Decompile 4 functions in Source/Resource/World/WorldResource.cpp, Source/Resource/World/WorldResource.h, ...

Batch #1130 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_08071 C3dWorldRes::Create: logic confirmed by peer review
- fn_08073 C3dWorldRes::Load: logic confirmed by peer review
- fn_08076 C3dWorldRes::C3dWorldRes: logic confirmed by peer review
- fn_17681 WorldSpatialTree::ReadBounds: logic confirmed by peer review

Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-27 21:07:47 +00:00
commit 347b99c15d
4 changed files with 117 additions and 85 deletions

View file

@ -5,7 +5,7 @@
#include "Contents/Movies/BinkMovies.h" #include "Contents/Movies/BinkMovies.h"
#include "Contents/World/WorldScene.h" #include "Contents/World/WorldScene.h"
#include "Contents/World/WorldSpatialTree.h" #include "Contents/World/WorldSpatialTree.h"
#include "Resource/ResourceByteReader.h" #include "File/File.h"
#include "Resource/World/TerrainResource.h" #include "Resource/World/TerrainResource.h"
// OFFSET: 0x00AC64F0 // OFFSET: 0x00AC64F0
@ -105,7 +105,7 @@ void WorldSpatialTree::Subdivide(int depth) {
// OFFSET: 0x00AC8F60 // OFFSET: 0x00AC8F60
// FUNCTION: fn_17681 // FUNCTION: fn_17681
void WorldSpatialTree::ReadBounds(ResourceByteReader& input, int depth) { void WorldSpatialTree::ReadBounds(CFile& input, int depth) {
for (float& value : this->maximum) { for (float& value : this->maximum) {
input.Read(&value, sizeof(value)); input.Read(&value, sizeof(value));
} }

View file

@ -4,7 +4,7 @@
#include <cstdint> #include <cstdint>
#include <vector> #include <vector>
struct ResourceByteReader; class CFile;
class C3dAttr; class C3dAttr;
struct GroundSpatial; struct GroundSpatial;
class C3dActor; class C3dActor;
@ -15,7 +15,7 @@ struct WorldSpatialTree {
WorldSpatialTree(const WorldSpatialTree&) = delete; WorldSpatialTree(const WorldSpatialTree&) = delete;
WorldSpatialTree& operator=(const WorldSpatialTree&) = delete; WorldSpatialTree& operator=(const WorldSpatialTree&) = delete;
void Subdivide(int depth); void Subdivide(int depth);
void ReadBounds(ResourceByteReader& input, int depth); void ReadBounds(CFile& input, int depth);
void ClearChildren(); void ClearChildren();
void BindTerrain(C3dAttr& resource, int depth); void BindTerrain(C3dAttr& resource, int depth);
void BindGround(GroundSpatial& resource, int depth); void BindGround(GroundSpatial& resource, int depth);

