlot& slot = this->state.slots[static_cast<short>(ec)];
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float tilt = slot.height[8];
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if (tilt >= 360.0f || tilt < 0.0f) {
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slot.height[8] = 0.0f;
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tilt = 0.0f;
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}
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vector3d vec1;
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vector3d vec2;
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vector3d vec3;
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vector3d vec4;
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vec1.y = 0.0f;
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vec2.y = 0.0f;
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vec3.y = 0.0f;
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vec4.y = 0.0f;
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const int angle1 = slot.fullDisplayAngle;
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const int angle2 = angle1 + (angle1 < 270 ? 90 : -270);
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const int angle3 = angle2 + (angle2 + 90 < 360 ? 90 : -270);
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const int angle4 = angle3 + (angle3 + 90 < 360 ? 90 : -270);
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const float radius = slot.distance * g_sinTable[static_cast<int>(tilt)] * 0.05f + slot.distance;
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vec1.x = radius * g_cosTable[angle1];
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vec1.z = radius * g_sinTable[angle1];
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vec2.x = radius * g_cosTable[angle2];
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vec2.z = radius * g_sinTable[angle2];
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vec3.x = radius * g_cosTable[angle3];
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vec3.z = radius * g_sinTable[angle3];
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vec4.x = radius * g_cosTable[angle4];
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vec4.z = radius * g_sinTable[angle4];
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this->Tei_TowardScreen(vec1, vec2, vec3, vec4, this->state.slots[0].alphaT, this->state.slots[1].alphaT);
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vec1.x = slot.vecBNow.x + vec1.x;
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vec1.y = slot.vecBNow.y + vec1.y;
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vec1.z = slot.vecBNow.z + vec1.z;
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vec2.x = slot.vecBNow.x + vec2.x;
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vec2.y = slot.vecBNow.y + vec2.y;
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vec2.z = slot.vecBNow.z + vec2.z;
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vec3.x = slot.vecBNow.x + vec3.x;
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vec3.y = slot.vecBNow.y + vec3.y;
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vec3.z = slot.vecBNow.z + vec3.z;
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vec4.x = slot.vecBNow.x + vec4.x;
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vec4.y = slot.vecBNow.y + vec4.y;
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vec4.z = slot.vecBNow.z + vec4.z;
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for (int drop = 0, turn = 0; drop < 72; drop += 2, ++turn) {
