Decompile 4 functions in Source/Resource/World/WorldResource.cpp, Source/Resource/World/WorldResource.h, ...
Batch #1130 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review. - fn_08071 C3dWorldRes::Create: logic confirmed by peer review - fn_08073 C3dWorldRes::Load: logic confirmed by peer review - fn_08076 C3dWorldRes::C3dWorldRes: logic confirmed by peer review - fn_17681 WorldSpatialTree::ReadBounds: logic confirmed by peer review Peer-reviewed-by: eAthena Reviewed-by: ragnarok-clanker
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d8177fe68b
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4 changed files with 117 additions and 85 deletions
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@ -5,7 +5,7 @@
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#include "Contents/Movies/BinkMovies.h"
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#include "Contents/World/WorldScene.h"
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#include "Contents/World/WorldSpatialTree.h"
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#include "Resource/ResourceByteReader.h"
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#include "File/File.h"
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#include "Resource/World/TerrainResource.h"
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// OFFSET: 0x00AC64F0
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@ -105,7 +105,7 @@ void WorldSpatialTree::Subdivide(int depth) {
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// OFFSET: 0x00AC8F60
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// FUNCTION: fn_17681
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void WorldSpatialTree::ReadBounds(ResourceByteReader& input, int depth) {
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void WorldSpatialTree::ReadBounds(CFile& input, int depth) {
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for (float& value : this->maximum) {
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input.Read(&value, sizeof(value));
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}
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@ -4,7 +4,7 @@
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#include <cstdint>
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#include <vector>
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struct ResourceByteReader;
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class CFile;
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class C3dAttr;
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struct GroundSpatial;
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class C3dActor;
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@ -15,7 +15,7 @@ struct WorldSpatialTree {
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WorldSpatialTree(const WorldSpatialTree&) = delete;
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WorldSpatialTree& operator=(const WorldSpatialTree&) = delete;
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void Subdivide(int depth);
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void ReadBounds(ResourceByteReader& input, int depth);
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void ReadBounds(CFile& input, int depth);
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void ClearChildren();
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void BindTerrain(C3dAttr& resource, int depth);
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void BindGround(GroundSpatial& resource, int depth);
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@ -1,11 +1,9 @@
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#include "Client/Application/ErrorDialog.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceByteReader.h"
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#include "File/File.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Resource/World/WorldResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <array>
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#include <bit>
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#include <cstdio>
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#include <cstring>
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@ -15,6 +13,34 @@
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WorldLighting g_worldLighting{};
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namespace {
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struct WorldModelFileRecord {
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/* 0000 */ char model[80];
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/* 0050 */ char node[80];
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/* 00A0 */ float position[3]{};
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/* 00AC */ float rotation[3]{};
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/* 00B8 */ float scale[3]{};
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};
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struct WorldLightFileRecord {
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/* 0000 */ char name[80];
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/* 0050 */ float position[3]{};
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/* 005C */ unsigned char unknown_005C[16];
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};
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struct WorldLegacySoundFileRecord {
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/* 0000 */ char name[80];
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/* 0050 */ char file[80];
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/* 00A0 */ float position[3]{};
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/* 00AC */ float volume;
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/* 00B0 */ int width;
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/* 00B4 */ int height;
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/* 00B8 */ float range;
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};
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static_assert(sizeof(WorldModelFileRecord) == 0xC4);
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static_assert(sizeof(WorldLightFileRecord) == 0x6C);
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static_assert(sizeof(WorldLegacySoundFileRecord) == 0xBC);
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// OFFSET: 0x00763010
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// FUNCTION: fn_08075
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signed char CompareWorldVersion(const int targetVersion[2], const unsigned char* const fileVersion[2]) {
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@ -34,22 +60,27 @@ namespace {
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return 0;
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}
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// OFFSET: 0x00763740
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// FUNCTION: fn_08079
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unsigned char IsUnsupportedWorldVersion(unsigned major, unsigned minor, unsigned build, char* message, unsigned capacity) {
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return 0;
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}
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}
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// OFFSET: 0x00763060
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// FUNCTION: fn_08076
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C3dWorldRes::C3dWorldRes(WorldResourceContext& context) : spatial(nullptr), lightDirection{}, diffuse{}, ambient{}, flag(0), m_context(&context) {
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C3dWorldRes::C3dWorldRes() : spatial(nullptr), lightDirection{}, diffuse{}, ambient{}, flag(0) {
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}