View file

@ -1,11 +1,9 @@
#include "Client/Application/ErrorDialog.h" #include "Client/Application/ErrorDialog.h"
#include "Resource/Bitmap/BitmapResource.h" #include "File/File.h"
#include "Resource/ResourceByteReader.h" #include "Render/DeviceContext/DCSurface.h"
#include "Resource/World/WorldResource.h" #include "Resource/World/WorldResource.h"
#include "Utility/Math/AffineMatrix.h" #include "Utility/Math/AffineMatrix.h"
#include <array>
#include <bit>
#include <cstdio> #include <cstdio>
#include <cstring> #include <cstring>
@ -15,6 +13,34 @@
WorldLighting g_worldLighting{}; WorldLighting g_worldLighting{};
namespace { namespace {
struct WorldModelFileRecord {
/* 0000 */ char model[80];
/* 0050 */ char node[80];
/* 00A0 */ float position[3]{};
/* 00AC */ float rotation[3]{};
/* 00B8 */ float scale[3]{};
};
struct WorldLightFileRecord {
/* 0000 */ char name[80];
/* 0050 */ float position[3]{};
/* 005C */ unsigned char unknown_005C[16];
};
struct WorldLegacySoundFileRecord {
/* 0000 */ char name[80];
/* 0050 */ char file[80];
/* 00A0 */ float position[3]{};
/* 00AC */ float volume;
/* 00B0 */ int width;
/* 00B4 */ int height;
/* 00B8 */ float range;
};
static_assert(sizeof(WorldModelFileRecord) == 0xC4);
static_assert(sizeof(WorldLightFileRecord) == 0x6C);
static_assert(sizeof(WorldLegacySoundFileRecord) == 0xBC);
// OFFSET: 0x00763010 // OFFSET: 0x00763010
// FUNCTION: fn_08075 // FUNCTION: fn_08075
signed char CompareWorldVersion(const int targetVersion[2], const unsigned char* const fileVersion[2]) { signed char CompareWorldVersion(const int targetVersion[2], const unsigned char* const fileVersion[2]) {
@ -34,22 +60,27 @@ namespace {
return 0; return 0;
} }
// OFFSET: 0x00763740
// FUNCTION: fn_08079
unsigned char IsUnsupportedWorldVersion(unsigned major, unsigned minor, unsigned build, char* message, unsigned capacity) {
return 0;
}
} }
// OFFSET: 0x00763060 // OFFSET: 0x00763060
// FUNCTION: fn_08076 // FUNCTION: fn_08076
C3dWorldRes::C3dWorldRes(WorldResourceContext& context) : spatial(nullptr), lightDirection{}, diffuse{}, ambient{}, flag(0), m_context(&context) { C3dWorldRes::C3dWorldRes() : spatial(nullptr), lightDirection{}, diffuse{}, ambient{}, flag(0) {
} }
// OFFSET: 0x00763550 // OFFSET: 0x00763550
// OFFSET: 0x00762FE0
// FUNCTION: fn_08077 // FUNCTION: fn_08077
C3dWorldRes::~C3dWorldRes() = default; C3dWorldRes::~C3dWorldRes() = default;
// OFFSET: 0x00761940 // OFFSET: 0x00761940
// FUNCTION: fn_08071 // FUNCTION: fn_08071
C3dWorldRes* C3dWorldRes::Create() { C3dWorldRes* C3dWorldRes::Create() {
return new C3dWorldRes(*this->m_context); return new C3dWorldRes;
} }
// OFFSET: 0x00761B40 // OFFSET: 0x00761B40
@ -77,7 +108,7 @@ void C3dWorldRes::Unload() {
} }
// INLINED // INLINED
inline void C3dWorldRes::ReadEnvironment(ResourceByteReader& input, unsigned version) { inline void C3dWorldRes::ReadEnvironment(CFile& input, unsigned version) {
if (version < 0x206u) { if (version < 0x206u) {
if (version >= 0x103u) { if (version >= 0x103u) {
input.Read(&this->waterLevel, sizeof(this->waterLevel)); input.Read(&this->waterLevel, sizeof(this->waterLevel));
@ -148,7 +179,7 @@ inline void C3dWorldRes::ReadEnvironment(ResourceByteReader& input, unsigned ver
} }
// INLINED // INLINED
inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version, unsigned build, char* lastName) { inline void C3dWorldRes::ReadObjects(CFile& input, unsigned version, unsigned build, char* lastName) {
