Decompile fn_21296 (CGameMode::LaunchTargetEffect)

Batch #17323 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21296 CGameMode::LaunchTargetEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy, alisonrag, cremane, Eofim
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-12 01:40:48 +00:00
commit 1b08ea4efe

View file

@ -398,7 +398,7 @@ CRenderObject* FindRenderObject(std::uint32_t aid) {
// OFFSET: 0x00CD76A0
// FUNCTION: fn_21296
bool CGameMode::LaunchTargetEffect(int effectId, CGameActor* source, CGameActor* target, int argument) {
__declspec(safebuffers) bool CGameMode::LaunchTargetEffect(int effectId, CGameActor* source, CGameActor* target, int argument) {
if (!source || !target) {
return false;
}