Decompile 2 functions in Source/UI/Items/UIItemRepairWnd.cpp, Source/UI/Items/UIItemRepairWnd.h, ...

Batch #2698 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_13610 UIMakeTargetListWnd::Paint: logic confirmed by peer review
- fn_13613 UIWeaponRefineWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: meitogi, willerthal, Lumen
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-29 19:52:40 +00:00
commit 8d79ac0bbf
2 changed files with 14 additions and 0 deletions

View file

@ -4,3 +4,10 @@
#include "UI/Buttons/UIButton.h"
// OFFSET: 0x009A38A0
// FUNCTION: fn_13610
void UIMakeTargetListWnd::Paint() {
auto& controls = *this->m_controls;
const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(425), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}

View file

@ -4,3 +4,10 @@
#include "UI/Buttons/UIButton.h"
// OFFSET: 0x009A3CD0
// FUNCTION: fn_13613
void UIWeaponRefineWnd::Paint() {
auto& controls = *this->m_controls;
const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(910), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}