Decompile fn_21282 (CGameMode::PlayerCell)
Batch #11126 by StrawberrysherbetIX: 1 byte-identical, 0 confirmed by peer review. - fn_21282 CGameMode::PlayerCell: byte-identical Merged automatically: every function is byte-identical to the original.
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@ -21,7 +21,7 @@ bool CNavigationManager::PlayerCell(int* column, int* row) {
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// OFFSET: 0x00CD5510
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// FUNCTION: fn_21282
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void CGameMode::PlayerCell(int* column, int* row) const {
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__declspec(noinline) void CGameMode::PlayerCell(int* column, int* row) const {
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const auto* player = reinterpret_cast<const CRenderObject*>(this->scene->player);
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this->WorldCell(player->render.position.x, player->render.position.z, *column, *row);
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}
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