rodecomp/Source/UI/Gauges/UIPlayerGage.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

150 lines
5.2 KiB
C++

#include "UI/Gauges/UIPcGage.h"
// OFFSET: 0x0086D2D0
// FUNCTION: fn_11044
UIGage::UIGage() : UIWindow(0) {
this->colors[0] = 0x009B1914;
this->colors[1] = 0x00444444;
this->colors[2] = 0x0025EA16;
this->colors[3] = 0x00DB651D;
this->colors[4] = 0x001616EA;
this->colors[5] = 0x00E1E4FF;
this->colors[6] = 0x001616EA;
this->colors[7] = 0x0060C0FF;
}
// OFFSET: 0x0086E120
// FUNCTION: fn_11065
UIPcGage::UIPcGage() : current(0), maximum(0), secondaryValue(0), secondaryMaximum(0) {
this->displayMode = 0;
}
// OFFSET: 0x0086E3A0
// FUNCTION: fn_11069
UIRechargeGage::UIRechargeGage() : current(0), maximum(100) {
}
// OFFSET: 0x0086E210
// FUNCTION: fn_11067
UIPlayerGage::UIPlayerGage() : actorKind(0) {
}
// OFFSET: 0x0086DE90
// FUNCTION: fn_11061
UIMonsterGage::UIMonsterGage() {
this->colors[0] = 0x009C1810;
this->colors[1] = 0x00424142;
this->colors[2] = 0x00E700FF;
this->colors[4] = 0x0000FFFF;
this->m_threshold = 0x19;
this->displayMode = 1;
}
// OFFSET: 0x00882450
// FUNCTION: fn_11304
bool UIPlayerGage::NeedsFrameRefresh() {
return true;
}
// OFFSET: 0x0089B560
// FUNCTION: fn_11568
void UIRechargeGage::SetValues(int current, int maximum) {
this->current = current;
this->maximum = maximum;
this->Invalidate();
}
// OFFSET: 0x0089B590
// FUNCTION: fn_11569
void UIPlayerGage::SetFourthValues(std::function<std::int64_t()> current, std::function<std::int64_t()> maximum) {
this->m_fourthCurrent = current;
this->m_fourthMaximum = maximum;
}
// OFFSET: 0x0089BCF0
// FUNCTION: fn_11578
void UIPlayerGage::SetFirstValues(std::function<std::int64_t()> current, std::function<std::int64_t()> maximum) {
this->m_firstCurrent = current;
this->m_firstMaximum = maximum;
}
// OFFSET: 0x0089BDA0
// FUNCTION: fn_11579
void UIPlayerGage::SetThirdValues(std::function<std::int64_t()> current, std::function<std::int64_t()> maximum) {
this->m_thirdCurrent = current;
this->m_thirdMaximum = maximum;
}
// OFFSET: 0x0089C070
// FUNCTION: fn_11580
void UIMonsterGage::SetMode(int mode) {
this->displayMode = mode;
}
// OFFSET: 0x0089C390
// FUNCTION: fn_11587
void UIPlayerGage::SetSecondValues(std::function<std::int64_t()> current, std::function<std::int64_t()> maximum) {
this->m_secondCurrent = current;
this->m_secondMaximum = maximum;
}
// OFFSET: 0x0088CB50
// FUNCTION: fn_45488
void UIPlayerGage::Paint() {
this->ClearSurface(this->colors[0]);
const auto drawBar = [this](int y, std::function<std::int64_t()>& current, std::function<std::int64_t()>& maximum,
std::uint32_t color, std::uint32_t alternateColor, bool thresholdColor,
bool wideDenominator) {
const std::int64_t maximumValue = (std::max)(std::int64_t(1), maximum());
const std::int64_t denominator = (std::max)(current(), maximumValue);
const std::int64_t numerator = current();
const double divisor =
wideDenominator ? static_cast<double>(denominator) : static_cast<double>(static_cast<int>(denominator));
const float ratio = static_cast<float>(static_cast<double>(numerator) / divisor);
this->FillRegion(1, y, this->geometry.width - 2, 3, this->colors[1]);
if (thresholdColor && ratio < 0.25f) {
color = alternateColor;
}
this->FillRegion(1, y, static_cast<int>(static_cast<float>(this->geometry.width - 2) * ratio), 3, color);
};
switch (this->actorKind) {
case 7:
if (this->m_thirdCurrent && this->m_thirdMaximum) {
drawBar(1, this->m_thirdCurrent, this->m_thirdMaximum, this->colors[5], this->colors[6], true, true);
}
break;
case 9:
case 10:
if (this->m_firstCurrent && this->m_firstMaximum && this->m_secondCurrent && this->m_secondMaximum) {
drawBar(1, this->m_firstCurrent, this->m_firstMaximum, this->colors[2], this->colors[4], true, true);
drawBar(5, this->m_secondCurrent, this->m_secondMaximum, this->colors[3], this->colors[3], false, false);
}
break;
case 13:
case 14:
if (this->m_firstCurrent && this->m_firstMaximum) {
drawBar(1, this->m_firstCurrent, this->m_firstMaximum, this->colors[2], this->colors[4], true, true);
}
break;
case 8:
if (this->m_firstCurrent && this->m_firstMaximum && this->m_secondCurrent && this->m_secondMaximum &&
this->m_thirdCurrent && this->m_thirdMaximum) {
drawBar(1, this->m_firstCurrent, this->m_firstMaximum, this->colors[2], this->colors[4], true, true);
drawBar(5, this->m_secondCurrent, this->m_secondMaximum, this->colors[3], this->colors[3], false, true);
drawBar(9, this->m_thirdCurrent, this->m_thirdMaximum, this->colors[5], this->colors[6], true, true);
}
break;
default:
if (this->m_firstCurrent && this->m_firstMaximum && this->m_secondCurrent && this->m_secondMaximum) {
drawBar(1, this->m_firstCurrent, this->m_firstMaximum, this->colors[2], this->colors[4], true, false);
drawBar(5, this->m_secondCurrent, this->m_secondMaximum, this->colors[3], this->colors[3], false, false);
if (this->m_fourthCurrent && this->m_fourthMaximum) {
drawBar(9, this->m_fourthCurrent, this->m_fourthMaximum, this->colors[7], this->colors[7], false, false);
}
}
break;
}
}