Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h. Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
554 lines
16 KiB
C++
554 lines
16 KiB
C++
#include "Render/Renderer.h"
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#include "Render/Primitives/TextureQuad.h"
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#include "Render/DX9/DeviceOwnerDX9.h"
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#include "Render/DX9/D3DX9Runtime.h"
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#include "Render/DX9/SurfaceDX9.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Textures/SpritePixels.h"
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#include "Render/DX9/TextureDX9.h"
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#include <algorithm>
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#include <cstring>
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#include <memory>
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#include <wrl/client.h>
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namespace {
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// OFFSET: 0x00573170
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// FUNCTION: fn_02487
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std::uint16_t PackArgb4444(std::uint32_t color) {
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return ((color >> 16) & 0xF000) | ((color >> 12) & 0xF00) | ((color >> 8) & 0xF0) | ((color >> 4) & 0xF);
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}
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// OFFSET: 0x005731B0
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// FUNCTION: fn_02488
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std::uint16_t Color565(std::uint32_t color) {
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return ((color >> 8) & 0xF800) | ((color >> 5) & 0x7E0) | ((color >> 3) & 0x1F);
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}
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// INLINED
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int FormatBitsPerPixel(D3DFORMAT format) {
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switch (format) {
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case D3DFMT_R5G6B5:
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case D3DFMT_X1R5G5B5:
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case D3DFMT_A1R5G5B5:
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case D3DFMT_A4R4G4B4:
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return 16;
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case D3DFMT_A8R8G8B8:
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case D3DFMT_X8R8G8B8:
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return 32;
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default:
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return 0;
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}
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}
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// INLINED
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std::uint16_t Convert16(std::uint32_t color, D3DFORMAT format) {
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switch (format) {
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case D3DFMT_R5G6B5:
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return Color565(color);
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case D3DFMT_A1R5G5B5:
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return ((color >> 16) & 0x8000) | ((color & 255) >> 3) | ((color >> 6) & 0x3E0) | ((color >> 9) & 0x7C00);
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case D3DFMT_A4R4G4B4:
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return PackArgb4444(color);
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default:
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return 0;
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}
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}
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}
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// OFFSET: 0x00572500
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// FUNCTION: fn_02474
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CTextureDX9::CTextureDX9(DeviceOwnerDX9& owner)
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: m_owner(&owner), m_renderTargetUsage(false), m_dynamic(false), m_allowDynamic(false), m_renderTarget(false), m_texture(nullptr), m_surface(nullptr),
