Decompile fn_23879 (CSession::IsMonsterActor)
Batch #12667 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_23879 CSession::IsMonsterActor: byte-identical Merged automatically: every function is byte-identical to the original.
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@ -59,7 +59,7 @@ int CSession::IsMonsterActor(CGameActor* actor) const {
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}
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const int job = actor->GetEffectiveJob(-1);
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if ((job > 1000 && job < 4000) || (job >= 20021 && job <= 31999)) {
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if ((job > 1000 && job < 3999) || (job >= 20021 && job <= 31999)) {
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return 1;
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}
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