int count; int count;
input.Read(&count, sizeof(count)); input.Read(&count, sizeof(count));
@ -178,54 +209,55 @@ inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version
input.Read(&modelIndex, sizeof(modelIndex)); input.Read(&modelIndex, sizeof(modelIndex));
} }
if (speed > 100.0f || !(0.0f < speed)) { if (speed > 100.0f || speed <= 0.0f) {
speed = 1.0f; speed = 1.0f;
} }
} }
std::array<unsigned char, 196> wire; WorldModelFileRecord wire;
std::memset(wire.data() + 160, 0, 36); input.Read(&wire, sizeof(wire));
input.Read(wire.data(), static_cast<unsigned>(wire.size()));
auto* record = new WorldModelRecord; auto* record = new WorldModelRecord;
std::strcpy(record->name, lastName);
std::strcpy(record->model, reinterpret_cast<const char*>(wire.data())); if (record) {
std::strcpy(record->node, reinterpret_cast<const char*>(wire.data() + 80)); std::strcpy(record->name, lastName);
std::memcpy(record->position, wire.data() + 160, 12); std::strcpy(record->model, wire.model);
std::memcpy(record->rotation, wire.data() + 172, 12); std::strcpy(record->node, wire.node);
std::memcpy(record->scale, wire.data() + 184, 12); std::memcpy(record->position, wire.position, sizeof(record->position));
record->animationSpeed = speed; std::memcpy(record->rotation, wire.rotation, sizeof(record->rotation));
record->animation = animation; std::memcpy(record->scale, wire.scale, sizeof(record->scale));
record->unknown_00F0 = unknown; record->animationSpeed = speed;
record->flag = flag != 0; record->animation = animation;
record->index = modelIndex; record->unknown_00F0 = unknown;
this->models.push_back(record); record->flag = flag != 0;
record->index = modelIndex;
this->models.push_back(record);
}
break; break;
} }
case 2: { case 2: {
unsigned char light[108]; WorldLightFileRecord light;
std::memset(light + 72, 0, 12); input.Read(&light, sizeof(light));
input.Read(light, sizeof(light));
break; break;
} }
case 3: { case 3: {
auto* record = new WorldSoundRecord; WorldSoundRecord* record;
std::memset(record->position, 0, sizeof(record->position));
if (version < 0x200u) { if (version < 0x200u) {
unsigned char wire[188]; WorldLegacySoundFileRecord wire;
std::memset(wire + 160, 0, 12); input.Read(&wire, sizeof(wire));
input.Read(wire, sizeof(wire)); record = new WorldSoundRecord;
std::strncpy(record->name, reinterpret_cast<const char*>(wire), 79); std::strncpy(record->name, wire.name, 79);
std::strncpy(record->file, reinterpret_cast<const char*>(wire + 80), 79); std::strncpy(record->file, wire.file, 79);
std::memcpy(record->position, wire + 160, 12); std::memcpy(record->position, wire.position, sizeof(record->position));
std::memcpy(&record->volume, wire + 172, 4); record->volume = wire.volume;
std::memcpy(&record->width, wire + 176, 4); record->width = wire.width;
std::memcpy(&record->height, wire + 180, 4); record->height = wire.height;
std::memcpy(&record->range, wire + 184, 4); record->range = wire.range;
record->cycle = 4.0f; record->cycle = 4.0f;
} else { } else {
record = new WorldSoundRecord;
input.Read(record, sizeof(*record)); input.Read(record, sizeof(*record));
} }
@ -235,7 +267,6 @@ inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version
case 4: { case 4: {
auto* record = new WorldEffectRecord; auto* record = new WorldEffectRecord;
std::memset(record->position, 0, sizeof(record->position));