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const short spin = static_cast<short>(static_cast<short>(turn * 45 + slot.process) % 360);
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const float offsetX = g_cosTable[spin] * 10.0f;
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const float offsetZ = g_sinTable[spin] * 10.0f;
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const float lift = static_cast<float>(drop);
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vector3d corner1;
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corner1.x = offsetX + vec1.x;
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corner1.y = vec1.y - lift;
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corner1.z = offsetZ + vec1.z;
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vector3d corner2;
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corner2.x = offsetX + vec2.x;
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corner2.y = vec2.y - lift;
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corner2.z = offsetZ + vec2.z;
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vector3d corner3;
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corner3.x = offsetX + vec3.x;
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corner3.y = vec3.y - lift;
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corner3.z = offsetZ + vec3.z;
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vector3d corner4;
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corner4.x = offsetX + vec4.x;
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corner4.y = vec4.y - lift;
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corner4.z = offsetZ + vec4.z;
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this->RenderTeiRect(&rpCnt, slot.alphaB, corner1, corner2, corner3, corner4, wtm, 1, slot.flag1[0], 1, 55, 55, 255, 0.0f, 1.0f, 0.0f, 1.0f, 0);
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}
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this->RenderSpinSquare(wtm, &rpCnt, 2.0f, static_cast<short>(ec), 0, 25, 25, 255);
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}
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}
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// OFFSET: 0x00BF23A0
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// FUNCTION: fn_19989
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__declspec(safebuffers) void CEffectPrim::RenderSpinSquare(
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matrix& wtm, int* rpCnt, float scale, short slotIndex, char pw, unsigned char red, unsigned char green, unsigned char blue
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) {
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EffectPrimitiveSlot& slot = this->state.slots[slotIndex];
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float tilt = slot.height[8];
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if (tilt >= 360.0f || tilt < 0.0f) {
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slot.height[8] = 0.0f;
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tilt = 0.0f;
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}
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vector3d vec1;
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vector3d vec2;
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vector3d vec3;
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vector3d vec4;
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vec1.y = 0.0f;
