Decompile 46 functions in Source/Contents/Skills/SkillActionDruid.cpp, Source/Contents/Items/SelectPackageItemMgr.cpp, ...

Batch #4416 by youko: 17 byte-identical, 29 confirmed by peer review.

- fn_04427 utility::FillRandomBytes: logic confirmed by peer review
- fn_04439 CSelectPackageItemMgr::CSelectPackageItemMgr: logic confirmed by peer review
- fn_04445 CSelectPackageItemMgr::AddTab: logic confirmed by peer review
- fn_04446 CSelectPackageItemMgr::FindItems: logic confirmed by peer review
- fn_04454 Singleton<CSelectPackageItemMgr>::GetInstance: logic confirmed by peer review
- fn_04456 CSelectPackageItemMgr::LuaAddTab: logic confirmed by peer review
- fn_04458 CSkillAction_DR_WERERAPTOR::Slot02: byte-identical
- fn_04459 CSkillAction_DR_WERERAPTOR::Slot11: logic confirmed by peer review
- fn_04460 CEfstAction_WERERAPTOR::Slot03: logic confirmed by peer review
- fn_04461 CEfstAction_WERERAPTOR::Slot04: logic confirmed by peer review
- fn_04463 CSkillAction_DR_ENRAGE_WOLF::Slot01: byte-identical
- fn_04464 CSkillAction_DR_ENRAGE_WOLF::Slot02: byte-identical
- fn_04465 CSkillAction_DR_ENRAGE_WOLF::Slot08: logic confirmed by peer review
- fn_04467 CEfstAction_ENRAGE_WOLF::Slot03: logic confirmed by peer review
- fn_04468 CEfstAction_ENRAGE_WOLF::Slot04: logic confirmed by peer review
- fn_04469 CSkillAction_DR_BLOOD_HOWLING::Slot01: byte-identical
- fn_04470 CSkillAction_DR_BLOOD_HOWLING::Slot02: byte-identical
- fn_04471 CSkillAction_DR_BLOOD_HOWLING::Slot08: logic confirmed by peer review
- fn_04473 CEfstAction_BLOOD_HOWLING::Slot03: logic confirmed by peer review
- fn_04474 CEfstAction_BLOOD_HOWLING::Slot04: logic confirmed by peer review
- fn_04475 CSkillAction_DR_NOMERCY_CLAW::Slot02: byte-identical
- fn_04477 CSkillAction_DR_HUNGER::Slot02: byte-identical
- fn_04478 CSkillAction_DR_HUNGER::Slot11: logic confirmed by peer review
- fn_04479 CSkillAction_DR_HUNGER::Slot15: logic confirmed by peer review
- fn_04480 CSkillAction_DR_CRUEL_BITE::Slot02: byte-identical
- fn_04482 CSkillAction_DR_ENRAGE_RAPTOR::Slot01: byte-identical
- fn_04483 CSkillAction_DR_ENRAGE_RAPTOR::Slot02: byte-identical
- fn_04484 CSkillAction_DR_ENRAGE_RAPTOR::Slot08: logic confirmed by peer review
- fn_04486 CEfstAction_ENRAGE_RAPTOR::Slot03: logic confirmed by peer review
- fn_04487 CEfstAction_ENRAGE_RAPTOR::Slot04: logic confirmed by peer review
- fn_04488 CSkillAction_DR_PREENING::Slot01: byte-identical
- fn_04489 CSkillAction_DR_PREENING::Slot02: byte-identical
- fn_04490 CSkillAction_DR_PREENING::Slot08: logic confirmed by peer review
- fn_04492 CEfstAction_PREENING::Slot03: logic confirmed by peer review
- fn_04493 CEfstAction_PREENING::Slot04: logic confirmed by peer review
- fn_04494 CSkillAction_DR_SHOOTING_FEATHER::Slot02: byte-identical
- fn_04497 CSkillAction_DR_FLICKING_TONADO::Slot02: byte-identical
- fn_04498 CSkillAction_DR_FLICKING_TONADO::Slot11: logic confirmed by peer review
- fn_04499 CSkillAction_DR_LOW_FLIGHT::Slot02: byte-identical
- fn_04501 CSkillAction_DR_NATURE_SHIELD::Slot01: byte-identical
- fn_04502 CSkillAction_DR_NATURE_SHIELD::Slot02: byte-identical
- fn_04503 CSkillAction_DR_NATURE_SHIELD::Slot08: logic confirmed by peer review
- fn_04504 CSkillAction_DR_NATURE_SHIELD::Slot11: logic confirmed by peer review
- fn_04505 CEfstAction_NATURE_SHIELD::Slot03: logic confirmed by peer review
- fn_04506 CEfstAction_NATURE_SHIELD::Slot04: logic confirmed by peer review
- fn_04507 CEfstAction_GROUND_GROW::Slot01: logic confirmed by peer review

