Decompile fn_21282 (CGameMode::PlayerCell)

Batch #11126 by StrawberrysherbetIX: 1 byte-identical, 0 confirmed by peer review.

- fn_21282 CGameMode::PlayerCell: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-04 19:53:38 +00:00
commit 70ee3d5746

View file

@ -21,7 +21,7 @@ bool CNavigationManager::PlayerCell(int* column, int* row) {
// OFFSET: 0x00CD5510
// FUNCTION: fn_21282
void CGameMode::PlayerCell(int* column, int* row) const {
__declspec(noinline) void CGameMode::PlayerCell(int* column, int* row) const {
const auto* player = reinterpret_cast<const CRenderObject*>(this->scene->player);
this->WorldCell(player->render.position.x, player->render.position.z, *column, *row);
}