Decompile 14 functions in Source/Client/Mode/GameModeNotices.cpp
Batch #16951 by eAthena: 0 byte-identical, 14 confirmed by peer review. - fn_22138 CGameMode::ReceiveActorEffect228: logic confirmed by peer review - fn_22078 CGameMode::ReceiveItemSlotAddOptions: logic confirmed by peer review (already on main) - fn_22079 CGameMode::ReceiveItemSlotAddGrade: logic confirmed by peer review (already on main) - fn_22093 CGameMode::ReceiveItemOptionsRefresh: logic confirmed by peer review (already on main) - fn_21627 CGameMode::ReceiveGuildStorageLog: logic confirmed by peer review - fn_21846 CGameMode::ReceiveStorageEquipList4: logic confirmed by peer review (already on main) - fn_21847 CGameMode::ReceiveStorageEquipList5: logic confirmed by peer review (already on main) - fn_22094 CGameMode::ReceiveItemUpgrade: logic confirmed by peer review (already on main) - fn_22131 CGameMode::ReceiveVendingItemList2: logic confirmed by peer review (already on main) - fn_22130 CGameMode::ReceiveShopItemListPacket: logic confirmed by peer review (already on main) - fn_22068 CGameMode::ReceiveRodexReadMail: logic confirmed by peer review (already on main) - fn_22091 CGameMode::RefreshInventoryOrEquipItem: logic confirmed by peer review (already on main) - fn_22092 CGameMode::RefreshInventoryOrEquipItem2: logic confirmed by peer review (already on main) - fn_22055 CGameMode::ReceiveGuildStorageLogItems: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 6 additions and 6 deletions
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@ -1225,9 +1225,9 @@ void CGameMode::ReceiveActorEffect228(const unsigned char* data) {
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actor->SendMsg(nullptr, AM_DELETE_EFFECT, 0, 228, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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if (packet->state == 0) {
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if (0 == packet->state) {
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actor->SendMsg(nullptr, AM_DELETE_EFFECT, 0, 228, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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} else if (packet->state != 1 || static_cast<EffectActor*>(actor)->HasId(228)) {
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} else if (1 != packet->state || static_cast<EffectActor*>(actor)->HasId(228)) {
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return;
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}
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@ -3217,7 +3217,7 @@ struct GuildStorageLogPacket {
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// FUNCTION: fn_21627
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void CGameMode::ReceiveGuildStorageLog(const unsigned char* data) {
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const auto* packet = reinterpret_cast<const GuildStorageLogPacket*>(data);
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if (packet->result == 0) {
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if (0 == packet->result) {
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for (int i = 0; i < packet->count; ++i) {
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const GuildStorageLogPacketEntry& source = packet->entries[i];
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ITEM_INFO item;
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@ -3246,7 +3246,7 @@ void CGameMode::ReceiveGuildStorageLog(const unsigned char* data) {
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entry.category = source.highlighted;
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g_guildStorageLogs[0].push_back(entry);
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}
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} else if (packet->result == 1) {
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} else if (1 == packet->result) {
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for (int i = 0; i < packet->count; ++i) {
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const GuildStorageLogPacketEntry& source = packet->entries[i];
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ITEM_INFO item;
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@ -3289,7 +3289,7 @@ void CGameMode::ReceiveGuildStorageLog(const unsigned char* data) {
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g_windowMgr.EnsureWindow(WID_GUILD_STORAGE_LOG);
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} else {
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char text[252];
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if (packet->result == 2) {
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if (2 == packet->result) {
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std::memset(text, 0, 250);
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std::sprintf(text, LookupMessage(MSI_GUILD_STORAGE_LOG_OUT));
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} else {
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@ -7582,7 +7582,7 @@ void CGameMode::ReceiveGuildStorageLogItems(const unsigned char* data) {
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const auto* packet = reinterpret_cast<const GuildStorageLogItemsPacket*>(data);
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std::vector<GuildStorageLogItem> items;
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items.reserve(packet->count);
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if (packet->result == 0 || packet->result == 1) {
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if (0 == packet->result || 1 == packet->result) {
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for (long long index = 0; index < packet->count; ++index) {
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const GuildStorageLogItemRecord& record = packet->records[index];
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ITEM_INFO item;
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