input.Read(record, sizeof(*record)); input.Read(record, sizeof(*record));
this->effects.push_back(record); this->effects.push_back(record);
break; break;
@ -251,26 +282,18 @@ inline void C3dWorldRes::ReadObjects(ResourceByteReader& input, unsigned version
// FUNCTION: fn_08073 // FUNCTION: fn_08073
bool C3dWorldRes::Load(const char* name) { bool C3dWorldRes::Load(const char* name) {
this->Unload(); this->Unload();
auto& file = this->m_context->file; CFile input;
struct CloseFile {
ResourceBytes& file;
~CloseFile() { if (!input.Open(name, 0, true, false)) {
file.Close();
}
} close{file};
if (!file.Open(name)) {
return false; return false;
} }
ResourceByteReader input{static_cast<const unsigned char*>(file.Data()), static_cast<unsigned>(file.Size())};
char magic[5]; char magic[5];
input.Read(magic, 4); input.Read(magic, 4);
magic[4] = 0; magic[4] = 0;
if (std::strcmp(magic, "GRSW") != 0) { if (std::strcmp(magic, "GRSW") != 0) {
ShowErrorDialog(this->m_context->renderSystem, "Invalid Format", 0); ShowErrorDialog(GetRenderSystemHolder()->system, "Invalid Format", 0);
return false; return false;
} }
@ -280,10 +303,11 @@ bool C3dWorldRes::Load(const char* name) {
input.Read(&minor, 1); input.Read(&minor, 1);
const unsigned version = static_cast<unsigned>(major) * 256u + minor; const unsigned version = static_cast<unsigned>(major) * 256u + minor;
char message[256];
if (version > 0x207u) { if (version > 0x207u) {
char message[256];
std::snprintf(message, sizeof(message), "Unsupported Version\n current version: %d.%d < %d.%d", 2, 7, major, minor); std::snprintf(message, sizeof(message), "Unsupported Version\n current version: %d.%d < %d.%d", 2, 7, major, minor);
ShowErrorDialog(this->m_context->renderSystem, message, 0); ShowErrorDialog(GetRenderSystemHolder()->system, message, 0);
return false; return false;
} }
@ -296,6 +320,11 @@ bool C3dWorldRes::Load(const char* name) {
input.Read(&build, sizeof(build)); input.Read(&build, sizeof(build));
} }
if (IsUnsupportedWorldVersion(major, minor, build, message, sizeof(message)) == 1) {
ShowErrorDialog(GetRenderSystemHolder()->system, message, 0);
return false;
}
if (major == 2 && minor >= 2) { if (major == 2 && minor >= 2) {
input.Read(&this->flag, 1); input.Read(&this->flag, 1);
} }
@ -321,8 +350,7 @@ bool C3dWorldRes::Load(const char* name) {
unsigned count; unsigned count;
input.Read(&count, sizeof(count)); input.Read(&count, sizeof(count));
const unsigned position = input.position + 4u * count; input.Seek(4u * count, FILE_CURRENT);
input.position = position <= input.size ? position : input.size;
} }
this->ReadObjects(input, version, build, lastName); this->ReadObjects(input, version, build, lastName);
@ -333,10 +361,10 @@ bool C3dWorldRes::Load(const char* name) {
this->spatial->ReadBounds(input, 0); this->spatial->ReadBounds(input, 0);
} }
file.Close(); input.Close();
std::memcpy(this->m_context->lighting.ambient, this->ambient, sizeof(this->ambient)); std::memcpy(g_worldLighting.ambient, this->ambient, sizeof(this->ambient));
std::memcpy(this->m_context->lighting.diffuse, this->diffuse, sizeof(this->diffuse)); std::memcpy(g_worldLighting.diffuse, this->diffuse, sizeof(this->diffuse));
std::memcpy(this->m_context->lighting.secondaryDiffuse, this->diffuse, sizeof(this->diffuse)); std::memcpy(g_worldLighting.secondaryDiffuse, this->diffuse, sizeof(this->diffuse));
return true; return true;
} }

