Decompile fn_21333 (CGameMode::UpdateBalloons)
Batch #18485 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21333 CGameMode::UpdateBalloons: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, kyoshi, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 5 additions and 2 deletions
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@ -6651,8 +6651,11 @@ void CGameMode::UpdateBalloons() {
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g_windowMgr.AddRendered(hintBalloon);
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static_cast<UITransBalloonText*>(hintBalloon)->SetText(LookupMessage(MSI_SELECTTARGET), 35);
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hintBalloon->Move((g_renderer->viewport.width - 640) / 2 - hintBalloon->geometry.width / 2 + 320, 400 * g_renderer->viewport.height / 480);
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static_cast<UITransBalloonText*>(hintBalloon)->m_textColor = 0x32FF32;
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static_cast<UITransBalloonText*>(hintBalloon)->m_outlineColor = 0;
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{
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UITransBalloonText* hint = static_cast<UITransBalloonText*>(hintBalloon);
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hint->m_textColor = 0x32FF32;
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hint->m_outlineColor = 0;
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}
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}
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}
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