Decompile fn_08735 (CSkillAction_NW_MIDNIGHT_FALLEN::Slot12)
Batch #14178 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_08735 CSkillAction_NW_MIDNIGHT_FALLEN::Slot12: logic confirmed by peer review Peer-reviewed-by: secret, KWDev, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 2 additions and 1 deletions
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@ -661,7 +661,8 @@ void CSkillAction_NW_MIDNIGHT_FALLEN::Slot12(vector3d position, int argument2, i
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const float z = offsetZ + position.z;
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const float y = position.y + 0.0f;
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const float x = offsetX + position.x;
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CEffect* effect = g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("midnight_fallen_bottom"), x, y, z, 0, -1, 0, 0);
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EffectLists* effects = g_effectMgr;
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CEffect* effect = effects->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("midnight_fallen_bottom"), x, y, z, 0, -1, 0, 0);
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if (effect) {
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effect->Slot16(delay);
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}
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