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m_description{} {
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this->m_textureWidth = this->m_width = 1;
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this->m_textureHeight = this->m_height = 1;
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this->m_format = TextureFormat::A1R5G5B5;
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}
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// OFFSET: 0x005725C0
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// FUNCTION: fn_02475
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CTextureDX9::CTextureDX9(DeviceOwnerDX9& owner, int width, int height, int format, bool dynamic, bool renderTarget) : CTextureDX9(owner) {
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this->m_allowDynamic = dynamic;
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this->m_renderTarget = renderTarget;
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this->Create(width, height, format);
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this->SetImageSize(width, height);
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}
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// OFFSET: 0x00572650
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// FUNCTION: fn_02476
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CTextureDX9::CTextureDX9(DeviceOwnerDX9& owner, IDirect3DTexture9* texture) : CTextureDX9(owner) {
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this->m_texture = texture;
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if (SUCCEEDED(texture->GetSurfaceLevel(0, &this->m_surface)) && SUCCEEDED(this->m_surface->GetDesc(&this->m_description))) {
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this->m_renderTargetUsage = (this->m_description.Usage & D3DUSAGE_RENDERTARGET) != 0;
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this->m_dynamic = (this->m_description.Usage & D3DUSAGE_AUTOGENMIPMAP) != 0;
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this->m_textureWidth = this->m_description.Width;
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this->m_textureHeight = this->m_description.Height;
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TextureFormat format;
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switch (this->m_description.Format) {
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case D3DFMT_A1R5G5B5:
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format = TextureFormat::A1R5G5B5;
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break;
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case D3DFMT_A4R4G4B4:
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format = TextureFormat::A4R4G4B4;
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break;
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case D3DFMT_R5G6B5:
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format = TextureFormat::R5G6B5;
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break;
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case D3DFMT_X1R5G5B5:
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format = TextureFormat::X1R5G5B5;
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break;
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case D3DFMT_A8R8G8B8:
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format = TextureFormat::A8R8G8B8;
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break;
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default:
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format = TextureFormat::UnknownTextureFormat;
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break;
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}
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this->m_format = format;
|
|
|
|
this->m_height = this->m_width = this->m_description.Width;
|
|
}
|
|
}
|
|
|
|
// INLINED
|
|
CTextureDX9::~CTextureDX9() {
|
|
if (this->m_surface) {
|
|
this->m_surface->Release();
|
|
this->m_surface = nullptr;
|
|
}
|
|
|
|
if (this->m_texture) {
|
|
this->m_texture->Release();
|
|
this->m_texture = nullptr;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00572AC0
|
|
// FUNCTION: fn_02480
|
|
bool CTextureDX9::Create(int width, int height, int format) {
|
|
if (this->m_surface) {
|
|
this->m_surface->Release();
|
|
this->m_surface = nullptr;
|
|
}
|
|
|
|
if (this->m_texture) {
|
|
this->m_texture->Release();
