Confirm fn_19932 (CEffectPrim::Tei_TowardScreen)

Batch #12810 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_19932 CEffectPrim::Tei_TowardScreen: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 01:02:24 +00:00
commit ad64e2e4bd

View file

@ -4596,8 +4596,8 @@ bool CEffectPrim::PrimDriftingSquares() {
// INLINED
static __forceinline void RotatePairX(vector3d& point, int angle) {
const float y = point.y;
const float z = point.z;
const float y = point.y;
point.z = z * g_cosTable[angle] - y * g_sinTable[angle];
point.y = y * g_cosTable[angle] + z * g_sinTable[angle];
}