Peer-reviewed-by: eAthena, willerthal, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Skills/SkillActionDruid.cpp, Source/Contents/Items/SelectPackageItemMgr.cpp, Source/Utility/Random/RandomBytes.cpp
This commit is contained in:
ragnarok-clanker 2026-10-30 02:59:20 +00:00
commit b51e87ee7d
6 changed files with 645 additions and 0 deletions

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@ -0,0 +1,91 @@
#include "Contents/Items/SelectPackageItemMgr.h"
#include "Network/TextEncoding.h"
extern "C" {
#include <lua.h>
}
#include <new>
// GLOBAL: gl_24790
template <>
CSelectPackageItemMgr* Singleton<CSelectPackageItemMgr>::s_instance = nullptr;
// OFFSET: 0x0061E280
// FUNCTION: fn_04439
CSelectPackageItemMgr::CSelectPackageItemMgr() {
}
// OFFSET: 0x0061EC30
// FUNCTION: fn_04445
void CSelectPackageItemMgr::AddTab(int packageId, int tabIndex, const std::string& name, int itemCount) {
if (this->m_packages.find(packageId) == this->m_packages.end()) {
this->m_packages[packageId] = std::map<int, SelectPackageTab>();
}
if (this->m_packages[packageId].find(tabIndex) == this->m_packages[packageId].end()) {
this->m_packages[packageId][tabIndex] = SelectPackageTab();
}
this->m_packages[packageId][tabIndex].name = name;
this->m_packages[packageId][tabIndex].items.resize(itemCount);
}
// OFFSET: 0x0061EF60
// FUNCTION: fn_04446
std::optional<std::vector<ITEM_INFO>*> CSelectPackageItemMgr::FindItems(int packageId, int tabIndex) {
std::map<int, std::map<int, SelectPackageTab>>::iterator package = this->m_packages.find(packageId);
if (package != this->m_packages.end()) {
std::map<int, SelectPackageTab>::iterator tab = package->second.find(tabIndex);
if (tab != package->second.end()) {
return &tab->second.items;
}
}
return std::nullopt;
}
// OFFSET: 0x0061F9A0
// FUNCTION: fn_04454
template <>
CSelectPackageItemMgr* Singleton<CSelectPackageItemMgr>::GetInstance() {
if (!s_instance) {
s_instance = new (std::nothrow) CSelectPackageItemMgr;
}
return s_instance;
}
// OFFSET: 0x0061FD90
// FUNCTION: fn_04456
int CSelectPackageItemMgr::LuaAddTab(lua_State* L) {
if (!lua_isnumber(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddTab : 1st argument must be number");
return 2;
}
if (!lua_isnumber(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddTab : 2nd argument must be number");
return 2;
}
if (!lua_isstring(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddTab : 3rd argument must be string");
return 2;
}
if (!lua_isnumber(L, -1)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddTab : 4th argument must be number");
return 2;
}
int packageId = static_cast<int>(lua_tonumber(L, -4));
int tabIndex = static_cast<int>(lua_tonumber(L, -3));
std::string name = FromUtf8(lua_tostring(L, -2), g_textCodePage);
int itemCount = static_cast<int>(lua_tonumber(L, -1));
CSelectPackageItemMgr::GetInstance()->AddTab(packageId, tabIndex, name, itemCount);
lua_pushboolean(L, 1);
lua_pushstring(L, "good");
return 2;
}

