Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1876 by ragnarok-clanker: 0 byte-identical, 6 confirmed by peer review. - fn_19844 EffectParticle::PrimThrowItem: logic confirmed by peer review (annotation added to existing code) - fn_19822 EffectParticle::PrimPeong: logic confirmed by peer review (annotation added to existing code) - fn_19810 EffectParticle::PrimGI3: logic confirmed by peer review (annotation added to existing code) - fn_21086 RenderObjectState::Reset: logic confirmed by peer review (already on main) - fn_04106 ItemInfo::GetItemId: logic confirmed by peer review (annotation added to existing code) - fn_12589 ShortcutDrop::Drop: logic confirmed by peer review (already on main) Reviewed-by: ragnarok-clanker
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2 changed files with 4 additions and 0 deletions
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@ -1702,6 +1702,7 @@ bool EffectParticle::PrimSuperAngel() {
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}
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// OFFSET: 0x00BC4730
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// FUNCTION: fn_19844
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void EffectParticle::PrimThrowItem() {
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EffectPrimitiveSlot* slots = this->state.slots;
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FaceCamera(slots);
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@ -1782,6 +1783,7 @@ void EffectParticle::PrimThrowItem() {
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}
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// OFFSET: 0x00BC06B0
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// FUNCTION: fn_19822
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bool EffectParticle::PrimPeong() {
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FaceCamera(this->state.slots);
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@ -1831,6 +1833,7 @@ bool EffectParticle::PrimPeong() {
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}
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// OFFSET: 0x00BBDE10
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// FUNCTION: fn_19810
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void EffectParticle::PrimGI3() {
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for (int index = 0; index < 4; ++index) {
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EffectPrimitiveSlot& slot = this->state.slots[index];
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@ -389,6 +389,7 @@ bool ItemInfo::IsAboveItemId600() const {
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}
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// OFFSET: 0x005FCCF0
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// FUNCTION: fn_04106
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int ItemInfo::GetItemId() const {
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return std::atoi(this->itemId.c_str());
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}
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