Decompile fn_08735 (CSkillAction_NW_MIDNIGHT_FALLEN::Slot12)

Batch #14178 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_08735 CSkillAction_NW_MIDNIGHT_FALLEN::Slot12: logic confirmed by peer review

Peer-reviewed-by: secret, KWDev, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-07 08:13:37 +00:00
commit 81f53787f3

View file

@ -661,7 +661,8 @@ void CSkillAction_NW_MIDNIGHT_FALLEN::Slot12(vector3d position, int argument2, i
const float z = offsetZ + position.z;
const float y = position.y + 0.0f;
const float x = offsetX + position.x;
CEffect* effect = g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("midnight_fallen_bottom"), x, y, z, 0, -1, 0, 0);
EffectLists* effects = g_effectMgr;
CEffect* effect = effects->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("midnight_fallen_bottom"), x, y, z, 0, -1, 0, 0);
if (effect) {
effect->Slot16(delay);
}