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#ifndef RAGNAROK_SOURCE_CONTENTS_ITEMS_SELECTPACKAGEITEMMGR_H
#define RAGNAROK_SOURCE_CONTENTS_ITEMS_SELECTPACKAGEITEMMGR_H
#include "Contents/Items/ItemInfo.h"
#include "Utility/Singleton.h"
#include <cstddef>
#include <map>
#include <optional>
#include <string>
#include <vector>
struct lua_State;
struct SelectPackageTab {
/* 0000 */ std::string name;
/* 0018 */ std::vector<ITEM_INFO> items;
};
class CSelectPackageItemMgr : public Singleton<CSelectPackageItemMgr> {
public:
static int LuaAddTab(lua_State* L);
/* 0004 */ std::map<int, std::map<int, SelectPackageTab>> m_packages;
CSelectPackageItemMgr();
void AddTab(int packageId, int tabIndex, const std::string& name, int itemCount);
std::optional<std::vector<ITEM_INFO>*> FindItems(int packageId, int tabIndex);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(SelectPackageTab) == 0x24);
static_assert(offsetof(SelectPackageTab, items) == 0x18);
static_assert(sizeof(CSelectPackageItemMgr) == 0xC);
#endif
#endif

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@ -0,0 +1,485 @@
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/Pc.h"
#include "Contents/EffectResourceSwitcher.h"
#include "Contents/Effects/Effect.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/RagEffect.h"
#include "Contents/MessageTable.h"
#include "Contents/Skills/SkillInfo.h"
#include "Utility/Cipher/XorBytes.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <cstdint>
#include <string>
namespace {
template <std::size_t Length, std::uint64_t Key>
class EncryptedName {
public:
explicit EncryptedName(const std::uint8_t (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
std::uint8_t m_text[Length];
bool m_encrypted;
};
}
class CSkillAction_AnimalForm : public CSkillAction {
public:
virtual bool Slot17(CGameActor* actor) = 0;
virtual void Slot18(CGameActor* actor) = 0;
};
class CSkillAction_Direction {
public:
int GetDirection(float angle);
bool IsValidDirection(unsigned int direction);
};
class CSkillAction_DamageWereRaptorForm : public CSkillAction_AnimalForm, public CSkillAction_Direction {
public:
void Slot16(int level, CGameActor* source, CGameActor* target) override;
bool Slot17(CGameActor* actor) override;
void Slot18(CGameActor* actor) override;
};
class CSkillAction_DamageWereWolfForm : public CSkillAction_AnimalForm {
public:
void Slot16(int level, CGameActor* source, CGameActor* target) override;
bool Slot17(CGameActor* actor) override;
void Slot18(CGameActor* actor) override;
};
class CEfstAction_BasicAction : public CEfstAction {
public:
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
virtual int Slot05(int efstId, int argument4) = 0;
};
class CSkillAction_DR_WERERAPTOR : public CSkillAction_DamageWereRaptorForm {
public:
int Slot02() override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_WERERAPTOR : public CEfstAction {
public:
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CSkillAction_DR_ENRAGE_WOLF : public CSkillAction_DamageWereWolfForm {
public:
int Slot01() override;
int Slot02() override;
void Slot08(int level, CGameActor* source) override;
};
class CEfstAction_ENRAGE_WOLF : public CEfstAction {
public:
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CSkillAction_DR_BLOOD_HOWLING : public CSkillAction_DamageWereWolfForm {
public:
int Slot01() override;
int Slot02() override;
void Slot08(int level, CGameActor* source) override;
};
class CEfstAction_BLOOD_HOWLING : public CEfstAction {
public:
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CSkillAction_DR_NOMERCY_CLAW : public CSkillAction_DamageWereWolfForm {
public:
int Slot02() override;
};
class CSkillAction_DR_HUNGER : public CSkillAction_DamageWereWolfForm {
public:
int Slot02() override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
void Slot15(int caster, CGameActor* target, CGameActor* argument3) override;
};
class CSkillAction_DR_CRUEL_BITE : public CSkillAction_DamageWereWolfForm {
public:
int Slot02() override;
};
class CSkillAction_DR_ENRAGE_RAPTOR : public CSkillAction_DamageWereRaptorForm {
public:
int Slot01() override;
int Slot02() override;
void Slot08(int level, CGameActor* source) override;
};
