Decompile fn_08599 (CEfstAction_IG_HOLY_SHIELD::Slot01)
Batch #13298 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_08599 CEfstAction_IG_HOLY_SHIELD::Slot01: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 4 additions and 2 deletions
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@ -231,8 +231,10 @@ void CEfstAction_IG_HOLY_SHIELD::Slot00(int efstId, int value, int argument3, in
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// FUNCTION: fn_08599
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void CEfstAction_IG_HOLY_SHIELD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop"));
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop_bottom"));
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EffectLists* effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop"));
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effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop_bottom"));
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}
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}
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