|
|
this->m_texture = nullptr;
|
|
}
|
|
|
|
IDirect3DDevice9Ex* device = this->m_owner->device;
|
|
D3DFORMAT nativeFormat = D3DFMT_UNKNOWN;
|
|
|
|
switch (format) {
|
|
case TextureFormat::A1R5G5B5:
|
|
nativeFormat = D3DFMT_A1R5G5B5;
|
|
break;
|
|
case TextureFormat::A4R4G4B4:
|
|
nativeFormat = D3DFMT_A4R4G4B4;
|
|
break;
|
|
case TextureFormat::R5G6B5:
|
|
nativeFormat = D3DFMT_R5G6B5;
|
|
break;
|
|
case TextureFormat::X1R5G5B5:
|
|
nativeFormat = D3DFMT_X1R5G5B5;
|
|
break;
|
|
case TextureFormat::A8R8G8B8:
|
|
nativeFormat = D3DFMT_A8R8G8B8;
|
|
break;
|
|
}
|
|
|
|
const bool renderTarget = this->m_renderTarget;
|
|
DWORD usage = renderTarget ? 0 : D3DUSAGE_DYNAMIC;
|
|
UINT size[2];
|
|
const UINT* adjusted = this->m_owner->AdjustTextureDimensions(size, width, height);
|
|
this->m_textureWidth = adjusted[0];
|
|
this->m_textureHeight = adjusted[1];
|
|
this->m_format = format;
|
|
UINT levels = 1;
|
|
|
|
if (this->m_allowDynamic && this->m_owner->dynamicTextures) {
|
|
this->m_dynamic = this->m_owner->CanAutoGenerateMipmaps(nativeFormat);
|
|
levels = 0;
|
|
if (this->m_dynamic) {
|
|
usage = renderTarget ? D3DUSAGE_AUTOGENMIPMAP : D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP;
|
|
}
|
|
} else {
|
|
this->m_dynamic = false;
|
|
}
|
|
|
|
if (FAILED(device->CreateTexture(this->m_textureWidth, this->m_textureHeight, levels, usage, nativeFormat, D3DPOOL_DEFAULT, &this->m_texture, nullptr)) ||
|
|
FAILED(this->m_texture->GetSurfaceLevel(0, &this->m_surface)) || FAILED(this->m_surface->GetDesc(&this->m_description))) {
|
|
return false;
|
|
}
|
|
|
|
if (!this->m_renderTarget) {
|
|
for (UINT level = 0; level < this->m_texture->GetLevelCount(); ++level) {
|
|
Microsoft::WRL::ComPtr<IDirect3DSurface9> surface;
|
|
if (FAILED(this->m_texture->GetSurfaceLevel(level, surface.GetAddressOf()))) {
|
|
break;
|
|
}
|
|
|
|
this->ClearSurface(surface.Get(), 0);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00572D30
|
|
// FUNCTION: fn_02481
|
|
bool CTextureDX9::Resize(int width, int height) {
|
|
return this->Create(width, height, this->m_format);
|
|
}
|
|
|
|
// OFFSET: 0x00573050
|
|
// FUNCTION: fn_02485
|
|
SurfaceLock CTextureDX9::Lock() {
|
|
SurfaceLock output{};
|
|
D3DLOCKED_RECT locked;
|
|
if (this->m_surface && SUCCEEDED(this->m_surface->LockRect(&locked, nullptr, 0))) {
|
|
output.pixels = locked.pBits;
|
|
output.pitch = locked.Pitch;
|
|
output.width = this->m_description.Width;
|
|
output.height = this->m_description.Height;
|
|
output.success = true;
|
|
output.bitsPerPixel = FormatBitsPerPixel(this->m_description.Format);
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
// OFFSET: 0x00572D50
|
|
// FUNCTION: fn_02482
|
|
void CTextureDX9::Filter() {
|
|
if (!this->m_dynamic && !this->m_renderTarget && this->m_texture && static_cast<int>(this->m_texture->GetLevelCount()) > 1) {
|
|
D3DXFilterTexture(this->m_texture, nullptr, UINT(-1), DWORD(-1));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005731E0
|
|
// FUNCTION: fn_02489
|
|
void CTextureDX9::Unlock() {
|
|
if (this->m_surface && SUCCEEDED(this->m_surface->UnlockRect())) {
|
|
this->Filter();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00572D90
|
|
// FUNCTION: fn_02483
|
|
bool CTextureDX9::GetDC(HDC* output) {
|
|
return this->m_surface && SUCCEEDED(this->m_surface->GetDC(output));
|
|
}
|
|
|
|
// OFFSET: 0x00573110
|
|
// FUNCTION: fn_02486
|
|
void CTextureDX9::ReleaseDC(HDC dc) {
|
|
if (this->m_surface) {
|
|
this->m_surface->ReleaseDC(dc);
|
|
this->Filter();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005737A0
|
|
// FUNCTION: fn_02492
|
|
void CTextureDX9::Update(const RECT*) {
|
|
this->Filter();
|
|
}
|
|
|
|
// OFFSET: 0x00572940
|
|
// FUNCTION: fn_02478
|
|
void CTextureDX9::Fill(const RECT* rectangle, std::uint32_t color) {
|
|
if (this->m_surface) {
|
|
const RECT pixel{0, 0, 1, 1};
|
|
if (SUCCEEDED(D3DXLoadSurfaceFromMemory(this->m_surface, nullptr, rectangle, &color, D3DFMT_A8R8G8B8, 4, nullptr, &pixel, 2, 0))) {
|
|
this->Filter();
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00572DC0
|
|
// FUNCTION: fn_02484
|
|
void CTextureDX9::ClearSurface(IDirect3DSurface9* surface, std::uint32_t color) {
|
|
D3DSURFACE_DESC description;
|
|
D3DLOCKED_RECT locked;
|
|
if (FAILED(surface->GetDesc(&description)) || FAILED(surface->LockRect(&locked, nullptr, 0))) {
|
|
return;
|
|
}
|
|
|
|
const UINT width = description.Width;
|
|
const UINT height = description.Height;
|
|
