Decompile fn_20097 (CRagEffect::RenderEZ2STR)
Batch #9906 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_20097 CRagEffect::RenderEZ2STR: logic confirmed by peer review Peer-reviewed-by: Yommy, Toshiro, cremane Reviewed-by: ragnarok-clanker
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2 changed files with 25 additions and 0 deletions
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@ -31,6 +31,8 @@
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectTypes.h"
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#include "Contents/Effects/EffectTypes.h"
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#include "Contents/Effects/EffectVisibility.h"
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#include "Contents/Effects/Particle.h"
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#include "Client/Application/ErrorDialog.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include <algorithm>
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@ -14973,6 +14975,28 @@ static __forceinline void SetAniClipCorners(RenderVertex* vertices, const EZeffe
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}
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}
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// OFFSET: 0x00C37D10
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// FUNCTION: fn_20097
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void CRagEffect::RenderEZ2STR(const matrix& view) {
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const bool partyVisible = g_session.IsPvpMap();
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const EffectVisibilityContext visibility{g_serviceOptions, g_session.m_aid, partyVisible, g_session.m_partyMembers};
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if (!g_session.IsEffectRenderEnabled() || !PartyEffectVisible(this->state, visibility)) {
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return;
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}
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if (!this->state.resourceData || !this->state.parent) {
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return;
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}
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int index = 0;
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for (int layer = 1; layer < static_cast<EZeffectData*>(this->state.resourceData)->clipCount; ++layer) {
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if (this->state.layerDrawn[layer]) {
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this->RenderAniClip(&static_cast<EZeffectData*>(this->state.resourceData)->clips[layer], &this->state.transforms[layer], index, view);
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index += 2;
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}
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}
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}
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// OFFSET: 0x00C37DC0
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// FUNCTION: fn_20098
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void CRagEffect::RenderAniClip(EZeffectClip* clip, const EZeffectTransform* transform, int, const matrix& view) {
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@ -75,6 +75,7 @@ struct CRagEffect : CRenderObject {
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void TexturedOrbitDust(const char* name, char rise, char kind);
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void WeddingBurst(const char* name, char silent);
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void ThunderFreeze(int unused);
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void RenderEZ2STR(const matrix& view);
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void RenderAniClip(EZeffectClip* clip, const EZeffectTransform* transform, int count, const matrix& view);
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void LineStreakTextured(std::int16_t kind, const char* name);
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void TexturedTumble(const char* name, char unused);
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