Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150

Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
This commit is contained in:
ragnarok-clanker 2026-11-08 12:37:46 +00:00
commit 858265cc69
159 changed files with 5409 additions and 3560 deletions

View file

@ -1,4 +1,5 @@
#include "Client/Mode/CGameMode.h"
#include "Contents/Skills/SkillId.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/GameActor.h"
@ -11,18 +12,18 @@
// FUNCTION: fn_23850
int CSession::IsState291To303(int state) const {
switch (state) {
case 291:
case 292:
case 293:
case 294:
case 295:
case 297:
case 298:
case 299:
case 300:
case 301:
case 302:
case 303:
case SA_MONOCELL:
case SA_CLASSCHANGE:
case SA_SUMMONMONSTER:
case SA_REVERSEORCISH:
case SA_DEATH:
case SA_TAMINGMONSTER:
case SA_QUESTION:
case SA_GRAVITY:
case SA_LEVELUP:
case SA_INSTANTDEATH:
case SA_FULLRECOVERY:
case SA_COMA:
return 1;
default:
return 0;