Decompile 7 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...
Batch #1846 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review. - fn_19830 EffectParticle::PrimSMA: logic confirmed by peer review (annotation added to existing code) - fn_19790 EffectParticle::PrimBottom2: logic confirmed by peer review (already on main) - fn_19791 EffectParticle::PrimBottom: logic confirmed by peer review (already on main) - fn_02021 CreateTrigonometricTable: logic confirmed by peer review (already on main) - fn_02023 ClientCosine: logic confirmed by peer review (already on main) - fn_02025 ClientSine: logic confirmed by peer review (already on main) - fn_19818 EffectParticle::PrimLineLink: logic confirmed by peer review (annotation added to existing code) Peer-reviewed-by: Yommy Reviewed-by: ragnarok-clanker
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1 changed files with 2 additions and 0 deletions
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@ -1401,6 +1401,7 @@ void EffectParticle::PrimGuard() {
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}
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// OFFSET: 0x00BBFAA0
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// FUNCTION: fn_19818
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bool EffectParticle::PrimLineLink() {
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CGameMode* gameMode = static_cast<CGameMode*>(g_world.ActiveGameMode());
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const CRenderObject* target = nullptr;
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@ -1460,6 +1461,7 @@ bool EffectParticle::PrimLineLink() {
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}
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// OFFSET: 0x00BC1AA0
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// FUNCTION: fn_19830
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void EffectParticle::PrimSMA() {
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for (int index = 0; index < 4; ++index) {
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EffectPrimitiveSlot& slot = this->state.slots[index];
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