Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.5%
- C 1.9%
- Python 0.3%
- POV-Ray SDL 0.2%
Batch #16925 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_21062 EffectActor::HasId: byte-identical - fn_23341 CSession::RemoveMerchantShopItem: byte-identical - fn_23351 CSession::RemoveCartItem: byte-identical - fn_19438 CNaviInfo::AddNpc: byte-identical - fn_19439 CNaviInfo::AddLink: byte-identical - fn_19440 CNaviInfo::AddMob: byte-identical - fn_19596 CNavigationManager::IsCurrentTarget: byte-identical - fn_10265 CBmpObjWnd::Paint: byte-identical - fn_10266 CSignBoardWnd::Paint: byte-identical - fn_17668 CWorld::GetGameActorByAID: byte-identical Merged automatically: every function is byte-identical to the original. |
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| data | ||
| docs | ||
| Recovered | ||
| scripts | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CODING_RULES.md | ||
| README.md | ||
A matching decompilation of the Ragnarok Online client.
How to Build
python scripts/exe/gen_ide.py # generate build/Ragexe.sln
python scripts/exe/build_exe.py # or build the .sln -> build/exe/Ragexe.exe