Decompile 10 functions in Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Items/ClientItemLists.cpp, ...
Batch #16925 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_21062 EffectActor::HasId: byte-identical - fn_23341 CSession::RemoveMerchantShopItem: byte-identical - fn_23351 CSession::RemoveCartItem: byte-identical - fn_19438 CNaviInfo::AddNpc: byte-identical - fn_19439 CNaviInfo::AddLink: byte-identical - fn_19440 CNaviInfo::AddMob: byte-identical - fn_19596 CNavigationManager::IsCurrentTarget: byte-identical - fn_10265 CBmpObjWnd::Paint: byte-identical - fn_10266 CSignBoardWnd::Paint: byte-identical - fn_17668 CWorld::GetGameActorByAID: byte-identical Merged automatically: every function is byte-identical to the original.
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6 changed files with 29 additions and 17 deletions
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@ -4,8 +4,8 @@
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// OFFSET: 0x00CADBE0
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// FUNCTION: fn_21062
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bool EffectActor::HasId(int id) const {
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for (const CRagEffect* effect : this->state.effects) {
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if (effect && effect->state.type == id) {
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for (auto it = this->state.effects.begin(); it != this->state.effects.end(); ++it) {
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if (*it && (*it)->state.type == id) {
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return true;
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}
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}
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@ -1546,8 +1546,9 @@ bool CSession::RemoveMerchantShopItem(const ITEM_INFO& item) {
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if (it->quantity <= 0) {
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this->merchantShopItems.erase(it);
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}
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const std::uint32_t index = item.identity[1];
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for (auto it2 = this->merchantShopItems.begin(); it2 != this->merchantShopItems.end(); ++it2) {
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if (it2->identity[1] == item.identity[1]) {
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if (it2->identity[1] == index) {
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it2->flags[2] = 0;
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break;
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}
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@ -1677,8 +1678,9 @@ bool CSession::RemoveCartItem(const ITEM_INFO& item) {
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if (it->quantity <= 0) {
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this->cartItems.erase(it);
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}
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const std::uint32_t index = item.identity[1];
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for (auto it2 = this->cartItems.begin(); it2 != this->cartItems.end(); ++it2) {
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if (it2->identity[1] == item.identity[1]) {
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if (it2->identity[1] == index) {
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it2->flags[2] = 0;
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break;
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}
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@ -84,11 +84,12 @@ void CNavi_Link::SetDepth(int depth) {
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bool CNaviInfo::AddNpc(CNavi_Object* npc) {
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std::vector<CNavi_Object*>& npcs = this->npcs;
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if (npc == nullptr) {
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CNavi_Object* object = npc;
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if (object == nullptr) {
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return false;
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}
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npcs.push_back(npc);
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npcs.push_back(object);
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return true;
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}
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@ -97,11 +98,12 @@ bool CNaviInfo::AddNpc(CNavi_Object* npc) {
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bool CNaviInfo::AddLink(CNavi_Link* link) {
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std::vector<CNavi_Link*>& links = this->links;
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if (link == nullptr) {
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CNavi_Link* object = link;
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if (object == nullptr) {
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return false;
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}
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links.push_back(link);
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links.push_back(object);
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return true;
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}
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@ -110,11 +112,12 @@ bool CNaviInfo::AddLink(CNavi_Link* link) {
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bool CNaviInfo::AddMob(CNavi_Object* mob) {
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std::vector<CNavi_Object*>& mobs = this->mobs;
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if (mob == nullptr) {
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CNavi_Object* object = mob;
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if (object == nullptr) {
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return false;
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}
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mobs.push_back(mob);
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mobs.push_back(object);
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return true;
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}
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@ -91,7 +91,11 @@ bool CNavigationManager::IsCurrentTarget(const char* name) const {
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}
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const std::string resolved = ResourceMgr::Instance().ResolveMapName(name);
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return std::strcmp(info->GetName(), resolved.c_str()) == 0;
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if (std::strcmp(info->GetName(), resolved.c_str()) == 0) {
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return true;
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}
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return false;
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}
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// OFFSET: 0x00B971D0
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@ -270,15 +270,18 @@ void CSignBoardWnd::OnCreate(int width, int height) {
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// OFFSET: 0x00821C50
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// FUNCTION: fn_10265
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void CBmpObjWnd::Paint() {
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this->DrawBitmap(0, 0, static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->path.c_str()))), false);
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->path.c_str())));
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this->DrawBitmap(0, 0, bitmap, false);
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}
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// OFFSET: 0x00821C90
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// FUNCTION: fn_10266
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void CSignBoardWnd::Paint() {
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this->ClearSurface(0xFFFF00FF);
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this->DrawBitmap(0, 0, static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\signboard\\bg_signboard.bmp"))), false);
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this->DrawBitmap(5, 5, static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->iconPath.c_str()))), true);
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CBitmapRes* background = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\signboard\\bg_signboard.bmp")));
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this->DrawBitmap(0, 0, background, false);
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CBitmapRes* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->iconPath.c_str())));
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this->DrawBitmap(5, 5, icon, true);
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}
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// OFFSET: 0x00821D10
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@ -5,9 +5,9 @@
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// OFFSET: 0x00AC8260
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// FUNCTION: fn_17668
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CRenderObject* CWorld::GetGameActorByAID(std::uint32_t aid) const {
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for (CRenderObject* actor : this->actors) {
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if (actor->render.accountId == aid) {
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return actor;
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for (auto it = this->actors.begin(); it != this->actors.end(); ++it) {
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if ((*it)->render.accountId == aid) {
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return *it;
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}
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}
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