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// OFFSET: 0x00763550
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// OFFSET: 0x00762FE0
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// FUNCTION: fn_08077
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C3dWorldRes::~C3dWorldRes() = default;
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// OFFSET: 0x00761940
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// FUNCTION: fn_08071
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C3dWorldRes* C3dWorldRes::Create() {
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return new C3dWorldRes(*this->m_context);
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return new C3dWorldRes;
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}
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// OFFSET: 0x00761B40
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@ -77,7 +108,7 @@ void C3dWorldRes::Unload() {
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}
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// INLINED
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inline void C3dWorldRes::ReadEnvironment(ResourceByteReader& input, unsigned version) {
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inline void C3dWorldRes::ReadEnvironment(CFile& input, unsigned version) {
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if (version < 0x206u) {
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if (version >= 0x103u) {
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input.Read(&this->waterLevel, sizeof(this->waterLevel));
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@ -148,7 +179,7 @@ inline void C3dWorldRes::ReadEnvironment(ResourceByteReader& input, unsigned ver
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}
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// INLINED
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inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version, unsigned build, char* lastName) {
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inline void C3dWorldRes::ReadObjects(CFile& input, unsigned version, unsigned build, char* lastName) {
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int count;
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input.Read(&count, sizeof(count));
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@ -178,54 +209,55 @@ inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version
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input.Read(&modelIndex, sizeof(modelIndex));
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}
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if (speed > 100.0f || !(0.0f < speed)) {
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if (speed > 100.0f || speed <= 0.0f) {
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speed = 1.0f;
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}
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}
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std::array<unsigned char, 196> wire;
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std::memset(wire.data() + 160, 0, 36);
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input.Read(wire.data(), static_cast<unsigned>(wire.size()));
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WorldModelFileRecord wire;
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input.Read(&wire, sizeof(wire));
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auto* record = new WorldModelRecord;
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std::strcpy(record->name, lastName);
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std::strcpy(record->model, reinterpret_cast<const char*>(wire.data()));
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std::strcpy(record->node, reinterpret_cast<const char*>(wire.data() + 80));
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std::memcpy(record->position, wire.data() + 160, 12);
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std::memcpy(record->rotation, wire.data() + 172, 12);
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std::memcpy(record->scale, wire.data() + 184, 12);
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record->animationSpeed = speed;
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record->animation = animation;
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record->unknown_00F0 = unknown;
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record->flag = flag != 0;
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record->index = modelIndex;
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this->models.push_back(record);
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if (record) {
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std::strcpy(record->name, lastName);
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std::strcpy(record->model, wire.model);
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std::strcpy(record->node, wire.node);
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std::memcpy(record->position, wire.position, sizeof(record->position));
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std::memcpy(record->rotation, wire.rotation, sizeof(record->rotation));
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std::memcpy(record->scale, wire.scale, sizeof(record->scale));
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record->animationSpeed = speed;
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record->animation = animation;
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record->unknown_00F0 = unknown;
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record->flag = flag != 0;
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record->index = modelIndex;
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this->models.push_back(record);
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}
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break;
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}
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case 2: {
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unsigned char light[108];
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std::memset(light + 72, 0, 12);
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input.Read(light, sizeof(light));
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WorldLightFileRecord light;
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input.Read(&light, sizeof(light));
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break;
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}
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case 3: {
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auto* record = new WorldSoundRecord;
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std::memset(record->position, 0, sizeof(record->position));
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WorldSoundRecord* record;
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if (version < 0x200u) {
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unsigned char wire[188];
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std::memset(wire + 160, 0, 12);
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input.Read(wire, sizeof(wire));
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std::strncpy(record->name, reinterpret_cast<const char*>(wire), 79);
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std::strncpy(record->file, reinterpret_cast<const char*>(wire + 80), 79);
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std::memcpy(record->position, wire + 160, 12);
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std::memcpy(&record->volume, wire + 172, 4);
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std::memcpy(&record->width, wire + 176, 4);
