rodecomp/Source/Contents/Sound
ragnarok-clanker ff0dbcc3f6 Maintenance: CSession: 4-byte arrays only ever used as one int become int fields (timeAttackMode->m_timeAttackMode 079C, petNameModif
Batch #18695 by ragnarok-clanker: no function's compiled code changes; checked with 277 compiled unit(s), including every includer of Source/Client/Session/Session.h.
2026-11-12 18:23:50 +00:00
..
HitSounds.cpp Confirm fn_23494 (CSession::InitJobHitWaveNames) 2026-11-12 00:10:37 +00:00
SoundConfiguration.cpp Decompile fn_24366 (ReadSetup) 2026-11-12 15:07:39 +00:00
SoundConfiguration.h Maintenance: Move mid-file forward declarations out of .cpp files into owning headers: CUIListBoxEx explicit-specialization declarati 2026-11-12 13:39:07 +00:00
SoundMaker.cpp Maintenance: CSession: 4-byte arrays only ever used as one int become int fields (timeAttackMode->m_timeAttackMode 079C, petNameModif 2026-11-12 18:23:50 +00:00
SoundMaker.h Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
SoundMgr.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
SoundMgr.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00