Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.5%
- C 2.1%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #1876 by ragnarok-clanker: 0 byte-identical, 6 confirmed by peer review. - fn_19844 EffectParticle::PrimThrowItem: logic confirmed by peer review (annotation added to existing code) - fn_19822 EffectParticle::PrimPeong: logic confirmed by peer review (annotation added to existing code) - fn_19810 EffectParticle::PrimGI3: logic confirmed by peer review (annotation added to existing code) - fn_21086 RenderObjectState::Reset: logic confirmed by peer review (already on main) - fn_04106 ItemInfo::GetItemId: logic confirmed by peer review (annotation added to existing code) - fn_12589 ShortcutDrop::Drop: logic confirmed by peer review (already on main) Reviewed-by: ragnarok-clanker |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.