rodecomp/Source/Resource/Models/ModelMesh.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

42 lines
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C++

#ifndef RAGNAROK_SOURCE_RESOURCE_MODELS_MODELMESH_H
#define RAGNAROK_SOURCE_RESOURCE_MODELS_MODELMESH_H
#include <array>
#include <cstdint>
#include <vector>
struct ModelFace {
ModelFace();
std::uint16_t vertices[3];
std::uint16_t textureVertices[3];
std::uint16_t texture;
std::uint16_t unknown_000E;
std::uint32_t twoSided;
std::vector<std::uint32_t> smoothing;
};
struct ModelTextureVertex {
/* 0000 */ std::uint32_t shaded;
/* 0004 */ float u;
/* 0008 */ float v;
};
static_assert(sizeof(ModelTextureVertex) == 12);
struct ModelMesh {
std::vector<std::array<float, 3>> vertices;
std::vector<ModelTextureVertex> textureVertices;
std::vector<ModelFace> faces;
std::vector<std::array<float, 3>> faceNormals;
std::vector<std::array<float, 3>> vertexNormals;
std::array<std::vector<std::uint32_t>, 32> indices;
void CalculateNormals();
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(ModelFace) == 32);
#endif
#endif