Decompile fn_08599 (CEfstAction_IG_HOLY_SHIELD::Slot01)

Batch #13298 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_08599 CEfstAction_IG_HOLY_SHIELD::Slot01: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 12:43:46 +00:00
commit b8cd3c7edf

View file

@ -231,8 +231,10 @@ void CEfstAction_IG_HOLY_SHIELD::Slot00(int efstId, int value, int argument3, in
// FUNCTION: fn_08599
void CEfstAction_IG_HOLY_SHIELD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop"));
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop_bottom"));
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop"));
effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop_bottom"));
}
}