Decompile fn_07069 (CMultiTexParticle::Render)
Batch #18259 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_07069 CMultiTexParticle::Render: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, cremane, bibinir Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
parent
84900e33b7
commit
15e9dbb5d1
1 changed files with 3 additions and 3 deletions
|
|
@ -86,14 +86,14 @@ void CMultiTexParticle::AllocateVertices(int count) {
|
|||
// OFFSET: 0x007080F0
|
||||
// FUNCTION: fn_07069
|
||||
void CMultiTexParticle::Render(int column, int row) {
|
||||
CGameMode* gameMode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
||||
if (!gameMode->scene->ground) {
|
||||
GroundGeometry* ground = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->ground;
|
||||
if (!ground) {
|
||||
return;
|
||||
}
|
||||
|
||||
EffectPoint corners[4];
|
||||
|
||||
if (!gameMode->scene->ground->TerrainCellCorners(column, row, &corners[0].x)) {
|
||||
if (!ground->TerrainCellCorners(column, row, &corners[0].x)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue