Decompile 22 functions in Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/Effects/Effect.h
Batch #1446 by Yommy: 22 byte-identical, 0 confirmed by peer review. - fn_03083 CEffect::Slot10: byte-identical - fn_03084 CEffect::Slot08: byte-identical - fn_03090 CEffect::Slot28: byte-identical - fn_03092 CEffect::Slot01: byte-identical - fn_03094 CEffect::Slot12: byte-identical - fn_03095 CEffect::Slot07: byte-identical - fn_03098 CEffect::Slot04: byte-identical - fn_03099 CEffect::Slot00: byte-identical - fn_03100 CEffect::Slot23: byte-identical - fn_03101 CEffect::Slot24: byte-identical - fn_03102 CEffect::Slot26: byte-identical - fn_03103 CEffect::Slot27: byte-identical - fn_03104 CEffect::Slot21: byte-identical - fn_03105 CEffect::Slot32: byte-identical - fn_03106 CEffect::Slot15: byte-identical - fn_03107 CEffect::Slot14: byte-identical - fn_03108 CEffect::Slot17: byte-identical - fn_03109 CEffect::Slot18: byte-identical - fn_03110 CEffect::Slot19: byte-identical - fn_03111 CEffect::Slot22: byte-identical - fn_03112 CEffect::Slot13: byte-identical - fn_03114 CEffect::Slot20: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/EffectResourceSwitcher.cpp
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Source/Contents/EffectResourceSwitcher.cpp
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119
Source/Contents/EffectResourceSwitcher.cpp
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include <string>
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// OFFSET: 0x005A2110
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// FUNCTION: fn_03083
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void CEffect::Slot10(int) {
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}
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// OFFSET: 0x005A2120
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// FUNCTION: fn_03084
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void CEffect::Slot08(int, int, int) {
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}
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// OFFSET: 0x005A2130
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// OFFSET: 0x005A2170
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// OFFSET: 0x005A2190
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// FUNCTION: fn_03090
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int CEffect::Slot28() {
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return 0;
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}
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// OFFSET: 0x005A21C0
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// FUNCTION: fn_03092
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void CEffect::Slot01() {
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}
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// OFFSET: 0x005A22E0
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// FUNCTION: fn_03094
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void CEffect::Slot12() {
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}
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// OFFSET: 0x005A22F0
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// FUNCTION: fn_03095
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void CEffect::Slot07() {
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}
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// OFFSET: 0x005A2430
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// FUNCTION: fn_03098
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void CEffect::Slot04() {
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}
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// OFFSET: 0x005A2440
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// FUNCTION: fn_03099
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void CEffect::Slot00(int) {
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}
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// OFFSET: 0x005A2450
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// FUNCTION: fn_03100
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void CEffect::Slot23(int) {
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}
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// OFFSET: 0x005A2460
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// FUNCTION: fn_03101
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void CEffect::Slot24(int, int, int, int, int) {
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}
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// OFFSET: 0x005A2470
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// FUNCTION: fn_03102
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void CEffect::Slot26(int) {
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}
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// OFFSET: 0x005A2480
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// FUNCTION: fn_03103
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void CEffect::Slot27(int) {
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}
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// OFFSET: 0x005A2490
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// FUNCTION: fn_03104
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void CEffect::Slot21(int) {
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}
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// OFFSET: 0x005A24A0
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// FUNCTION: fn_03105
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void CEffect::Slot32() {
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}
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// OFFSET: 0x005A24B0
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// FUNCTION: fn_03106
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void CEffect::Slot15(int) {
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}
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// OFFSET: 0x005A24C0
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// FUNCTION: fn_03107
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void CEffect::Slot14(int) {
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}
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// OFFSET: 0x005A24D0
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// FUNCTION: fn_03108
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void CEffect::Slot17(int) {
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}
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// OFFSET: 0x005A24E0
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// FUNCTION: fn_03109
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void CEffect::Slot18(int) {
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}
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// OFFSET: 0x005A24F0
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// FUNCTION: fn_03110
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void CEffect::Slot19(int) {
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}
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// OFFSET: 0x005A2500
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// FUNCTION: fn_03111
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void CEffect::Slot22(int) {
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}
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// OFFSET: 0x005A2510
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// FUNCTION: fn_03112
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void CEffect::Slot13(int) {
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}
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// OFFSET: 0x005A2540
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// FUNCTION: fn_03114
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void CEffect::Slot20(int) {
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}
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