switch (this->m_description.Format) {
|
|
case D3DFMT_A1R5G5B5: {
|
|
const std::uint16_t value = PackColorA1R5G5B5(color);
|
|
for (UINT y = 0; y < height; ++y) {
|
|
auto* row = reinterpret_cast<std::uint16_t*>(static_cast<unsigned char*>(locked.pBits) + y * locked.Pitch);
|
|
for (UINT x = 0; x < width; ++x) {
|
|
row[x] = value;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case D3DFMT_A4R4G4B4: {
|
|
const std::uint16_t value = PackArgb4444(color);
|
|
for (UINT y = 0; y < height; ++y) {
|
|
auto* row = reinterpret_cast<std::uint16_t*>(static_cast<unsigned char*>(locked.pBits) + y * locked.Pitch);
|
|
for (UINT x = 0; x < width; ++x) {
|
|
row[x] = value;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case D3DFMT_R5G6B5: {
|
|
const std::uint16_t value = Color565(color);
|
|
for (UINT y = 0; y < height; ++y) {
|
|
auto* row = reinterpret_cast<std::uint16_t*>(static_cast<unsigned char*>(locked.pBits) + y * locked.Pitch);
|
|
for (UINT x = 0; x < width; ++x) {
|
|
row[x] = value;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case D3DFMT_A8R8G8B8:
|
|
for (UINT y = 0; y < height; ++y) {
|
|
auto* row = reinterpret_cast<std::uint32_t*>(static_cast<unsigned char*>(locked.pBits) + y * locked.Pitch);
|
|
for (UINT x = 0; x < width; ++x) {
|
|
row[x] = color;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
surface->UnlockRect();
|
|
}
|
|
|
|
// OFFSET: 0x00573240
|
|
// FUNCTION: fn_02490
|
|
bool CTextureDX9::UploadSurface(
|
|
IDirect3DSurface9* surface, int x, int y, int width, int height, const std::uint32_t* pixels, std::uint8_t blackTransparent, int sourceWidth
|
|
) {
|
|
D3DSURFACE_DESC description;
|
|
if (FAILED(surface->GetDesc(&description))) {
|
|
return false;
|
|
}
|
|
|
|
const int stride = sourceWidth ? sourceWidth : width;
|
|
int stepX = 1, stepY = 1;
|
|
const int extentX = x + width;
|
|
const int extentY = y + height;
|
|
|
|
while (static_cast<UINT>(extentX / stepX) > this->m_width) {
|
|
++stepX;
|
|
}
|
|
|
|
while (static_cast<UINT>(extentY / stepY) > this->m_height) {
|
|
++stepY;
|
|
}
|
|
|
|
const int w = width / stepX, h = height / stepY;
|
|
if (!w || !h) {
|
|
return false;
|
|
}
|
|
|
|
const RECT rectangle{x / stepX, y / stepY, x / stepX + w, y / stepY + h};
|
|
D3DLOCKED_RECT locked;
|
|
if (FAILED(surface->LockRect(&locked, &rectangle, 0))) {
|
|
return false;
|
|
}
|
|
|
|
switch (description.Format) {
|
|
case D3DFMT_A1R5G5B5:
|
|
for (int row = 0; row < h; ++row) {
|
|
auto* output = static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch;
|
|
const std::uint32_t* input = pixels + row * stepY * stride;
|
|
|
|
for (int column = 0; column < w; ++column) {
|
|
std::uint16_t converted = Convert16(input[column * stepX], D3DFMT_A1R5G5B5);
|
|
const std::uint16_t rgb = converted & 0x7FFF;
|
|
if (rgb == 0x7C1F || (blackTransparent && !rgb)) {
|
|
converted = 0;
|
|
}
|
|
|
|
std::memcpy(output + column * sizeof(converted), &converted, sizeof(converted));
|
|
}
|
|
}
|
|
break;
|
|
case D3DFMT_A4R4G4B4:
|
|
for (int row = 0; row < h; ++row) {
|
|
auto* output = static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch;
|
|
const std::uint32_t* input = pixels + row * stepY * stride;
|
|
|
|
for (int column = 0; column < w; ++column) {
|
|
std::uint16_t converted = Convert16(input[column * stepX], D3DFMT_A4R4G4B4);
|
|
const std::uint16_t rgb = converted & 0x0FFF;
|
|
if (rgb == 0xF0F || (blackTransparent && !rgb)) {
|
|
converted = 0;
|
|
}
|
|
|
|
std::memcpy(output + column * sizeof(converted), &converted, sizeof(converted));
|
|
}
|
|
}
|
|
break;
|
|
case D3DFMT_R5G6B5:
|
|
for (int row = 0; row < h; ++row) {
|
|
auto* output = static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch;
|
|
const std::uint32_t* input = pixels + row * stepY * stride;
|
|
|
|
for (int column = 0; column < w; ++column) {
|
|
const std::uint16_t converted = Convert16(input[column * stepX], D3DFMT_R5G6B5);
|
|
std::memcpy(output + column * sizeof(converted), &converted, sizeof(converted));
|
|
}
|
|
}
|
|
break;
|
|
case D3DFMT_A8R8G8B8:
|
|
for (int row = 0; row < h; ++row) {
|
|
auto* output = static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch;
|
|
const std::uint32_t* input = pixels + row * stepY * stride;
|
|
|
|
for (int column = 0; column < w; ++column) {
|
|
const std::uint32_t color = input[column * stepX];
|
|
std::memcpy(output + column * sizeof(color), &color, sizeof(color));
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return SUCCEEDED(surface->UnlockRect());
|
|
}
|
|
|
|
// OFFSET: 0x00573600
|
|
// FUNCTION: fn_02491
|
|
void CTextureDX9::Upload(int x, int y, int width, int height, const std::uint32_t* pixels, int option, int sourceWidth) {
|
|
this->SetImageSize(width, height);
|
|
std::uint8_t& transparent = reinterpret_cast<std::uint8_t*>(&this->textureFlags)[1];
|
|
transparent = static_cast<std::uint8_t>(option);
|
|
if (!pixels) {
|
|
return;
|
|
}
|
|
|
|
IDirect3DDevice9Ex* device = this->m_owner->device;
|
|
Microsoft::WRL::ComPtr<IDirect3DTexture9> temporary;
|
|
Microsoft::WRL::ComPtr<IDirect3DSurface9> surface;
|
|
|
|
if (this->m_renderTarget) {
|
|
if (FAILED(device->CreateTexture(
|
|
this->m_textureWidth, this->m_textureHeight, !this->m_owner->dynamicTextures, 0, this->m_description.Format, D3DPOOL_SYSTEMMEM,
|
|
temporary.GetAddressOf(), nullptr
|
|
))) {
|
|
return;
|
|
}
|
|
|
|
if (FAILED(temporary->GetSurfaceLevel(0, surface.GetAddressOf()))) {
|
|
return;
|
|
}
|
|
|
|
this->ClearSurface(surface.Get(), 0);
|
|
} else {
|
|
surface = this->m_surface;
|
|
}
|
|
|
|
if (surface) {
|
|
this->UploadSurface(surface.Get(), x, y, width, height, pixels, option, sourceWidth);
|
|
}
|
|
|
|
if (this->m_renderTarget && temporary) {
|
|
if (temporary->GetLevelCount() > 1) {
|
|
D3DXFilterTexture(temporary.Get(), nullptr, UINT(-1), DWORD(-1));
|
|
}
|
|
|
|
device->UpdateTexture(temporary.Get(), this->m_texture);
|
|
} else {
|
|
this->Filter();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005737E0
|
|
// FUNCTION: fn_02493
|
|
void CTextureDX9::UploadSprite(int x, int y, int width, int height, const SpriteRleImage* rawImage, const std::uint32_t* palette) {
|
|
if (!this->m_surface) {
|
|
return;
|
|
}
|
|
|
|
RECT rectangle{x, y, x + width, y + height};
|
|
D3DLOCKED_RECT locked;
|
|
if (FAILED(this->m_surface->LockRect(&locked, &rectangle, 0))) {
|
|
return;
|
|
}
|
|
|
|
if (this->m_description.Format == D3DFMT_A1R5G5B5) {
|
|
for (int row = 0; row < height; ++row) {
|
|
std::memset(static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch, 0, width * sizeof(std::uint16_t));
|
|
}
|
|
} else if (this->m_description.Format == D3DFMT_A8R8G8B8) {
|
|
for (int row = 0; row < height; ++row) {
|
|
std::memset(static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch, 0, width * sizeof(std::uint32_t));
|
|
}
|
|
}
|
|
|
|
const SpriteRleImage& image = *rawImage;
|
|
const std::uint8_t* input = image.runs;
|
|
int remaining = 0;
|
|
|
|
for (int row = 0; row < image.height; ++row) {
|
|
auto* output = static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch;
|
|
|
|
for (int column = 0; column < image.width; ++column) {
|
|
if (remaining) {
|
|
--remaining;
|
|
const std::uint16_t color = 0;
|
|
std::memcpy(output + column * sizeof(color), &color, sizeof(color));
|
|
} else {
|
|
const unsigned value = *input++;
|
|
if (value) {
|
|
const std::uint16_t color = palette[value];
|
|
std::memcpy(output + column * sizeof(color), &color, sizeof(color));
|
|
} else {
|
|
const std::uint16_t color = 0;
|
|
std::memcpy(output + column * sizeof(color), &color, sizeof(color));
|
|
remaining = *input++ - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SUCCEEDED(this->m_surface->UnlockRect())) {
|
|
this->Filter();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005729E0
|
|
// FUNCTION: fn_02479
|
|
bool CTextureDX9::CopyTexture(CTexture* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int x, int y, int width, int height) {
|
|
RECT src{sourceX, sourceY, sourceX + sourceWidth, sourceY + sourceHeight};
|
|
RECT dst{x, y, x + width, y + height};
|
|
if (FAILED(
|
|
D3DXLoadSurfaceFromSurface(this->m_surface, nullptr, &dst, static_cast<CTextureDX9*>(source)->m_surface, nullptr, &src, 3, 0)
|
|
)) {
|
|
return false;
|
|
}
|
|
|
|
this->Filter();
|
|
return true;
|
|
}
|
|
|
|
void CTextureDX9::Draw(int x, int y, int width, int height, std::uint32_t color) {
|
|
this->DrawTo(
|
|
g_renderer->primitives, g_renderer->queues, x, y, width, height, color, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
|
|
);
|
|
}
|
|
|
|
void CTextureDX9::Stretch(int x, int y, int width, int height) {
|
|
this->StretchTo(
|
|
g_renderer->primitives, g_renderer->queues, x, y, width, height, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
|
|
);
|
|
}
|
|
|
|
// OFFSET: 0x0056CEE0
|
|
// FUNCTION: fn_02352
|
|
std::unique_ptr<CTextureDX9> CreateTextureDX9(DeviceOwnerDX9** owner) {
|
|
return std::unique_ptr<CTextureDX9>(new CTextureDX9(**owner));
|
|
}
|