Decompile 2 functions in Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp
Batch #18347 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_19116 CMapMagicZoneEffect::OnProcess: logic confirmed by peer review - fn_19117 CMapMagicZoneEffect::UpdateSpinner: logic confirmed by peer review Peer-reviewed-by: alisonrag, kyoshi, bibinir Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 22 additions and 16 deletions
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@ -199,19 +199,22 @@ void CMapMagicZoneEffect::OnProcess() {
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const float flat = wave * g_cosTable[particle->phaseParameter];
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const float rise = wave * g_sinTable[particle->phaseParameter];
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const float offsetX = flat * g_cosTable[angle];
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const float offsetZ = flat * g_sinTable[angle];
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ZoneVector3d points[2];
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points[0].x = particle->scale * g_cosTable[angle];
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points[0].z = particle->scale * g_sinTable[angle];
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points[1].x = points[0].x + flat * g_cosTable[angle];
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points[1].y = points[0].y - rise;
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points[1].z = points[0].z + flat * g_sinTable[angle];
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const float innerX = particle->scale * g_cosTable[angle];
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const float innerY = 0.0f;
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const float innerZ = particle->scale * g_sinTable[angle];
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const float outerX = innerX + offsetX;
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const float outerY = innerY - rise;
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const float outerZ = innerZ + offsetZ;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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particle->vertices[3].x = innerX;
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particle->vertices[3].y = innerY;
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particle->vertices[3].z = innerZ;
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particle->vertices[1].x = outerX;
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particle->vertices[1].y = outerY;
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particle->vertices[1].z = outerZ;
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if (segment != 0) {
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particle->vertices[0].x = this->previousOuter.x;
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@ -222,8 +225,12 @@ void CMapMagicZoneEffect::OnProcess() {
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particle->vertices[2].z = this->previousInner.z;
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}
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this->previousInner = points[0];
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this->previousOuter = points[1];
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this->previousInner.x = innerX;
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this->previousInner.y = innerY;
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this->previousInner.z = innerZ;
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this->previousOuter.x = outerX;
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this->previousOuter.y = outerY;
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this->previousOuter.z = outerZ;
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}
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}
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@ -236,12 +243,11 @@ void CMapMagicZoneEffect::UpdateSpinner(CParticle* particle) {
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const int angle = static_cast<int>(spinAngle + 1.0f);
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spinAngle = static_cast<float>(angle % 360);
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const float radius = (g_sinTable[particle->phaseParameter] + 1.0f) * (particle->scale * 0.1f) + particle->scale * 0.8f;
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const float height = particle->animationParameter;
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for (int corner = 0; corner < 4; ++corner) {
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const int index = (angle + corner * 90) % 360;
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corners[corner].x = radius * g_cosTable[index];
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corners[corner].y = height;
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corners[corner].y = particle->animationParameter;
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corners[corner].z = radius * g_sinTable[index];
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}
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