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std::memcpy(&record->height, wire + 180, 4);
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std::memcpy(&record->range, wire + 184, 4);
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WorldLegacySoundFileRecord wire;
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input.Read(&wire, sizeof(wire));
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record = new WorldSoundRecord;
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std::strncpy(record->name, wire.name, 79);
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std::strncpy(record->file, wire.file, 79);
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std::memcpy(record->position, wire.position, sizeof(record->position));
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record->volume = wire.volume;
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record->width = wire.width;
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record->height = wire.height;
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record->range = wire.range;
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record->cycle = 4.0f;
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} else {
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record = new WorldSoundRecord;
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input.Read(record, sizeof(*record));
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}
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@ -235,7 +267,6 @@ inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version
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case 4: {
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auto* record = new WorldEffectRecord;
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std::memset(record->position, 0, sizeof(record->position));
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input.Read(record, sizeof(*record));
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this->effects.push_back(record);
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break;
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@ -251,26 +282,18 @@ inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version
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// FUNCTION: fn_08073
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bool C3dWorldRes::Load(const char* name) {
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this->Unload();
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auto& file = this->m_context->file;
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struct CloseFile {
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ResourceBytes& file;
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CFile input;
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~CloseFile() {
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file.Close();
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}
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} close{file};
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if (!file.Open(name)) {
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if (!input.Open(name, 0, true, false)) {
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return false;
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}
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ResourceByteReader input{static_cast<const unsigned char*>(file.Data()), static_cast<unsigned>(file.Size())};
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char magic[5];
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input.Read(magic, 4);
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magic[4] = 0;
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if (std::strcmp(magic, "GRSW") != 0) {
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ShowErrorDialog(this->m_context->renderSystem, "Invalid Format", 0);
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ShowErrorDialog(GetRenderSystemHolder()->system, "Invalid Format", 0);
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return false;
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}
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@ -280,10 +303,11 @@ bool C3dWorldRes::Load(const char* name) {
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input.Read(&minor, 1);
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const unsigned version = static_cast<unsigned>(major) * 256u + minor;
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char message[256];
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if (version > 0x207u) {
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char message[256];
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std::snprintf(message, sizeof(message), "Unsupported Version\n current version: %d.%d < %d.%d", 2, 7, major, minor);
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ShowErrorDialog(this->m_context->renderSystem, message, 0);
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ShowErrorDialog(GetRenderSystemHolder()->system, message, 0);
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return false;
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}
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@ -296,6 +320,11 @@ bool C3dWorldRes::Load(const char* name) {
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input.Read(&build, sizeof(build));
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}
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if (IsUnsupportedWorldVersion(major, minor, build, message, sizeof(message)) == 1) {
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ShowErrorDialog(GetRenderSystemHolder()->system, message, 0);
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return false;
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}
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if (major == 2 && minor >= 2) {
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input.Read(&this->flag, 1);
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}
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@ -321,8 +350,7 @@ bool C3dWorldRes::Load(const char* name) {
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unsigned count;
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input.Read(&count, sizeof(count));
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const unsigned position = input.position + 4u * count;
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input.position = position <= input.size ? position : input.size;
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input.Seek(4u * count, FILE_CURRENT);
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}
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this->ReadObjects(input, version, build, lastName);
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@ -333,10 +361,10 @@ bool C3dWorldRes::Load(const char* name) {
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this->spatial->ReadBounds(input, 0);
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}
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file.Close();
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std::memcpy(this->m_context->lighting.ambient, this->ambient, sizeof(this->ambient));
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std::memcpy(this->m_context->lighting.diffuse, this->diffuse, sizeof(this->diffuse));
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std::memcpy(this->m_context->lighting.secondaryDiffuse, this->diffuse, sizeof(this->diffuse));
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input.Close();
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std::memcpy(g_worldLighting.ambient, this->ambient, sizeof(this->ambient));
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std::memcpy(g_worldLighting.diffuse, this->diffuse, sizeof(this->diffuse));
