Decompile fn_03885 (UIChangeMaterialWnd_List::Slot28)

Batch #13213 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review.

- fn_03885 UIChangeMaterialWnd_List::Slot28: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 11:52:49 +00:00
commit bc8dc08478

View file

@ -664,7 +664,8 @@ void UIChangeMaterialWnd_List::Slot28(int x, int y) {
this->ToScreen(screenX, screenY);
const std::string text = FormatOwnedString(LookupMessage(0xB7), ItemDisplayName(entry->results.front().id).c_str(), entry->results.front().quantity);
g_modeMgr.gameMode->ShowTooltip(text.c_str(), screenX + 5, screenY - 5, -1, 0, 1);
CMode* const mode = g_modeMgr.gameMode;
mode->ShowTooltip(text.c_str(), screenX + 5, screenY - 5, -1, 0, 1);
}
// INLINED