Confirm fn_19932 (CEffectPrim::Tei_TowardScreen)
Batch #12810 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_19932 CEffectPrim::Tei_TowardScreen: byte-identical (already on main) Merged automatically: every function is byte-identical to the original.
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@ -4596,8 +4596,8 @@ bool CEffectPrim::PrimDriftingSquares() {
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// INLINED
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static __forceinline void RotatePairX(vector3d& point, int angle) {
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const float y = point.y;
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const float z = point.z;
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const float y = point.y;
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point.z = z * g_cosTable[angle] - y * g_sinTable[angle];
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point.y = y * g_cosTable[angle] + z * g_sinTable[angle];
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}
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