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std::memcpy(g_worldLighting.secondaryDiffuse, this->diffuse, sizeof(this->diffuse));
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return true;
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}
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@ -8,16 +8,15 @@
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#include <list>
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#include <string>
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class ResourceBytes;
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struct ResourceByteReader;
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class CFile;
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struct WorldModelRecord {
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/* 0000 */ char name[40];
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/* 0028 */ char model[80];
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/* 0078 */ char node[80];
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/* 00C8 */ float position[3];
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/* 00D4 */ float rotation[3];
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/* 00E0 */ float scale[3];
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/* 00C8 */ float position[3]{};
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/* 00D4 */ float rotation[3]{};
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/* 00E0 */ float scale[3]{};
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/* 00EC */ int animation;
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/* 00F0 */ int unknown_00F0;
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/* 00F4 */ float animationSpeed;
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@ -30,7 +29,7 @@ struct WorldModelRecord {
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struct WorldSoundRecord {
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/* 0000 */ char name[80];
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/* 0050 */ char file[80];
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/* 00A0 */ float position[3];
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/* 00A0 */ float position[3]{};
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/* 00AC */ float volume;
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/* 00B0 */ int width;
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/* 00B4 */ int height;
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@ -40,28 +39,22 @@ struct WorldSoundRecord {
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struct WorldEffectRecord {
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/* 0000 */ char name[80];
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/* 0050 */ float position[3];
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/* 0050 */ float position[3]{};
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/* 005C */ int id;
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/* 0060 */ float delay;
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/* 0064 */ float parameters[4];
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};
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struct WorldLighting {
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float diffuse[3];
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float secondaryDiffuse[3];
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float ambient[3];
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/* 0000 */ float diffuse[3];
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/* 000C */ float secondaryDiffuse[3];
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/* 0018 */ float ambient[3];
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};
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extern WorldLighting g_worldLighting;
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struct WorldResourceContext {
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ResourceBytes& file;
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CRenderSystemBase*& renderSystem;
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WorldLighting& lighting;
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};
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class C3dWorldRes : public CRes {
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public:
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explicit C3dWorldRes(WorldResourceContext& context);
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C3dWorldRes();
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~C3dWorldRes() override;
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C3dWorldRes* Create() override;
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bool Load(const char* name) override;
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@ -93,9 +86,8 @@ public:
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/* 01CD */ unsigned char unknown_01CD[3];
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private:
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void ReadEnvironment(ResourceByteReader& input, unsigned version);
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void ReadObjects(ResourceByteReader& input, unsigned version, unsigned build, char* lastName);
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WorldResourceContext* m_context;
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void ReadEnvironment(CFile& input, unsigned version);
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void ReadObjects(CFile& input, unsigned version, unsigned build, char* lastName);
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};
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static_assert(sizeof(WorldModelRecord) == 268);
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@ -112,7 +104,19 @@ static_assert(offsetof(WorldEffectRecord, position) == 0x0050);
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static_assert(offsetof(WorldEffectRecord, id) == 0x005C);
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static_assert(offsetof(WorldEffectRecord, delay) == 0x0060);
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static_assert(offsetof(WorldEffectRecord, parameters) == 0x0064);
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static_assert(sizeof(C3dWorldRes) == 468);
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static_assert(offsetof(C3dWorldRes, models) == 0x0110);
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static_assert(offsetof(C3dWorldRes, effects) == 0x0118);
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static_assert(offsetof(C3dWorldRes, sounds) == 0x0120);
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static_assert(offsetof(C3dWorldRes, spatial) == 0x0128);
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static_assert(offsetof(C3dWorldRes, groundName) == 0x012C);
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static_assert(offsetof(C3dWorldRes, terrainName) == 0x0144);
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static_assert(offsetof(C3dWorldRes, sourceName) == 0x015C);
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static_assert(offsetof(C3dWorldRes, lightDirection) == 0x0194);
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static_assert(offsetof(C3dWorldRes, diffuse) == 0x01A0);
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static_assert(offsetof(C3dWorldRes, ambient) == 0x01AC);
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static_assert(offsetof(C3dWorldRes, flag) == 0x01CC);
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static_assert(sizeof(C3dWorldRes) == 0x01D0);
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static_assert(sizeof(WorldLighting) == 0x24);
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#endif
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#endif
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