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vec2.y = 0.0f;
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vec3.y = 0.0f;
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vec4.y = 0.0f;
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const int angle1 = slot.fullDisplayAngle;
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const int angle2 = angle1 + (angle1 < 270 ? 90 : -270);
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const int angle3 = angle2 + (angle2 + 90 < 360 ? 90 : -270);
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const int angle4 = angle3 + (angle3 + 90 < 360 ? 90 : -270);
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const float radius = slot.distance * g_sinTable[static_cast<int>(tilt)] * 0.05f + slot.distance * scale;
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vec1.x = radius * g_cosTable[angle1];
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vec1.z = radius * g_sinTable[angle1];
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vec2.x = radius * g_cosTable[angle2];
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vec2.z = radius * g_sinTable[angle2];
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vec3.x = radius * g_cosTable[angle3];
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vec3.z = radius * g_sinTable[angle3];
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vec4.x = radius * g_cosTable[angle4];
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vec4.z = radius * g_sinTable[angle4];
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this->Tei_TowardScreen(vec1, vec2, vec3, vec4, this->state.slots[0].alphaT, this->state.slots[1].alphaT);
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vec1.x = slot.vecBNow.x + vec1.x;
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vec1.y = slot.vecBNow.y + vec1.y;
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vec1.z = slot.vecBNow.z + vec1.z;
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vec2.x = slot.vecBNow.x + vec2.x;
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vec2.y = slot.vecBNow.y + vec2.y;
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vec2.z = slot.vecBNow.z + vec2.z;
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vec3.x = slot.vecBNow.x + vec3.x;
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vec3.y = slot.vecBNow.y + vec3.y;
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vec3.z = slot.vecBNow.z + vec3.z;
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vec4.x = slot.vecBNow.x + vec4.x;
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vec4.y = slot.vecBNow.y + vec4.y;
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vec4.z = slot.vecBNow.z + vec4.z;
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for (int drop = 0, turn = 0; drop < 72; drop += 2, ++turn) {
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const short spin = static_cast<short>(static_cast<short>(turn * 45 + slot.process) % 360);
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const float offsetX = g_cosTable[spin] * 10.0f;
|
|
const float offsetZ = g_sinTable[spin] * 10.0f;
|
|
const float lift = static_cast<float>(drop);
|
|
vector3d corner1;
|
|
corner1.x = offsetX + vec1.x;
|
|
corner1.y = vec1.y - lift;
|
|
corner1.z = offsetZ + vec1.z;
|
|
vector3d corner2;
|
|
corner2.x = offsetX + vec2.x;
|
|
corner2.y = vec2.y - lift;
|
|
corner2.z = offsetZ + vec2.z;
|
|
vector3d corner3;
|
|
corner3.x = offsetX + vec3.x;
|
|
corner3.y = vec3.y - lift;
|
|