class CEfstAction_ENRAGE_RAPTOR : public CEfstAction {
public:
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CSkillAction_DR_PREENING : public CSkillAction_DamageWereRaptorForm {
public:
int Slot01() override;
int Slot02() override;
void Slot08(int level, CGameActor* source) override;
};
class CEfstAction_PREENING : public CEfstAction {
public:
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CSkillAction_DR_SHOOTING_FEATHER : public CSkillAction_DamageWereRaptorForm {
public:
int Slot02() override;
};
class CSkillAction_DR_FLICKING_TONADO : public CSkillAction_DamageWereRaptorForm {
public:
int Slot02() override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CSkillAction_DR_LOW_FLIGHT : public CSkillAction_DamageWereRaptorForm {
public:
int Slot02() override;
};
class CSkillAction_DR_NATURE_SHIELD : public CSkillAction {
public:
int Slot01() override;
int Slot02() override;
void Slot08(int level, CGameActor* source) override;
void Slot11(int level, CGameActor* source, CGameActor* target) override;
};
class CEfstAction_NATURE_SHIELD : public CEfstAction {
public:
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CEfstAction_GROUND_GROW : public CEfstAction_BasicAction {
public:
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
};
// OFFSET: 0x0061FF70
// FUNCTION: fn_04458
int CSkillAction_DR_WERERAPTOR::Slot02() {
return 64;
}
// OFFSET: 0x0061FF80
// FUNCTION: fn_04459
void CSkillAction_DR_WERERAPTOR::Slot11(int level, CGameActor* source, CGameActor* target) {
if (!source) {
return;
}
if (this->Slot17(source) == true) {
return;
}
const std::uint8_t effectSource[] = {0x7E, 0xCC, 0x35, 0x3A, 0xAB, 0x3C, 0x05, 0xA7, 0x66, 0xDB, 0x47};
thread_local EncryptedName<sizeof(effectSource), 0xD3755DD95F47A909ULL> effectName(effectSource);
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
// OFFSET: 0x00620190
// FUNCTION: fn_04460
EfstActionMessage CEfstAction_WERERAPTOR::Slot03() {
return {LookupMessage(4648), 0xFFFF00};
}
// OFFSET: 0x006201C0
// FUNCTION: fn_04461
EfstActionMessage CEfstAction_WERERAPTOR::Slot04() {
return {LookupMessage(4649), 0xFF};
}
// OFFSET: 0x00620220
// FUNCTION: fn_04463
int CSkillAction_DR_ENRAGE_WOLF::Slot01() {
return 66;
}
// OFFSET: 0x00620230
// FUNCTION: fn_04464
int CSkillAction_DR_ENRAGE_WOLF::Slot02() {
return 68;
}
// OFFSET: 0x00620240
// FUNCTION: fn_04465
void CSkillAction_DR_ENRAGE_WOLF::Slot08(int level, CGameActor* source) {
if (source) {
source->LaunchEffect(54, level / 16);
}
}
// OFFSET: 0x00620480
// FUNCTION: fn_04467
EfstActionMessage CEfstAction_ENRAGE_WOLF::Slot03() {
return {LookupMessage(4644), 0xFFFF00};
}
// OFFSET: 0x006204B0
// FUNCTION: fn_04468
EfstActionMessage CEfstAction_ENRAGE_WOLF::Slot04() {
return {LookupMessage(4645), 0xFF};
}
// OFFSET: 0x006204E0
// FUNCTION: fn_04469
int CSkillAction_DR_BLOOD_HOWLING::Slot01() {
return 66;
}
// OFFSET: 0x006204F0
// FUNCTION: fn_04470
int CSkillAction_DR_BLOOD_HOWLING::Slot02() {
return 68;
}
// OFFSET: 0x00620500
// FUNCTION: fn_04471
void CSkillAction_DR_BLOOD_HOWLING::Slot08(int level, CGameActor* source) {
if (source) {
source->LaunchEffect(54, level / 16);
}
}
// OFFSET: 0x00620740
// FUNCTION: fn_04473
EfstActionMessage CEfstAction_BLOOD_HOWLING::Slot03() {
return {LookupMessage(4646), 0xFFFF00};
}
// OFFSET: 0x00620770
// FUNCTION: fn_04474
EfstActionMessage CEfstAction_BLOOD_HOWLING::Slot04() {
return {LookupMessage(4647), 0xFF};
}
// OFFSET: 0x006207A0
// FUNCTION: fn_04475
int CSkillAction_DR_NOMERCY_CLAW::Slot02() {
return 69;
}
// OFFSET: 0x006209C0
// FUNCTION: fn_04477
int CSkillAction_DR_HUNGER::Slot02() {
return 70;
}
// OFFSET: 0x006209D0
// FUNCTION: fn_04478
void CSkillAction_DR_HUNGER::Slot11(int level, CGameActor* source, CGameActor* target) {
if (!target) {
return;
}
const std::uint8_t effectSource[] = {0x3D, 0x88, 0xDB, 0xBC, 0xA2, 0xC3, 0x2A, 0x47, 0x34, 0x8F, 0xD2, 0xBE, 0xB3, 0xB1};
thread_local EncryptedName<sizeof(effectSource), 0x3375B1C7DBB5FD55ULL> effectName(effectSource);
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
// OFFSET: 0x00620BE0
// FUNCTION: fn_04479
void CSkillAction_DR_HUNGER::Slot15(int caster, CGameActor* target, CGameActor* argument3) {
