Decompile 15 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...
Batch #7827 by Yommy: 0 byte-identical, 15 confirmed by peer review. - fn_15886 GameSettingsUI::CUIBasicPage::CUIBasicPage: logic confirmed by peer review - fn_15889 GameSettingsUI::CUIGraphicsPage::CUIGraphicsPage: logic confirmed by peer review - fn_15890 GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem: logic confirmed by peer review - fn_15891 GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen: logic confirmed by peer review - fn_15893 GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI: logic confirmed by peer review - fn_15894 GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut: logic confirmed by peer review - fn_15895 GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority: logic confirmed by peer review - fn_15896 GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam: logic confirmed by peer review - fn_15897 GameSettingsUI::CUIGroupSkin::CUIGroupSkin: logic confirmed by peer review - fn_15898 GameSettingsUI::CUIGroupSound::CUIGroupSound: logic confirmed by peer review - fn_15899 GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel: logic confirmed by peer review - fn_15900 GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel: logic confirmed by peer review - fn_15901 GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear: logic confirmed by peer review - fn_15902 GameSettingsUI::CUIListPage::CUIListPage: logic confirmed by peer review - fn_15389 GameSettingsUI::CUIBasicPage::Slot15: logic confirmed by peer review Peer-reviewed-by: eAthena, pedrao Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 69 additions and 0 deletions
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@ -1815,31 +1815,100 @@ CUIRadioButton::CUIRadioButton(UIWindowContext& context) : CUICheckBox(context),
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}
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// OFFSET: 0x00A3C390
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// FUNCTION: fn_15886
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GameSettingsUI::CUIBasicPage::CUIBasicPage(UIWindowContext& context) : CUIPage(context), m_skin(nullptr), m_sound(nullptr), m_emblem(nullptr), m_rodexSpam(nullptr), m_processPriority(nullptr), m_logInOut(nullptr) {
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}
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// OFFSET: 0x00A3C5D0
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// FUNCTION: fn_15889
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GameSettingsUI::CUIGraphicsPage::CUIGraphicsPage(UIWindowContext& context) : CUIPage(context), m_graphicsApi(nullptr), m_graphics(nullptr), m_spriteDetailLevel(nullptr), m_textureDetailLevel(nullptr), m_fullscreen(nullptr), m_trilinear(nullptr) {
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}
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// OFFSET: 0x00A3C680
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// FUNCTION: fn_15890
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GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3C730
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// FUNCTION: fn_15891
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GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3C910
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// FUNCTION: fn_15893
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GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI(UIWindowContext& context) : CUIGroup(context), m_combo(nullptr), m_backend(-1), m_pendingBackend(-1) {
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}
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// OFFSET: 0x00A3C9B0
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// FUNCTION: fn_15894
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GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3CA60
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// FUNCTION: fn_15895
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GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority(UIWindowContext& context) : CUIGroup(context), m_highButton(nullptr), m_highText(nullptr), m_normalButton(nullptr), m_normalText(nullptr), m_idleButton(nullptr), m_idleText(nullptr) {
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}
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// OFFSET: 0x00A3CB20
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// FUNCTION: fn_15896
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GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3CBD0
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// FUNCTION: fn_15897
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GameSettingsUI::CUIGroupSkin::CUIGroupSkin(UIWindowContext& context) : CUIGroup(context), m_combo(nullptr) {
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}
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// OFFSET: 0x00A3CC60
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// FUNCTION: fn_15898
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GameSettingsUI::CUIGroupSound::CUIGroupSound(UIWindowContext& context) : CUIGroup(context), m_bgmText(nullptr), m_bgmSlider(nullptr), m_bgmMute(nullptr), unknown_0090(nullptr), m_effectText(nullptr), m_effectSlider(nullptr), m_effectMute(nullptr), unknown_00A0(nullptr) {
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}
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// OFFSET: 0x00A3CD30
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// FUNCTION: fn_15899
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GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel(UIWindowContext& context) : CUIGroup(context), m_slider(nullptr) {
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}
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// OFFSET: 0x00A3CDC0
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// FUNCTION: fn_15900
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GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel(UIWindowContext& context) : CUIGroup(context), m_slider(nullptr) {
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}
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// OFFSET: 0x00A3CE50
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// FUNCTION: fn_15901
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GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) {
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}
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// OFFSET: 0x00A3CF00
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// FUNCTION: fn_15902
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GameSettingsUI::CUIListPage::CUIListPage(UIWindowContext& context) : CUIControl(context), m_optionList(nullptr) {
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}
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// OFFSET: 0x00A1F620
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// FUNCTION: fn_15389
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void GameSettingsUI::CUIBasicPage::Slot15(int width, int height) {
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this->m_skin = new CUIGroupSkin(*this->m_context);
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this->m_skin->SetSize(400, 36);
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this->m_skin->Move(0, 0);
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this->AddChild(this->m_skin);
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this->m_sound = new CUIGroupSound(*this->m_context);
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this->m_sound->SetSize(400, 60);
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this->m_sound->Move(0, 36);
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this->AddChild(this->m_sound);
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this->m_emblem = new CUIGroupEmblem(*this->m_context);
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this->m_emblem->SetSize(400, 36);
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this->m_emblem->Move(0, 96);
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this->AddChild(this->m_emblem);
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this->m_rodexSpam = new CUIGroupRodexSpam(*this->m_context);
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this->m_rodexSpam->SetSize(400, 60);
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this->m_rodexSpam->Move(0, 132);
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this->AddChild(this->m_rodexSpam);
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this->m_processPriority = new CUIGroupProcessPriority(*this->m_context);
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this->m_processPriority->SetSize(400, 36);
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this->m_processPriority->Move(0, 192);
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this->AddChild(this->m_processPriority);
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this->m_logInOut = new CUIGroupLogInOut(*this->m_context);
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this->m_logInOut->SetSize(400, 36);
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this->m_logInOut->Move(0, 228);
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this->AddChild(this->m_logInOut);
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}
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