corner3.z = offsetZ + vec3.z;
|
|
vector3d corner4;
|
|
corner4.x = offsetX + vec4.x;
|
|
corner4.y = vec4.y - lift;
|
|
corner4.z = offsetZ + vec4.z;
|
|
this->RenderTeiRect(rpCnt, slot.alphaB, corner1, corner2, corner3, corner4, wtm, pw, slot.flag1[0], 1, red, green, blue, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00BF27D0
|
|
// FUNCTION: fn_19990
|
|
void CEffectPrim::RenderTrailingArc(matrix& wtm) {
|
|
vector3d prevT;
|
|
prevT.x = 0.0f;
|
|
prevT.y = 0.0f;
|
|
prevT.z = 0.0f;
|
|
vector3d curB;
|
|
curB.x = 0.0f;
|
|
curB.y = 0.0f;
|
|
curB.z = 0.0f;
|
|
vector3d curT;
|
|
curT.x = 0.0f;
|
|
curT.y = 0.0f;
|
|
curT.z = 0.0f;
|
|
vector3d prevB;
|
|
prevB.x = 0.0f;
|
|
prevB.y = 0.0f;
|
|
prevB.z = 0.0f;
|
|
int rpCnt = 0;
|
|
|
|
for (int ec = 0; ec < 4; ++ec) {
|
|
if (this->state.slots[ec].life != 1 || this->state.slots[ec].process <= 0) {
|
|
continue;
|
|
}
|
|
|
|
const int texture = this->state.slots[ec].process % static_cast<int>(this->state.totalTexture);
|
|
const int step = this->state.slots[ec].fullDisplayAngle / 20;
|
|
int i = 0;
|
|
for (int offset = 0; offset <= this->state.slots[ec].fullDisplayAngle; offset += step) {
|
|
int angle = (this->state.slots[ec].rotStart + offset) % 360;
|
|
if (this->state.slots[ec].fullDisplayAngle == 360 && i == 20) {
|
|
angle = this->state.slots[ec].rotStart;
|
|
}
|
|
|
|
const float baseX = this->state.slots[ec].distance * g_cosTable[angle];
|
|
const float baseZ = this->state.slots[ec].distance * g_sinTable[angle];
|
|
const float rise = this->state.slots[ec].height[i];
|
|
const float riseX = rise * g_cosTable[this->state.slots[ec].riseAngle];
|
|
curT.y = -(rise * g_sinTable[this->state.slots[ec].riseAngle]);
|
|
curB.x = baseX - this->state.slots[0].vecTNow.x * 0.75f;
|
|
curB.y = 0.0f;
|
|
curB.z = baseZ - this->state.slots[0].vecTNow.z * 0.75f;
|
|
curT.z = riseX * g_sinTable[angle] + baseZ - this->state.slots[0].vecTNow.z;
|
|
curT.x = riseX * g_cosTable[angle] + baseX - this->state.slots[0].vecTNow.x;
|
|
|
|
if (i > 0) {
|
|
this->state.size = this->state.slots[ec].vecTPre.x;
|
|
this->RenderTeiRect(&rpCnt, i - 1, this->state.slots[ec].alphaB, this->state.slots[ec].alphaB, prevB, curB, curT, prevT, wtm, static_cast<char>(texture));
|
|
}
|
|
|
|
++i;
|
|
if (i >= 21) {
|
|
i = 20;
|
|
}
|
|
prevB = curB;
|
|
prevT = curT;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00BF34D0
|
|
// FUNCTION: fn_19992
|
|
void CEffectPrim::RenderBladeQuads(matrix& wtm) {
|
|
vector3d vec1{};
|
|
vector3d vec2{};
|
|
vector3d vec3{};
|
|
vector3d vec4{};
|
|
int rpCnt = 0;
|
|
|
|
for (int ec = 0; ec < 4; ++ec) {
|
|
EffectPrimitiveSlot& slot = this->state.slots[ec];
|
|
if (slot.life != 1 || slot.alphaB <= 0) {
|
|
continue;
|
|
}
|
|
|
|
int angle = slot.riseAngle;
|
|
int angle1 = angle + (angle < 2 ? 358 : -2);
|
|
int angle2 = angle + (angle < 358 ? 2 : -358);
|
|
int angle3 = angle + (angle < 182 ? 178 : -182);
|
|
int angle4 = angle + (angle < 178 ? 182 : -178);
|
|
vec1.x = slot.distance * g_cosTable[angle1] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec1.y = slot.distance * g_cosTable[angle1] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec1.z = slot.distance * g_sinTable[angle1] + slot.vecBNow.z;
|
|
vec2.x = slot.distance * g_cosTable[angle2] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec2.y = slot.distance * g_cosTable[angle2] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec2.z = slot.distance * g_sinTable[angle2] + slot.vecBNow.z;
|
|
