Confirm fn_24151 (CSession::AddPendingActorName)

Batch #16701 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_24151 CSession::AddPendingActorName: logic confirmed by peer review (already on main)

Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-11 11:40:08 +00:00
commit 5cf2beaf68

View file

@ -101,6 +101,11 @@ extern template void std::vector<std::string>::resize(size_type, const std::stri
extern template void std::vector<unsigned char>::_Tidy() noexcept;
extern template std::string& std::string::operator=(std::string&&) noexcept;
using PendingActorNameTree = std::_Tree<std::_Tset_traits<
std::uint32_t, std::less<std::uint32_t>, std::allocator<std::uint32_t>, false>>;
extern template std::_Tree_find_result<std::_Tree_node<std::uint32_t, void*>*>
PendingActorNameTree::_Find_lower_bound<std::uint32_t>(const std::uint32_t&) const;
// STATIC: 0x01732638
// GLOBAL: gl_24474
CSession g_session;