Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.5%
  • C 2.1%
  • POV-Ray SDL 0.2%
  • CMake 0.1%
Find a file
ragnarok-clanker a591f8908d Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1876 by ragnarok-clanker: 0 byte-identical, 6 confirmed by peer review.

- fn_19844 EffectParticle::PrimThrowItem: logic confirmed by peer review (annotation added to existing code)
- fn_19822 EffectParticle::PrimPeong: logic confirmed by peer review (annotation added to existing code)
- fn_19810 EffectParticle::PrimGI3: logic confirmed by peer review (annotation added to existing code)
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review (already on main)
- fn_04106 ItemInfo::GetItemId: logic confirmed by peer review (annotation added to existing code)
- fn_12589 ShortcutDrop::Drop: logic confirmed by peer review (already on main)

Reviewed-by: ragnarok-clanker
2026-10-28 23:10:29 +00:00
data Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth) 2026-10-28 23:09:15 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ... 2026-10-28 23:10:29 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.