vec3.x = slot.distance * g_cosTable[angle3] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec3.y = slot.distance * g_cosTable[angle3] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec3.z = slot.distance * g_sinTable[angle3] + slot.vecBNow.z;
|
|
vec4.x = slot.distance * g_cosTable[angle4] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec4.y = slot.distance * g_cosTable[angle4] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec4.z = slot.distance * g_sinTable[angle4] + slot.vecBNow.z;
|
|
|
|
switch (slot.flag1[2]) {
|
|
case 0:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 0, 250, 250, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
case 1:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 250, 250, 250, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
case 2:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 250, 100, 100, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
case 3:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 200, 200, 255, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
}
|
|
|
|
angle = slot.riseAngle;
|
|
angle1 = angle + (angle < 8 ? 352 : -8);
|
|
angle2 = angle + (angle < 352 ? 8 : -352);
|
|
angle3 = angle + (angle < 188 ? 172 : -188);
|
|
angle4 = angle + (angle < 172 ? 188 : -172);
|
|
vec1.x = slot.distance * g_cosTable[angle1] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec1.y = slot.distance * g_cosTable[angle1] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec1.z = slot.distance * g_sinTable[angle1] + slot.vecBNow.z;
|
|
vec2.x = slot.distance * g_cosTable[angle2] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec2.y = slot.distance * g_cosTable[angle2] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec2.z = slot.distance * g_sinTable[angle2] + slot.vecBNow.z;
|
|
vec3.x = slot.distance * g_cosTable[angle3] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec3.y = slot.distance * g_cosTable[angle3] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec3.z = slot.distance * g_sinTable[angle3] + slot.vecBNow.z;
|
|
vec4.x = slot.distance * g_cosTable[angle4] * g_cosTable[slot.rotStart] + slot.vecBNow.x;
|
|
vec4.y = slot.distance * g_cosTable[angle4] * g_sinTable[slot.rotStart] + slot.height[0] + slot.vecBNow.y;
|
|
vec4.z = slot.distance * g_sinTable[angle4] + slot.vecBNow.z;
|
|
|
|
switch (slot.flag1[2]) {
|
|
case 0:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 250, 0, 0, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
case 1:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 250, 250, 0, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
case 2:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 255, 166, 210, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
case 3:
|
|
this->RenderTeiRect(&rpCnt, slot.alphaB, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 5, 5, 255, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00BF3BD0
|
|
// FUNCTION: fn_19993
|
|
__declspec(safebuffers) void CEffectPrim::RenderGlowSquare(matrix& wtm) {
|
|
vector3d vec1 = {0.0f, 0.0f, 0.0f};
|
|
vector3d vec2 = {0.0f, 0.0f, 0.0f};
|
|
vector3d vec3 = {0.0f, 0.0f, 0.0f};
|
|
vector3d vec4 = {0.0f, 0.0f, 0.0f};
|
|
int rpCnt = 0;
|
|
|
|
for (int ec = 0; ec < 4; ++ec) {
|
|
EffectPrimitiveSlot& slot = this->state.slots[ec];
|
|
if (slot.life != 1) {
|
|
continue;
|
|
}
|
|
|
|
vec1.x = slot.distance * g_cosTable[45];
|
|
vec1.y = 0.0f;
|
|
vec1.z = slot.distance * g_sinTable[45];
|
|
vec2.x = slot.distance * g_cosTable[135];
|
|
vec2.y = 0.0f;
|
|
vec2.z = slot.distance * g_sinTable[135];
|
|
vec3.x = slot.distance * g_cosTable[225];
|
|
vec3.y = 0.0f;
|
|
vec3.z = slot.distance * g_sinTable[225];
|
|
vec4.x = slot.distance * g_cosTable[315];
|
|
vec4.y = 0.0f;
|
|
vec4.z = slot.distance * g_sinTable[315];
|
|
this->Tei_TowardScreen(vec1, vec2, vec3, vec4, this->state.slots[0].alphaT, this->state.slots[1].alphaT);
|
|
|
|
vector3d base1;
|
|
base1.x = vec1.x;
|
|
base1.y = vec1.y;
|
|
base1.z = vec1.z;
|
|
vector3d base2;
|
|
base2.x = vec2.x;
|
|
base2.y = vec2.y;
|
|
base2.z = vec2.z;
|
|
vector3d base3;
|
|
base3.x = vec3.x;
|
|
base3.y = vec3.y;
|
|
base3.z = vec3.z;
|
|
vector3d base4;
|
|
base4.x = vec4.x;
|
|
base4.y = vec4.y;
|
|
base4.z = vec4.z;
|
|
vec1.x = slot.vecBNow.x + vec1.x;
|
|
vec1.y = slot.vecBNow.y + vec1.y;
|
|
vec1.z = slot.vecBNow.z + vec1.z;
|
|
vec2.x = slot.vecBNow.x + vec2.x;
|
|
vec2.y = slot.vecBNow.y + vec2.y;
|
|
vec2.z = slot.vecBNow.z + vec2.z;
|
|
vec3.x = slot.vecBNow.x + vec3.x;
|
|
vec3.y = slot.vecBNow.y + vec3.y;
|
|
vec3.z = slot.vecBNow.z + vec3.z;
|
|
vec4.x = slot.vecBNow.x + vec4.x;
|
|
vec4.y = slot.vecBNow.y + vec4.y;
|
|
vec4.z = slot.vecBNow.z + vec4.z;
|
|
|
|
const short alpha = slot.alphaB < 0 ? 0 : slot.alphaB;
|
|
if (slot.flag1[0] == 0) {
|
|
this->RenderTeiRect(&rpCnt, alpha, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 255, 255, 255, 0.0f, 1.0f, 0.0f, 1.0f, 1);
|
|
} else if (slot.flag1[0] == 1) {
|
|
this->RenderTeiRect(&rpCnt, alpha, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 255, 160, 160, 0.0f, 1.0f, 0.0f, 1.0f, 1);
|
|
} else if (slot.flag1[0] == 2) {
|
|
this->RenderTeiRect(&rpCnt, alpha, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 255, 90, 90, 0.0f, 1.0f, 0.0f, 1.0f, 1);
|
|
}
|
|
|
|
vec1.x = base1.x * 1.1f + slot.vecBNow.x;
|
|
vec1.y = base1.y * 1.1f + slot.vecBNow.y;
|
|
vec1.z = base1.z * 1.1f + slot.vecBNow.z;
|
|
vec2.x = base2.x * 1.1f + slot.vecBNow.x;
|
|
vec2.y = base2.y * 1.1f + slot.vecBNow.y;
|
|
vec2.z = base2.z * 1.1f + slot.vecBNow.z;
|
|
vec3.x = base3.x * 1.1f + slot.vecBNow.x;
|
|
vec3.y = base3.y * 1.1f + slot.vecBNow.y;
|
|
vec3.z = base3.z * 1.1f + slot.vecBNow.z;
|
|
vec4.x = base4.x * 1.1f + slot.vecBNow.x;
|
|
vec4.y = base4.y * 1.1f + slot.vecBNow.y;
|
|
vec4.z = base4.z * 1.1f + slot.vecBNow.z;
|
|
this->RenderTeiRect(&rpCnt, alpha, vec1, vec2, vec3, vec4, wtm, 0, 0, 0, 255, 1, 1, 0.0f, 1.0f, 0.0f, 1.0f, 1);
|
|
}
|
|
}
|
|
|
|
// INLINED
|
|
static __forceinline vector3d ZeroVector() {
|
|
return vector3d();
|
|
}
|
|
|
|
// INLINED
|
|
static __forceinline vector3d& operator+=(vector3d& target, const vector3d& offset) {
|
|
target.x += offset.x;
|
|
target.y += offset.y;
|
|
target.z += offset.z;
|
|
return target;
|
|
}
|
|
|
|
// OFFSET: 0x00BF4110
|
|
// FUNCTION: fn_19994
|
|
void CEffectPrim::RenderArcWalls(matrix& wtm) {
|
|
vector3d prevB = ZeroVector();
|
|
vector3d prevT = ZeroVector();
|
|
vector3d curB;
|
|
curB.x = 0.0f;
|
|
curB.y = 0.0f;
|
|
curB.z = 0.0f;
|
|
vector3d curT;
|
|
curT.x = 0.0f;
|
|
curT.y = 0.0f;
|
|
curT.z = 0.0f;
|
|
int rpCnt = 0;
|
|
|
|
for (int ec = 0; ec < 4; ++ec) {
|
|
if (this->state.slots[ec].life != 1) {
|
|
continue;
|
|
}
|
|
|
|
const int step = this->state.slots[ec].fullDisplayAngle / 4;
|
|
int i = 0;
|
|
for (int offset = 0; offset <= this->state.slots[ec].fullDisplayAngle; offset += step) {
|
|
int angle = this->state.slots[ec].rotStart + offset;
|
|
angle %= 360;
|
|
if (this->state.slots[ec].fullDisplayAngle == 360 && i == 4) {
|
|
angle = this->state.slots[ec].rotStart;
|
|
}
|
|
|
|
const float baseX = this->state.slots[ec].distance * g_cosTable[angle];
