Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward

Batch #10259 by ragnarok-clanker: forced by an admin (1 lower score(s), 11 changed function(s)); checked with 508 compiled unit(s), including every includer of Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Skills/SkillLevelRegistry.h, Source/Contents/UserData/CharacterLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Contents/Skills/SkillLevelConfig.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h.
Deletes: Source/Contents/Skills/SkillLevelConfig.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h
This commit is contained in:
ragnarok-clanker 2026-11-03 13:32:00 +00:00
commit bd0ade90cd
16 changed files with 63 additions and 124 deletions

View file

@ -1,23 +1,25 @@
#include "UI/Shortcuts/NormalItemSlotLoad.h"
#include "Client/Session.h"
#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/UIWindowMgr.inl"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstring>
#include <json/value.h>
// OFFSET: 0x005E65E0
// FUNCTION: fn_03929
void LoadNormalItemSlots(
Json::Value& data, NormalItemSlot* slots, NormalItemSlotWindow& saved, bool& itemSlotActive, WindowManagerWindows& windows
) {
void CCharacterLinkedUserDataMgr::LoadNormalItemSlots(Json::Value& data) {
NormalItemSlotWindow& saved = g_windowMgr.m_normalItemSlotWindow;
bool& itemSlotActive = g_session.ItemSlotActive();
Json::Value& values = data["NormalItemSlot"];
if (values.isNull()) {
return;
}
std::memset(slots, 0, 9 * sizeof(NormalItemSlot));
g_session.ClearNormalItemSlots();
for (auto entry = values.begin(); entry != values.end(); ++entry) {
Json::Value& value = *entry;
@ -28,7 +30,7 @@ void LoadNormalItemSlots(
const int item = value.get("ItemID", 0).asInt();
const int index = value.get("SlotNum", 0).asInt();
slots[index].itemId = static_cast<std::uint32_t>(item);
g_session.m_normalItemSlots[index].itemId = static_cast<std::uint32_t>(item);
}
Json::Value& info = data["SlotInfo"];
@ -52,7 +54,7 @@ void LoadNormalItemSlots(
Json::Value& active = data["ItemSlotActive"];
itemSlotActive = active.isNull() ? true : active.asBool();
UIWindow* window = windows.LookupWindow(36);
UIWindow* window = g_windowMgr.LookupWindow(36);
if (!window) {
return;