Decompile fn_18985 (CEffect::RetireIfInactive)
Batch #1827 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_18985 CEffect::RetireIfInactive: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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2 changed files with 14 additions and 0 deletions
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@ -1,5 +1,7 @@
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectLists.h"
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// OFFSET: 0x00B4DAE0
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// FUNCTION: fn_18979
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CEffect::CEffect(int value)
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@ -24,6 +26,17 @@ void CEffect::AddEvent(int kind, const char* text, int frame, int argument) {
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this->events.push_back(event);
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}
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// OFFSET: 0x00B4DF90
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// FUNCTION: fn_18985
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bool CEffect::RetireIfInactive() {
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if (!this->Slot06()) {
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g_effectMgr->Retire(this, 0);
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return true;
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}
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return false;
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}
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// OFFSET: 0x00B4E170
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// FUNCTION: fn_18988
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void CEffect::SetEventFrame(int kind, int frame) {
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@ -55,6 +55,7 @@ public:
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virtual bool Slot33() = 0;
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void AddEvent(int kind, const char* text, int frame, int argument);
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void SetEventFrame(int kind, int frame);
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bool RetireIfInactive();
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/* 0004 */ int id;
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/* 0008 */ float position[3];
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