CGameActor* source = reinterpret_cast<CGameActor*>(caster);
if (!source) {
return;
}
const std::uint8_t effectSource[] = {0x77, 0x44, 0xA3, 0x80, 0x88, 0x07, 0x6D};
thread_local EncryptedName<sizeof(effectSource), 0x1D6D75EDE7CD311FULL> effectName(effectSource);
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
// OFFSET: 0x00620DE0
// FUNCTION: fn_04480
int CSkillAction_DR_CRUEL_BITE::Slot02() {
return 73;
}
// OFFSET: 0x00621060
// FUNCTION: fn_04482
int CSkillAction_DR_ENRAGE_RAPTOR::Slot01() {
return 66;
}
// OFFSET: 0x00621070
// FUNCTION: fn_04483
int CSkillAction_DR_ENRAGE_RAPTOR::Slot02() {
return 68;
}
// OFFSET: 0x00621080
// FUNCTION: fn_04484
void CSkillAction_DR_ENRAGE_RAPTOR::Slot08(int level, CGameActor* source) {
if (source) {
source->LaunchEffect(56, level / 16);
}
}
// OFFSET: 0x006212C0
// FUNCTION: fn_04486
EfstActionMessage CEfstAction_ENRAGE_RAPTOR::Slot03() {
return {LookupMessage(4650), 0xFFFF00};
}
// OFFSET: 0x006212F0
// FUNCTION: fn_04487
EfstActionMessage CEfstAction_ENRAGE_RAPTOR::Slot04() {
return {LookupMessage(4651), 0xFF};
}
// OFFSET: 0x00621320
// FUNCTION: fn_04488
int CSkillAction_DR_PREENING::Slot01() {
return 66;
}
// OFFSET: 0x00621330
// FUNCTION: fn_04489
int CSkillAction_DR_PREENING::Slot02() {
return 68;
}
// OFFSET: 0x00621340
// FUNCTION: fn_04490
void CSkillAction_DR_PREENING::Slot08(int level, CGameActor* source) {
if (source) {
source->LaunchEffect(56, level / 16);
}
}
// OFFSET: 0x00621570
// FUNCTION: fn_04492
EfstActionMessage CEfstAction_PREENING::Slot03() {
return {LookupMessage(4652), 0xFFFF00};
}
// OFFSET: 0x006215A0
// FUNCTION: fn_04493
EfstActionMessage CEfstAction_PREENING::Slot04() {
return {LookupMessage(4653), 0xFF};
}
// OFFSET: 0x006215D0
// FUNCTION: fn_04494
int CSkillAction_DR_SHOOTING_FEATHER::Slot02() {
return 72;
}
// OFFSET: 0x00621850
// FUNCTION: fn_04497
int CSkillAction_DR_FLICKING_TONADO::Slot02() {
return 67;
}
// OFFSET: 0x00621860
// FUNCTION: fn_04498
void CSkillAction_DR_FLICKING_TONADO::Slot11(int level, CGameActor* source, CGameActor* target) {
if (!target) {
return;
}
const std::uint8_t effectSource[] = {0x41, 0x6D, 0x6E, 0x0E, 0x68, 0xAC, 0x9D, 0x48, 0x78, 0x75, 0x68, 0x03, 0x62, 0xA1, 0x9C, 0x2F};
thread_local EncryptedName<sizeof(effectSource), 0x2FF3C5036D070127ULL> effectName(effectSource);
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
const std::uint8_t bottomSource[] = {0xD5, 0x0B, 0xAA, 0x30, 0x92, 0xF2, 0x5B, 0x70, 0xEC, 0x13, 0xAC, 0x3D, 0x98, 0xFF, 0x5A, 0x48,
0xD1, 0x08, 0xB7, 0x27, 0x96, 0xF6, 0x35};
thread_local EncryptedName<sizeof(bottomSource), 0x17359BF953C367B3ULL> bottomName(bottomSource);
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(bottomName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
// OFFSET: 0x00621C00
// FUNCTION: fn_04499
int CSkillAction_DR_LOW_FLIGHT::Slot02() {
return 70;
}
// OFFSET: 0x006221F0
// FUNCTION: fn_04501
int CSkillAction_DR_NATURE_SHIELD::Slot01() {
return 61;
}
// OFFSET: 0x00622200
// FUNCTION: fn_04502
int CSkillAction_DR_NATURE_SHIELD::Slot02() {
return 65;
}
// OFFSET: 0x00622210
// FUNCTION: fn_04503
void CSkillAction_DR_NATURE_SHIELD::Slot08(int level, CGameActor* source) {
if (source) {
source->LaunchEffect(12, level / 16);
}
}
// OFFSET: 0x00622240
// FUNCTION: fn_04504
void CSkillAction_DR_NATURE_SHIELD::Slot11(int level, CGameActor* source, CGameActor* target) {
const std::uint8_t effectSource[] = {0xA9, 0xAC, 0x91, 0x48, 0x6D, 0x18, 0x3A, 0x86, 0xAF, 0xA4, 0x80, 0x51, 0x7B, 0x7D};
thread_local EncryptedName<sizeof(effectSource), 0xF5657D1F3DE5CDC7ULL> effectName(effectSource);
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
}
// OFFSET: 0x00622440
// FUNCTION: fn_04505
EfstActionMessage CEfstAction_NATURE_SHIELD::Slot03() {
return {LookupMessage(4660), 0xFFFF00};
}
// OFFSET: 0x00622470
// FUNCTION: fn_04506
EfstActionMessage CEfstAction_NATURE_SHIELD::Slot04() {
return {LookupMessage(4661), 0xFF};
}
// OFFSET: 0x006224A0
// FUNCTION: fn_04507
void CEfstAction_GROUND_GROW::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
for (int index = 0; index < 12; ++index) {
g_effectMgr->Retire(actor->render.accountId, this->Slot05(efstId, index + 1));
}
}

