rodecomp/Source/Resource/World/WorldResource.h
ragnarok-clanker 347b99c15d Decompile 4 functions in Source/Resource/World/WorldResource.cpp, Source/Resource/World/WorldResource.h, ...
Batch #1130 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_08071 C3dWorldRes::Create: logic confirmed by peer review
- fn_08073 C3dWorldRes::Load: logic confirmed by peer review
- fn_08076 C3dWorldRes::C3dWorldRes: logic confirmed by peer review
- fn_17681 WorldSpatialTree::ReadBounds: logic confirmed by peer review

Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
2026-10-27 21:07:47 +00:00

122 lines
4 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
#include "Contents/World/WorldSpatialTree.h"
#include "Resource/Resource.h"
#include <cstddef>
#include <list>
#include <string>
class CFile;
struct WorldModelRecord {
/* 0000 */ char name[40];
/* 0028 */ char model[80];
/* 0078 */ char node[80];
/* 00C8 */ float position[3]{};
/* 00D4 */ float rotation[3]{};
/* 00E0 */ float scale[3]{};
/* 00EC */ int animation;
/* 00F0 */ int unknown_00F0;
/* 00F4 */ float animationSpeed;
/* 00F8 */ unsigned char unknown_00F8[12];
/* 0104 */ unsigned char flag;
/* 0105 */ unsigned char unknown_0105[3];
/* 0108 */ int index;
};
struct WorldSoundRecord {
/* 0000 */ char name[80];
/* 0050 */ char file[80];
/* 00A0 */ float position[3]{};
/* 00AC */ float volume;
/* 00B0 */ int width;
/* 00B4 */ int height;
/* 00B8 */ float range;
/* 00BC */ float cycle;
};
struct WorldEffectRecord {
/* 0000 */ char name[80];
/* 0050 */ float position[3]{};
/* 005C */ int id;
/* 0060 */ float delay;
/* 0064 */ float parameters[4];
};
struct WorldLighting {
/* 0000 */ float diffuse[3];
/* 000C */ float secondaryDiffuse[3];
/* 0018 */ float ambient[3];
};
extern WorldLighting g_worldLighting;
class C3dWorldRes : public CRes {
public:
C3dWorldRes();
~C3dWorldRes() override;
C3dWorldRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
/* 0110 */ std::list<WorldModelRecord*> models;
/* 0118 */ std::list<WorldEffectRecord*> effects;
/* 0120 */ std::list<WorldSoundRecord*> sounds;
/* 0128 */ WorldSpatialTree* spatial;
/* 012C */ std::string groundName;
/* 0144 */ std::string terrainName;
/* 015C */ std::string sourceName;
/* 0174 */ float waterLevel;
/* 0178 */ int waterType;
/* 017C */ float waveHeight;
/* 0180 */ float waveSpeed;
/* 0184 */ float wavePitch;
/* 0188 */ int waterAnimation;
/* 018C */ int longitude;
/* 0190 */ int latitude;
/* 0194 */ float lightDirection[3];
/* 01A0 */ float diffuse[3];
/* 01AC */ float ambient[3];
/* 01B8 */ unsigned char major;
/* 01B9 */ unsigned char minor;
/* 01BA */ unsigned char unknown_01BA[2];
/* 01BC */ int bounds[4];
/* 01CC */ unsigned char flag;
/* 01CD */ unsigned char unknown_01CD[3];
private:
void ReadEnvironment(CFile& input, unsigned version);
void ReadObjects(CFile& input, unsigned version, unsigned build, char* lastName);
};
static_assert(sizeof(WorldModelRecord) == 268);
static_assert(sizeof(WorldSoundRecord) == 192);
static_assert(sizeof(WorldEffectRecord) == 116);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(WorldModelRecord, position) == 0x00C8);
static_assert(offsetof(WorldModelRecord, animationSpeed) == 0x00F4);
static_assert(offsetof(WorldModelRecord, flag) == 0x0104);
static_assert(offsetof(WorldModelRecord, index) == 0x0108);
static_assert(offsetof(WorldSoundRecord, position) == 0x00A0);
static_assert(offsetof(WorldSoundRecord, cycle) == 0x00BC);
static_assert(offsetof(WorldEffectRecord, position) == 0x0050);
static_assert(offsetof(WorldEffectRecord, id) == 0x005C);
static_assert(offsetof(WorldEffectRecord, delay) == 0x0060);
static_assert(offsetof(WorldEffectRecord, parameters) == 0x0064);
static_assert(offsetof(C3dWorldRes, models) == 0x0110);
static_assert(offsetof(C3dWorldRes, effects) == 0x0118);
static_assert(offsetof(C3dWorldRes, sounds) == 0x0120);
static_assert(offsetof(C3dWorldRes, spatial) == 0x0128);
static_assert(offsetof(C3dWorldRes, groundName) == 0x012C);
static_assert(offsetof(C3dWorldRes, terrainName) == 0x0144);
static_assert(offsetof(C3dWorldRes, sourceName) == 0x015C);
static_assert(offsetof(C3dWorldRes, lightDirection) == 0x0194);
static_assert(offsetof(C3dWorldRes, diffuse) == 0x01A0);
static_assert(offsetof(C3dWorldRes, ambient) == 0x01AC);
static_assert(offsetof(C3dWorldRes, flag) == 0x01CC);
static_assert(sizeof(C3dWorldRes) == 0x01D0);
static_assert(sizeof(WorldLighting) == 0x24);
#endif
#endif