View file

@ -8,16 +8,15 @@
#include <list> #include <list>
#include <string> #include <string>
class ResourceBytes; class CFile;
struct ResourceByteReader;
struct WorldModelRecord { struct WorldModelRecord {
/* 0000 */ char name[40]; /* 0000 */ char name[40];
/* 0028 */ char model[80]; /* 0028 */ char model[80];
/* 0078 */ char node[80]; /* 0078 */ char node[80];
/* 00C8 */ float position[3]; /* 00C8 */ float position[3]{};
/* 00D4 */ float rotation[3]; /* 00D4 */ float rotation[3]{};
/* 00E0 */ float scale[3]; /* 00E0 */ float scale[3]{};
/* 00EC */ int animation; /* 00EC */ int animation;
/* 00F0 */ int unknown_00F0; /* 00F0 */ int unknown_00F0;
/* 00F4 */ float animationSpeed; /* 00F4 */ float animationSpeed;
@ -30,7 +29,7 @@ struct WorldModelRecord {
struct WorldSoundRecord { struct WorldSoundRecord {
/* 0000 */ char name[80]; /* 0000 */ char name[80];
/* 0050 */ char file[80]; /* 0050 */ char file[80];
/* 00A0 */ float position[3]; /* 00A0 */ float position[3]{};
/* 00AC */ float volume; /* 00AC */ float volume;
/* 00B0 */ int width; /* 00B0 */ int width;
/* 00B4 */ int height; /* 00B4 */ int height;
@ -40,28 +39,22 @@ struct WorldSoundRecord {
struct WorldEffectRecord { struct WorldEffectRecord {
/* 0000 */ char name[80]; /* 0000 */ char name[80];
/* 0050 */ float position[3]; /* 0050 */ float position[3]{};
/* 005C */ int id; /* 005C */ int id;
/* 0060 */ float delay; /* 0060 */ float delay;
/* 0064 */ float parameters[4]; /* 0064 */ float parameters[4];
}; };
struct WorldLighting { struct WorldLighting {
float diffuse[3]; /* 0000 */ float diffuse[3];
float secondaryDiffuse[3]; /* 000C */ float secondaryDiffuse[3];
float ambient[3]; /* 0018 */ float ambient[3];
}; };
extern WorldLighting g_worldLighting; extern WorldLighting g_worldLighting;
struct WorldResourceContext {
ResourceBytes& file;
CRenderSystemBase*& renderSystem;
WorldLighting& lighting;
};
class C3dWorldRes : public CRes { class C3dWorldRes : public CRes {
public: public:
explicit C3dWorldRes(WorldResourceContext& context); C3dWorldRes();
~C3dWorldRes() override; ~C3dWorldRes() override;
C3dWorldRes* Create() override; C3dWorldRes* Create() override;
bool Load(const char* name) override; bool Load(const char* name) override;
@ -93,9 +86,8 @@ public:
/* 01CD */ unsigned char unknown_01CD[3]; /* 01CD */ unsigned char unknown_01CD[3];
private: private:
void ReadEnvironment(ResourceByteReader& input, unsigned version); void ReadEnvironment(CFile& input, unsigned version);
void ReadObjects(ResourceByteReader& input, unsigned version, unsigned build, char* lastName); void ReadObjects(CFile& input, unsigned version, unsigned build, char* lastName);
WorldResourceContext* m_context;
}; };
static_assert(sizeof(WorldModelRecord) == 268); static_assert(sizeof(WorldModelRecord) == 268);
@ -112,7 +104,19 @@ static_assert(offsetof(WorldEffectRecord, position) == 0x0050);
static_assert(offsetof(WorldEffectRecord, id) == 0x005C); static_assert(offsetof(WorldEffectRecord, id) == 0x005C);
static_assert(offsetof(WorldEffectRecord, delay) == 0x0060); static_assert(offsetof(WorldEffectRecord, delay) == 0x0060);
static_assert(offsetof(WorldEffectRecord, parameters) == 0x0064); static_assert(offsetof(WorldEffectRecord, parameters) == 0x0064);
static_assert(sizeof(C3dWorldRes) == 468); static_assert(offsetof(C3dWorldRes, models) == 0x0110);
static_assert(offsetof(C3dWorldRes, effects) == 0x0118);
static_assert(offsetof(C3dWorldRes, sounds) == 0x0120);
static_assert(offsetof(C3dWorldRes, spatial) == 0x0128);
static_assert(offsetof(C3dWorldRes, groundName) == 0x012C);
static_assert(offsetof(C3dWorldRes, terrainName) == 0x0144);
static_assert(offsetof(C3dWorldRes, sourceName) == 0x015C);
static_assert(offsetof(C3dWorldRes, lightDirection) == 0x0194);
static_assert(offsetof(C3dWorldRes, diffuse) == 0x01A0);
static_assert(offsetof(C3dWorldRes, ambient) == 0x01AC);
static_assert(offsetof(C3dWorldRes, flag) == 0x01CC);
static_assert(sizeof(C3dWorldRes) == 0x01D0);
static_assert(sizeof(WorldLighting) == 0x24);
#endif #endif
#endif #endif