Decompile 15 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...

Batch #7827 by Yommy: 0 byte-identical, 15 confirmed by peer review.

- fn_15886 GameSettingsUI::CUIBasicPage::CUIBasicPage: logic confirmed by peer review
- fn_15889 GameSettingsUI::CUIGraphicsPage::CUIGraphicsPage: logic confirmed by peer review
- fn_15890 GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem: logic confirmed by peer review
- fn_15891 GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen: logic confirmed by peer review
- fn_15893 GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI: logic confirmed by peer review
- fn_15894 GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut: logic confirmed by peer review
- fn_15895 GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority: logic confirmed by peer review
- fn_15896 GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam: logic confirmed by peer review
- fn_15897 GameSettingsUI::CUIGroupSkin::CUIGroupSkin: logic confirmed by peer review
- fn_15898 GameSettingsUI::CUIGroupSound::CUIGroupSound: logic confirmed by peer review
- fn_15899 GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel: logic confirmed by peer review
- fn_15900 GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel: logic confirmed by peer review
- fn_15901 GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear: logic confirmed by peer review
- fn_15902 GameSettingsUI::CUIListPage::CUIListPage: logic confirmed by peer review
- fn_15389 GameSettingsUI::CUIBasicPage::Slot15: logic confirmed by peer review

Peer-reviewed-by: eAthena, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-31 13:09:35 +00:00
commit 186c149827

View file

@ -1815,31 +1815,100 @@ CUIRadioButton::CUIRadioButton(UIWindowContext& context) : CUICheckBox(context),
}
// OFFSET: 0x00A3C390
// FUNCTION: fn_15886
GameSettingsUI::CUIBasicPage::CUIBasicPage(UIWindowContext& context) : CUIPage(context), m_skin(nullptr), m_sound(nullptr), m_emblem(nullptr), m_rodexSpam(nullptr), m_processPriority(nullptr), m_logInOut(nullptr) {
}
// OFFSET: 0x00A3C5D0
// FUNCTION: fn_15889
GameSettingsUI::CUIGraphicsPage::CUIGraphicsPage(UIWindowContext& context) : CUIPage(context), m_graphicsApi(nullptr), m_graphics(nullptr), m_spriteDetailLevel(nullptr), m_textureDetailLevel(nullptr), m_fullscreen(nullptr), m_trilinear(nullptr) {
}
// OFFSET: 0x00A3C680
// FUNCTION: fn_15890
GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
}
// OFFSET: 0x00A3C730
// FUNCTION: fn_15891
GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
}
// OFFSET: 0x00A3C910
// FUNCTION: fn_15893
GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI(UIWindowContext& context) : CUIGroup(context), m_combo(nullptr), m_backend(-1), m_pendingBackend(-1) {
}
// OFFSET: 0x00A3C9B0
// FUNCTION: fn_15894
GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
}
// OFFSET: 0x00A3CA60
// FUNCTION: fn_15895
GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority(UIWindowContext& context) : CUIGroup(context), m_highButton(nullptr), m_highText(nullptr), m_normalButton(nullptr), m_normalText(nullptr), m_idleButton(nullptr), m_idleText(nullptr) {
}
// OFFSET: 0x00A3CB20
// FUNCTION: fn_15896
GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
}
// OFFSET: 0x00A3CBD0
// FUNCTION: fn_15897
GameSettingsUI::CUIGroupSkin::CUIGroupSkin(UIWindowContext& context) : CUIGroup(context), m_combo(nullptr) {
}
// OFFSET: 0x00A3CC60
// FUNCTION: fn_15898
GameSettingsUI::CUIGroupSound::CUIGroupSound(UIWindowContext& context) : CUIGroup(context), m_bgmText(nullptr), m_bgmSlider(nullptr), m_bgmMute(nullptr), unknown_0090(nullptr), m_effectText(nullptr), m_effectSlider(nullptr), m_effectMute(nullptr), unknown_00A0(nullptr) {
}
// OFFSET: 0x00A3CD30
// FUNCTION: fn_15899
GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel(UIWindowContext& context) : CUIGroup(context), m_slider(nullptr) {
}
// OFFSET: 0x00A3CDC0
// FUNCTION: fn_15900
GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel(UIWindowContext& context) : CUIGroup(context), m_slider(nullptr) {
}
// OFFSET: 0x00A3CE50
// FUNCTION: fn_15901
GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
}
// OFFSET: 0x00A3CF00
// FUNCTION: fn_15902
GameSettingsUI::CUIListPage::CUIListPage(UIWindowContext& context) : CUIControl(context), m_optionList(nullptr) {
}
// OFFSET: 0x00A1F620
// FUNCTION: fn_15389
void GameSettingsUI::CUIBasicPage::Slot15(int width, int height) {
this->m_skin = new CUIGroupSkin(*this->m_context);
this->m_skin->SetSize(400, 36);
this->m_skin->Move(0, 0);
this->AddChild(this->m_skin);
this->m_sound = new CUIGroupSound(*this->m_context);
this->m_sound->SetSize(400, 60);
this->m_sound->Move(0, 36);
this->AddChild(this->m_sound);
this->m_emblem = new CUIGroupEmblem(*this->m_context);
this->m_emblem->SetSize(400, 36);
this->m_emblem->Move(0, 96);
this->AddChild(this->m_emblem);
this->m_rodexSpam = new CUIGroupRodexSpam(*this->m_context);
this->m_rodexSpam->SetSize(400, 60);
this->m_rodexSpam->Move(0, 132);
this->AddChild(this->m_rodexSpam);
this->m_processPriority = new CUIGroupProcessPriority(*this->m_context);
this->m_processPriority->SetSize(400, 36);
this->m_processPriority->Move(0, 192);
this->AddChild(this->m_processPriority);
this->m_logInOut = new CUIGroupLogInOut(*this->m_context);
this->m_logInOut->SetSize(400, 36);
this->m_logInOut->Move(0, 228);
this->AddChild(this->m_logInOut);
}