|
|
const float baseZ = this->state.slots[ec].distance * g_sinTable[angle];
|
|
const float rise = this->state.slots[ec].height[i];
|
|
const float riseX = rise * g_cosTable[this->state.slots[ec].riseAngle];
|
|
curB.x = baseX;
|
|
curB.y = 0.0f;
|
|
curB.z = baseZ;
|
|
curT.x = riseX * g_cosTable[angle] + baseX;
|
|
curT.y = -(rise * g_sinTable[this->state.slots[ec].riseAngle]);
|
|
curT.z = riseX * g_sinTable[angle] + baseZ;
|
|
curB += this->state.slots[ec].vecBNow;
|
|
curB += this->state.slots[ec].vecTPre;
|
|
curT += this->state.slots[ec].vecBNow;
|
|
curT += this->state.slots[ec].vecTPre;
|
|
|
|
if (i > 0) {
|
|
this->RenderTeiRect(&rpCnt, this->state.slots[ec].alphaB / 5, prevB, curB, prevT, curT, wtm, 1, 0, 0, 255, 10, 10, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
}
|
|
|
|
++i;
|
|
if (i > 4) {
|
|
i = 4;
|
|
}
|
|
prevB = curB;
|
|
prevT = curT;
|
|
}
|
|
|
|
i = 0;
|
|
for (int offset = 0; offset <= this->state.slots[ec].fullDisplayAngle; offset += step) {
|
|
int angle = this->state.slots[ec].rotStart + 45 + offset;
|
|
angle %= 360;
|
|
if (this->state.slots[ec].fullDisplayAngle == 360 && i == 4) {
|
|
angle = this->state.slots[ec].rotStart;
|
|
}
|
|
|
|
const float baseX = this->state.slots[ec].distance * g_cosTable[angle] * 1.5f;
|
|
const float baseZ = this->state.slots[ec].distance * g_sinTable[angle] * 1.5f;
|
|
const float rise = this->state.slots[ec].height[i];
|
|
const float riseX = rise * g_cosTable[this->state.slots[ec].riseAngle];
|
|
curB.x = baseX;
|
|
curB.y = 0.0f;
|
|
curB.z = baseZ;
|
|
curT.x = riseX * g_cosTable[angle] + baseX;
|
|
curT.y = -(rise * g_sinTable[this->state.slots[ec].riseAngle]);
|
|
curT.z = riseX * g_sinTable[angle] + baseZ;
|
|
curB += this->state.slots[ec].vecBNow;
|
|
curB += this->state.slots[ec].vecTPre;
|
|
curT += this->state.slots[ec].vecBNow;
|
|
curT += this->state.slots[ec].vecTPre;
|
|
|
|
if (i > 0) {
|
|
this->RenderTeiRect(&rpCnt, i - 1, this->state.slots[ec].alphaB, this->state.slots[ec].alphaB, prevB, curB, curT, prevT, wtm, 0);
|
|
}
|
|
|
|
++i;
|
|
if (i > 4) {
|
|
i = 4;
|
|
}
|
|
prevB = curB;
|
|
prevT = curT;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00BF2AC0
|
|
// FUNCTION: fn_19991
|
|
void CEffectPrim::RenderJitterSweeps(matrix& wtm) {
|
|
vector3d lastBottom;
|
|
lastBottom.x = 0.0f;
|
|
lastBottom.y = 0.0f;
|
|
lastBottom.z = 0.0f;
|
|
vector3d currentBottom;
|
|
currentBottom.x = 0.0f;
|
|
currentBottom.y = 0.0f;
|
|
currentBottom.z = 0.0f;
|
|
vector3d lastTop;
|
|
lastTop.x = 0.0f;
|
|
lastTop.y = 0.0f;
|
|
lastTop.z = 0.0f;
|
|
vector3d currentTop;
|
|
currentTop.x = 0.0f;
|
|
currentTop.y = 0.0f;
|
|
currentTop.z = 0.0f;
|
|
int count = 0;
|
|
vector3d bottoms[20];
|
|
vector3d bottomsCopy[20];
|
|
vector3d tops[20];
|
|
vector3d topsCopy[20];
|
|
for (int j = 0; j < 20; ++j) {
|
|
bottoms[j] = {0.0f, 0.0f, 0.0f};
|
|
}
|
|
for (int j = 0; j < 20; ++j) {
|
|
bottomsCopy[j] = {0.0f, 0.0f, 0.0f};
|
|
}
|
|
for (int j = 0; j < 20; ++j) {
|
|
tops[j] = {0.0f, 0.0f, 0.0f};
|
|
}
|
|
for (int j = 0; j < 20; ++j) {
|
|
topsCopy[j] = {0.0f, 0.0f, 0.0f};
|
|
}
|
|
|
|
for (int layer = 0; layer < 4; ++layer) {
|
|
float jitterY[21];
|
|
float jitterX[21];
|
|
float jitterZ[21];
|
|
for (int i = 0; i < this->state.slots[layer].vecTNow.y; ++i) {
|
|
jitterY[i] = static_cast<float>(Random(7)) * 0.1f - 0.3f;
|
|
jitterX[i] = static_cast<float>(Random(7)) * 0.1f - 0.3f;
|
|
jitterZ[i] = static_cast<float>(Random(7)) * 0.1f - 0.3f;
|
|
}
|
|
|
|
if (this->state.slots[layer].life != 1 || this->state.slots[layer].alphaB <= 0 || this->state.slots[layer].process <= 0) {
|
|
continue;
|
|
}
|
|
|
|
for (int i = 0; i < this->state.slots[layer].vecTNow.y; ++i) {
|
|
float height1 = this->state.slots[layer].height[i];
|
|
float height2 = this->state.slots[layer].height[i + 1];
|
|
float radius1 = 0.0f;
|
|
if (height1 > 0.0f) {
|
|
radius1 += height1 / 90.0f * this->state.slots[layer].distance;
|
|
}
|
|
float radius2 = 0.0f;
|
|
if (height2 > 0.0f) {
|
|
radius2 += height2 / 90.0f * this->state.slots[layer].distance;
|
|
}
|
|
vector3d start;
|
|
vector3d end;
|
|
start.x = g_cosTable[this->state.slots[layer].riseAngle] * radius1 + jitterX[i];
|
|
start.y = -this->state.slots[layer].distance * g_sinTable[static_cast<short>(height1)] * this->state.slots[layer].vecTNow.x + (jitterY[i] - 2.0f);
|
|
start.z = g_sinTable[this->state.slots[layer].riseAngle] * radius1 + jitterZ[i];
|
|
end.x = g_cosTable[this->state.slots[layer].riseAngle] * radius2 + jitterX[i + 1];
|
|
end.y = -this->state.slots[layer].distance * g_sinTable[static_cast<short>(height2)] * this->state.slots[layer].vecTNow.x + (jitterY[i + 1] - 2.0f);
|
|
end.z = g_sinTable[this->state.slots[layer].riseAngle] * radius2 + jitterZ[i + 1];
|
|
short facing = static_cast<short>(height2);
|
|
Get_Angle(start.x - end.x, start.z - end.z, &facing);
|
|
start.x += this->state.slots[layer].vecBNow.x;
|
|
start.y += this->state.slots[layer].vecBNow.y;
|
|
start.z += this->state.slots[layer].vecBNow.z;
|
|
end.x += this->state.slots[layer].vecBNow.x;
|
|
end.y += this->state.slots[layer].vecBNow.y;
|
|
end.z += this->state.slots[layer].vecBNow.z;
|
|
facing += 90;
|
|
if (facing > 359) {
|
|
facing -= 360;
|
|
}
|
|
|
|
if (i > 0 && i < 19) {
|
|
for (int ring = 0, turn = 0; turn <= 360; ++ring, turn += 120) {
|
|
const float rise = this->state.slots[layer].maxHeight * g_sinTable[turn];
|
|
const float radial = this->state.slots[layer].maxHeight * g_cosTable[turn];
|
|
const float dx = radial * g_cosTable[facing];
|
|
const float dz = radial * g_sinTable[facing];
|
|
currentBottom.x = start.x + dx;
|
|
currentBottom.y = start.y + rise;
|
|
currentBottom.z = start.z + dz;
|
|
currentTop.x = end.x + dx;
|
|
currentTop.y = end.y + rise;
|
|
currentTop.z = end.z + dz;
|
|
if (ring > 0) {
|
|
const int alpha = this->state.slots[layer].alphaB - i * 5;
|
|
if (alpha > 0 && layer == 0) {
|
|
unsigned char green;
|
|
unsigned char blue;
|
|
if (this->state.slots[0].fullDisplayAngle == 3) {
|
|
int rb = std::rand() % 26;
|
|
int rg = std::rand() % 51;
|
|
blue = static_cast<unsigned char>((rb >= 0 ? rb : 0) + 100);
|
|
green = static_cast<unsigned char>(rg >= 0 ? rg : 0);
|
|
} else {
|
|
green = static_cast<unsigned char>(i * 3);
|
|
blue = green;
|
|
}
|
|
this->RenderTeiRect(&count, static_cast<short>(alpha), currentBottom, currentTop, lastTop, lastBottom,
|
|
wtm, 0, 0, 1, 255, green, blue, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
}
|
|
}
|
|
lastBottom = currentBottom;
|
|
lastTop = currentTop;
|
|
}
|
|
|
|
if (layer == 0) {
|
|
bottoms[i] = currentBottom;
|
|
bottomsCopy[i] = currentBottom;
|
|
tops[i] = currentTop;
|
|
topsCopy[i] = currentTop;
|
|
} else {
|
|
int alpha = this->state.slots[layer].alphaB;
|
|
if (layer == 1) {
|
|
alpha /= 3;
|
|
} else if (layer == 2) {
|
|
alpha /= 2;
|
|
}
|
|
this->RenderTeiRect(&count, static_cast<short>(alpha), currentBottom, currentTop, tops[i], bottoms[i],
|
|
wtm, 0, 0, 1, 255, 0, 0, 0.0f, 1.0f, 0.0f, 1.0f, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|