View file

@ -0,0 +1,15 @@
#include "Utility/Random/RandomBytes.h"
#include <random>
namespace utility {
// OFFSET: 0x0061CBE0
// FUNCTION: fn_04427
void FillRandomBytes(std::span<std::uint8_t> bytes, unsigned int seed) {
std::mt19937 engine(seed);
std::uniform_int_distribution<int> distribution(0, 255);
for (std::uint8_t& byte : bytes) {
byte = static_cast<std::uint8_t>(distribution(engine));
}
}
}

View file

@ -0,0 +1,13 @@
#ifndef RAGNAROK_SOURCE_UTILITY_RANDOM_RANDOMBYTES_H
#define RAGNAROK_SOURCE_UTILITY_RANDOM_RANDOMBYTES_H
#include <cstdint>
#include <span>
namespace utility {
void FillRandomBytes(std::span<std::uint8_t> bytes, unsigned int seed);
}
#endif

View file

@ -459,6 +459,7 @@
"Source/Contents/Items/ItemNaming.cpp": 4,
"Source/Contents/Items/ItemResources.cpp": 4,
"Source/Contents/Items/RuneSystem.cpp": 4,
"Source/Contents/Items/SelectPackageItemMgr.cpp": 4,
"Source/Contents/Jobs/JobInheritance.cpp": 4,
"Source/Contents/Jobs/JobNameInitialization.cpp": 4,
"Source/Contents/Jobs/JobNames.cpp": 4,
@ -538,6 +539,7 @@
"Source/Contents/Skills/ClientSkills.cpp": 4,
"Source/Contents/Skills/PlayerSkillBundle.cpp": 4,
"Source/Contents/Skills/SkillActionAlitea.cpp": 4,
"Source/Contents/Skills/SkillActionDruid.cpp": 4,
"Source/Contents/Skills/SkillActionImperialGuard.cpp": 4,
"Source/Contents/Skills/SkillActionInfo.cpp": 4,
"Source/Contents/Skills/SkillActionKarnos.cpp": 4,
@ -958,6 +960,7 @@
"Source/Utility/NFileLog.cpp": 0,
"Source/Utility/NIPAddr.cpp": 0,
"Source/Utility/ProcessSecurity.cpp": 0,
"Source/Utility/Random/RandomBytes.cpp": 0,
"Source/Utility/RegistryKey.cpp": 0,
"Source/Utility/SHA3.cpp": 0,
"Source/Utility/Text/Base64.cpp": 0,