Decompile 2 functions in Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp

Batch #18347 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_19116 CMapMagicZoneEffect::OnProcess: logic confirmed by peer review
- fn_19117 CMapMagicZoneEffect::UpdateSpinner: logic confirmed by peer review

Peer-reviewed-by: alisonrag, kyoshi, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-12 15:46:52 +00:00
commit b96beebe12

View file

@ -199,19 +199,22 @@ void CMapMagicZoneEffect::OnProcess() {
const float flat = wave * g_cosTable[particle->phaseParameter];
const float rise = wave * g_sinTable[particle->phaseParameter];
const float offsetX = flat * g_cosTable[angle];
const float offsetZ = flat * g_sinTable[angle];
ZoneVector3d points[2];
points[0].x = particle->scale * g_cosTable[angle];
points[0].z = particle->scale * g_sinTable[angle];
points[1].x = points[0].x + flat * g_cosTable[angle];
points[1].y = points[0].y - rise;
points[1].z = points[0].z + flat * g_sinTable[angle];
const float innerX = particle->scale * g_cosTable[angle];
const float innerY = 0.0f;
const float innerZ = particle->scale * g_sinTable[angle];
const float outerX = innerX + offsetX;
const float outerY = innerY - rise;
const float outerZ = innerZ + offsetZ;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
particle->vertices[3].x = innerX;
particle->vertices[3].y = innerY;
particle->vertices[3].z = innerZ;
particle->vertices[1].x = outerX;
particle->vertices[1].y = outerY;
particle->vertices[1].z = outerZ;
if (segment != 0) {
particle->vertices[0].x = this->previousOuter.x;
@ -222,8 +225,12 @@ void CMapMagicZoneEffect::OnProcess() {
particle->vertices[2].z = this->previousInner.z;
}
this->previousInner = points[0];
this->previousOuter = points[1];
this->previousInner.x = innerX;
this->previousInner.y = innerY;
this->previousInner.z = innerZ;
this->previousOuter.x = outerX;
this->previousOuter.y = outerY;
this->previousOuter.z = outerZ;
}
}
@ -236,12 +243,11 @@ void CMapMagicZoneEffect::UpdateSpinner(CParticle* particle) {
const int angle = static_cast<int>(spinAngle + 1.0f);
spinAngle = static_cast<float>(angle % 360);
const float radius = (g_sinTable[particle->phaseParameter] + 1.0f) * (particle->scale * 0.1f) + particle->scale * 0.8f;
const float height = particle->animationParameter;
for (int corner = 0; corner < 4; ++corner) {
const int index = (angle + corner * 90) % 360;
corners[corner].x = radius * g_cosTable[index];
corners[corner].y = height;
corners[corner].y = particle->animationParameter;
corners[corner].z = radius * g_sinTable[index];
}