Confirm fn_24151 (CSession::AddPendingActorName)
Batch #16701 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_24151 CSession::AddPendingActorName: logic confirmed by peer review (already on main) Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -101,6 +101,11 @@ extern template void std::vector<std::string>::resize(size_type, const std::stri
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extern template void std::vector<unsigned char>::_Tidy() noexcept;
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extern template std::string& std::string::operator=(std::string&&) noexcept;
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using PendingActorNameTree = std::_Tree<std::_Tset_traits<
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std::uint32_t, std::less<std::uint32_t>, std::allocator<std::uint32_t>, false>>;
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extern template std::_Tree_find_result<std::_Tree_node<std::uint32_t, void*>*>
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PendingActorNameTree::_Find_lower_bound<std::uint32_t>(const std::uint32_t&) const;
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// STATIC: 0x01732638
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// GLOBAL: gl_24474
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CSession g_session;
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