Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session.cpp, ...
Batch #14954 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_21601 ReceiveShortcutPage: byte-identical - fn_22072 CGameMode::ReceiveRouletteInfo: byte-identical - fn_23361 CSession::FindUnknown0708: byte-identical - fn_23362 CSession::FindUnknown0700: byte-identical - fn_21014 CRenderObject::DrawPulseOutline: byte-identical - fn_07839 C3dAttr::HeightBounds: byte-identical - fn_23342 CSession::RemoveItem1750: byte-identical - fn_10077 RouletteMgr::Update: byte-identical - fn_09079 CSimpleStringMgr::GetString: byte-identical - fn_17703 WorldSpatialTree::RefreshBounds: byte-identical Merged automatically: every function is byte-identical to the original.
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f40a488f09
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8 changed files with 22 additions and 21 deletions
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@ -1313,14 +1313,14 @@ struct AchievementStatePacket {
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// FUNCTION: fn_21601
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__declspec(noinline) void ReceiveShortcutPage(int position, const ShortcutPagePayload* payload, std::int16_t bank) {
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int base = 0;
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if (bank == 0) {
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if (0 == bank) {
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g_session.ClearShortcutSlots();
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memcpy_s(g_session.m_shortcutSlots, sizeof(g_session.m_shortcutSlots), payload, sizeof(payload->slots));
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g_session.ClearSlots06EB();
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g_session.quickSlot = payload->slot06EB;
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g_session.alternateQuickSlot = payload->slot06F2;
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base = g_session.mainShortcutRow;
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} else if (bank == 1) {
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} else if (1 == bank) {
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g_session.ClearSecondaryShortcutSlots();
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memcpy_s(g_session.m_secondaryShortcutSlots, sizeof(g_session.m_secondaryShortcutSlots), payload, sizeof(payload->slots));
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base = g_session.alternateShortcutRow;
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@ -1671,12 +1671,13 @@ void CGameMode::ReceiveLapineBoxResult(std::uint16_t result) {
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// FUNCTION: fn_22072
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void CGameMode::ReceiveRouletteInfo(const unsigned char* packet) {
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const auto* info = reinterpret_cast<const RouletteInfoPacket*>(packet);
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for (int i = 0; i < 42; ++i) {
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const RouletteInfoSlot* s = info->slots;
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for (int i = 0; i < 42; ++i, ++s) {
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RouletteSlot slot;
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slot.row = info->slots[i].row;
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slot.column = info->slots[i].column;
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slot.itemId = info->slots[i].itemId;
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slot.count = info->slots[i].count;
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slot.row = s->row;
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slot.column = s->column;
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slot.itemId = s->itemId;
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slot.count = s->count;
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g_rouletteMgr->AddItem(slot);
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}
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