Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session.cpp, ...
Batch #14954 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_21601 ReceiveShortcutPage: byte-identical - fn_22072 CGameMode::ReceiveRouletteInfo: byte-identical - fn_23361 CSession::FindUnknown0708: byte-identical - fn_23362 CSession::FindUnknown0700: byte-identical - fn_21014 CRenderObject::DrawPulseOutline: byte-identical - fn_07839 C3dAttr::HeightBounds: byte-identical - fn_23342 CSession::RemoveItem1750: byte-identical - fn_10077 RouletteMgr::Update: byte-identical - fn_09079 CSimpleStringMgr::GetString: byte-identical - fn_17703 WorldSpatialTree::RefreshBounds: byte-identical Merged automatically: every function is byte-identical to the original.
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8 changed files with 22 additions and 21 deletions
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@ -692,7 +692,7 @@ bool CSession::IsNumberWithCommas(char* text) {
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// FUNCTION: fn_23361
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int CSession::FindUnknown0708(int key) const {
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auto found = this->skillEffectIds.find(key);
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if (found != this->skillEffectIds.end()) {
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if (this->skillEffectIds.end() != found) {
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return found->second;
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}
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@ -703,7 +703,7 @@ int CSession::FindUnknown0708(int key) const {
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// FUNCTION: fn_23362
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int CSession::FindUnknown0700(int key) const {
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auto found = this->skillFollowEffects.find(key);
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if (found != this->skillFollowEffects.end()) {
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if (this->skillFollowEffects.end() != found) {
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return found->second;
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}
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